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K9000 Cyberdog Gun


Are you MAD?! We can't give it a GUN! GUNS... wait, I said that already. Yes, I have THE Cyberdog Gun. With the little floppy metal ears and the curious nose sensor. Here.Dr. Borous

The K9000 Cyberdog Gun is a weapon in the Fallout: New Vegas DLC Old World Blues.

Background

The K9000 Cyberdog Gun was designed by researchers at the X-8 Research Center, although only two prototypes of the weapon were ultimately made. Following an incident in the X-12 Research Center involving Mr. Harris' death in a Y-17 Trauma Override Harness, testing supervisor Dr. Adam Figgis gave away one copy of the gun to aid the response team, but they dropped it when confronted by the harness and were forced to leave it behind, where it fell into the harness' possession for the following centuries.[1][2]

Personnel at the X-13 Research Facility were also given details about the weapon and attempted to help researchers at X-8 by creating modifications and upgrades for the weapon.[3][4]

Gameplay

This weapon is uses a dog's brain in bio med gel, a machine gun frame, utilizing .357 Magnum ammunition. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's and a sensor mounted on the jar containing its preserved brain, allowing the gun to sense its surroundings. The metal ears also appear to move up and down faster if the gun is pointing in the direction of an enemy.

It will growl when the player has it equipped and comes into contact with enemies, whine mournfully when unequipped and bark when equipped. It also has a telescopic sight (x2.43 magnification) which gives a relatively accurate aiming point and excellent precision in firing for a chain gun type weapon. When fired, the barrels reciprocate, rather than spinning like those of the Minigun.

The K9000 can also detect enemies out of visual and Perception range. When the weapon and its sniffer hover in the direction of an enemy for a few seconds, it will let out a detection growl, even at extreme range or when the enemy is hidden from appearing on radar.

Durability

The K9000 Cyberdog Gun can fire a total of about 2495 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard, HP & JFP249550
.38 special332967

Modifications

Variants

  • FIDO - A less accurate and more powerful version of the K9000, chambered in .44 Magnum ammunition. It is obtained when converting a K9000 after learning FIDO's schematic.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
K9000 Cyberdog Gun 26
1827x0.06133272.91.35502495277500277.8758
K9000 Cyberdog Gun With all weapon mods attached 28
274.49.8x0.06134274.11.355024952713500500758
FIDO 36
2527x0.06183283.91.5502495279500351.9859

Locations

Notes

  • As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.
  • The weapon causes certain distress in Dr. Klein, as he is afraid that the gun may attempt to "hump his chassis".
  • It is one of the rarest non-unique weapons in the game, with a total of two being obtainable.
  • When received from the Think Tank after passing the Guns check of 50, if the Courier passes a follow-up Guns skill check of 75, they will also be given 150 of both .357 Magnum, Hollow Point and .357 Magnum, JFP (Hand Load).
  • The K9000 Cyberdog Gun is the only fully automatic weapon in Fallout: New Vegas that uses .357 Magnum Rounds.
  • Despite being chambered in Magnum rounds, the weapon ejects bottlenecked rifle casings when fired.
  • The popping and gurgling of the bio fluid in the gun can be heard even when the game is paused.

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 When using a Stealth Boy with the K9000 Cyberdog Gun equipped, the brain case turns yellow.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 There is a bug in the V.A.T.S. animation whereby it shows the weapon ejecting 12 spent cartridge cases instead of the correct number of 3. A close inspection of the damage dealt during one V.A.T.S. round will show that the weapon will deal the correct damage of 3 rounds and 3 rounds will be properly deducted from your inventory.
  • PCPC Xbox 360Xbox 360 There is a bug that sometimes occurs after wearing it, the ammo pack will be stuck on your back. This can be fixed by restarting the game.

Gallery

References