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FO76 publicteam xpd.pngFor the character from Fallout 3, see Timebomb.

The Time Bomb is a weapon in Fallout: New Vegas.


The Time Bomb is an improvised explosive weapon. Unlike a land mine, once activated it cannot be disarmed, and will automatically detonate after 15 seconds. It is a placed explosive, and cannot be used in V.A.T.S. While most other placed explosives are flat, the Time Bomb is rounded, and thus it is capable of rolling down inclines and bouncing off objects instead of remaining in place once set. This weapon can be used to earn the Gun Runners' Arsenal challenge, Crackerjack Timing.


This weapon can be crafted by the player character.

Creation requirements

Build/Scrapped at:
Skill Level:



Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Time Bomb 1
Time Bomb, High Yield (Mad Bomber) Gun Runners' Arsenal1



  • Despite containing five sticks of Dynamite, the Time Bomb only does twice the damage of a single stick.
  • Reverse-pickpocketing a live Time Bomb will cause it to detonate much faster than normal.
  • The Dynamite is labeled Inert, which means it is stable and can only be detonated with a blasting cap or similar device, despite being able to explode if shot.
  • The Time Bomb can be picked up and moved around once placed, unlike most other placed explosives.
  • The Time Bomb depicted on the Collector's Edition playing card is of a different design than the one in-game, having a clock rather than an Egg Timer, black bands rather than grey bands, an additional black pressure gauge, and thin yellow wires rather than large black wires.
  • Despite technically consisting of Dynamite, the Time Bomb, along with its high yield variant, are not affected by the Cowboy perk.
  • The dial on the Egg Timer actually ticks down counter-clockwise for 15 seconds until detonation.


Time bomb icon.png