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Lobotomites are surgically-altered and cybernetically-enhanced humans found at Big MT in Fallout: New Vegas.

Background

Lobotomites are the result of medical experiments performed at Big MT. The Auto-Doc, programmed by Doctor Mobius[1], removed their brains[2] with a laser incision around the skull[3] and replaced them with Tesla coils,[4][1] their hearts and their spines with cybernetics[5] The heart and spine are removed due to "complications caused by removing the brain".[6], under the supervision of Doctor Dala[7][8]. After the procedure, they are sutured with lasers[9] and the removed organs are then put into tanks[8]. This routine was designed to keep all inhabitants of the Big MT inside and therefore secret[10], as only a brain inside a functioning human body can bypass the radar fence[11] which prevents them from "straying beyond the facility"[12]. Without a brain, if wandering outside the radar fence, it renders them unconscious and forces them to walk back inside "instantaneously by their deadened perceptions"[13][14]. It also prevents Lobotomites from attacking the Think Thank thanks to the pacification field inside the Dome[15].

Their removed organs were supposed to be kept safe inside storage tanks[8] while being connected to remotely,[16] but the procedure left them mentally impaired, mute[17][18], and some of them even "only hearing static" or "left as gibbering wrecks".[19] The Think Tank makes use of Lobotomites for cleaning duties,[20] and are also used for experiments, such as the X-8 Research Center splicing experiments.[21]

Gameplay

Lobotomites are only capable of simple tasks such as using doors, walking, and fighting with firearms, hand-to-hand or using melee weapons. They have a proclivity for collecting random objects, as evidenced by their base, the Cuckoo's Nest. Although they wear almost no armor, the modifications made to their bodies make them significantly tougher and more resistant to damage than the average human. The lobotomization process leaves most without comprehensible speech[22], so they mainly grunt but some can at times be heard saying "die," "stop you," and "never."

They are actively hostile against non-Lobotomites. Usually, they attack in groups of three - with two melee-oriented members and one ranged. A single Nightstalker occasionally can be found in their group, and nearby Y-17 Trauma Override Harnesses will fight alongside lobotomies if both spot the Courier.

They have an unique "lobotomy scarred" skin applied on them that has a lobotomy scar on their forehead and dark spots on their eyesockets.

Named

Locations

Inventory

Notes

  • Lobotomites will still spawn in great numbers at pre-designated locations after the completion of Old World Blues.
  • Lobotomites make the same sounds as a Fallout: New Vegas Ghoul and a Trog from Fallout 3. Some Lobotomites equipped with melee weapons are completely silent.
  • The Courier becomes a Lobotomite upon visiting Big MT, but still keeps their mental faculties. They are still considered a Lobotomite to Dr. Klein and the other scientists upon completion of Old World Blues.
  • Randomly appearing Lobotomites are always male, but a few female Lobotomites can be encountered in the X-8 Research Center. These will not respawn.
  • Doctor Dala calls Lobotomites "skinvelopes"[24] and "teddy bears."[25]
  • According to Christine Royce, lobotomization made her difficult to read and write, but she is still able to do math, formulas and equations. She also claims that some of the Lobotomite surgery records say some of the Lobotomites could only hear static or became gibbering wrecks.[19]

Appearances

Lobotomites appear in Fallout: New Vegas.

Behind the Scenes

Lobotomites were to appear in Fallout 2, but were cut and appeared only in a Fallout loading screen.[Dev 1]

Bugs

PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Lobotomites are notorious for spawning right in front of the player. For example, fast-traveling to Ulysses' Point and waiting for a few seconds will cause Lobotomites to spawn near Higgs Village and in front of the entrance to Ulysses' Point as well. The Lobotomite that spawns at the entrance to Ulysses' Point may actually exit from the entrance at times, but generally just pops up upon fast travel.

Gallery

References

  1. 1.0 1.1 Courier: "I have some questions about this "brain extraction" you all performed."
    Doctor Klein: "WELL, {Emph} WE DIDN'T ACTUALLY DO IT. WE TRIED TO CLEAN UP AFTER, AS ALWAYS, BUT USUALLY THE AUTO-DOC RUNS ON REMOTE. BUT WE PROGRAMMED IT. OR, MOBIUS DID. STILL, THIS NEW WRINKLE WITH THE TESLA COILS IN YOUR SKULL WAS UNEXPECTED. {Huffy, correcting} I MEAN WE PREDICTED WE'D HAVE A BREAK-THROUGH {emph} EVENTUALLY, BUT..."
    (Doctor Klein/Dialogue#173)
  2. Doctor Dala: "To be correct, you should say, "the Auto-Doc" took out your brain."
    (Doctor Dala/Dialogue#142)
  3. Doctor Dala: "But once the heart and spine are gone... no trouble at all. Clamp the subject down, one laser incision around the skull, crack, snip, done."
    (Doctor Dala/Dialogue#45)
  4. Doctor Borous: "Once the brain was out, then came the COILS. The TESLA coils... the coils of NIKOLA Tesla. The TESLA COILS! In its HEAD!"
    (Doctor Borous/Dialogue#130)
  5. Doctor Borous: "First, was the HEART! Wait, I mean... SECOND was the heart. Brain was first. THIRD... was the SPINE."
    (Doctor Borous/Dialogue#126)
  6. Doctor Dala: "Oh, removing it is a simple procedure. Well, except the complications it can cause to the heart and spine."
    (Doctor Dala/Dialogue#44)
  7. Doctor Klein: "DALA KNOWS MORE. SHE SUPERVISED YOUR SPINE-PEEL. AND THE HEART CIRCUMCISION. THEN DUMPED THEM BOTH INTO THE TANKS IN THE SINK ABOVE. QUITE SANITARY. {To himself} SURE TOOK HER TIME. SHE ALWAYS TAKES LONGER THAN PROJECTED WITH LOBOTOMITE SURGERIES, NOT SURE WHY."
    (Doctor Klein/Dialogue#175)
  8. 8.0 8.1 8.2 Doctor Dala: "Although in truth, the Auto-Doc had done most of the work already. Quite industrious, almost cut into {emph} all my investigations. Once it had removed the brain and I misplaced it, other organs began to cry for direction using your nerves as telegraph wires. Rather than let them send their signals, I removed them as well. {Pretending to speak to organs} Shhh, little organs. Go to sleep in your tanks, Dala loves you."
    (Doctor Dala/Dialogue#100)
  9. Courier: "That doesn't explain the laser-sutures on my chest... and on my spine."
    (Doctor Klein/Dialogue#34)
  10. Doctor Klein: "THE SCRUBBING ALSO ENSURES YOUR SILENCE TO KEEP BIG MT SAFE. THIS FACILITY IS TOP SECRET, AND YOU CANNOT SPEAK OF IT TO ANYONE OUTSIDE OF BIG MT."
    (Doctor Klein/Dialogue#117)
  11. Doctor Borous: "The RADAR FENCE protects us all! If evidence is correct, the one who built it - is ME! It keeps anything with a disembodied brain INSIDE - like US - and anything without a brain... also INSIDE!"
    (Doctor Borous/Dialogue#86)
  12. Doctor Klein: "THE RADAR FENCE THAT SURROUNDS THE BIG MT CRATER WILL PREVENT - ER, PROTECT YOU FROM STRAYING BEYOND THE FACILITY."
    (Doctor Klein/Dialogue#38)
  13. Doctor Dala: "The little teddy bear could always run right into the pylon perimeter on its thick, turgid feet, returning it to us quickly and erectly - {corrects self} directly."
    (Doctor Dala/Dialogue#103)
  14. Doctor Dala:" {Tries to interject a sense of wonder, as if explaining to a child} You see, if rendered unconscious by the pylons, you will be returned to the Sink, seemingly instantaneously by your deadened perceptions."
    (Doctor Dala/Dialogue#107)
  15. Doctor Dala: "It is the pacification field emitters that are broadcasting into the emptiness of your skull. Without a brain, your aggression is suppressed in here."
    (Doctor Dala/Dialogue#74)
  16. Doctor Dala: "That is a good question. My theory is that the Tesla coils in your brainpan are still connected to your brain somehow. It really could be anywhere. Brains are a lot smarter than most researchers give them credit for."
    (Doctor Dala/Dialogue#71)
  17. Doctor Dala: "With you, however, something is definitely wrong. We've never had a Lobotomite who kept speaking after being forcibly lobotomized."
    (Doctor Dala/Dialogue#47)
  18. Doctor Klein: "[FAILED] {Disgust, grumbling} MAYBE YOU SHOULD HAVE REMOVED ITS VOICE BOX, DALA. {Beat} I'M SURPRISED YOU DIDN'T, ACTUALLY."
    (Doctor Klein/Dialogue#35)
  19. 19.0 19.1 19.2 Christine Royce: "While I was hunting Elijah in the Big Empty, he trapped me in one of those medical research centers buried there.
    It... did something to my head... and I got off lucky. It's difficult enough to read now, and somehow the leap between what's in my head and words... ...it just ends up being a mish-mash of symbols, not letters. Can still do math, formulas, equations... {rueful} writing poetry's out.Yeah... I saw records of other "patients," and what had been done to them. Some couldn't hear anything but static. Others, just... gibbering wrecks. "

    (Christine (Fallout: New Vegas)/Dialogue#57)
  20. Doctor Dala: "The brain is finally free of the skinvelope, which is then kept automated for clean up duties around Big Mountain.."
    (Doctor Dala/Dialogue#46)
  21. X-8 Splicing Facility Terminal
  22. Doctor Dala: "We've never had a Lobotomite who kept speaking after being forcibly lobotomized."
    (Doctor Dala/Dialogue#47)
  23. Patient Log: Y-17.0
  24. Doctor Dala: "It is why so many are littered around the facility - like skinvelopes, discarded, after they are peeled open and the contents extracted."
    (Doctor Dala/Dialogue#20)
  25. Doctor Dala: "Teddy bears come in many sizes. Your size is what intrigues me the most. Some say that teddy bears can't be living, breathing things.
    They are {emph} wrong. They are large, biological forms, breathing, heaving, snarling, coughing... mmmmm. Lobotomites are {emph} my teddy bears, oh yes."

    (Doctor Dala/Dialogue#94)
Developer Statements
  1. Leonard Boyarsky: "Original sketch for above - interesting story behind this image. Jason and I had already done a first draft of the story for FO2, and at one point the player was to be ambushed by lobotomized creatures (lobotomites), when a renegade brotherhood soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was an illustration of a scene from FO2. Of course, the story was changed after FO1 was released, but it seemed like a good idea at the time."
    (Fallout 2 developer statements/Creatures and enemies; Leonard Boyarsky: Lobotomite sketch, 2007 September 23)