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A page outlining unused content from Fallout: New Vegas.
Background
Some content is found in the game files, but is inaccessible within the game itself. See also test content.
Ammunition and Mods
Armor and Clothing
Challenges
Image | Name | Task | Form ID |
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Locks, Schmocks | The player must picks 25 locks. | 0015EB2E |
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Lucky Shooter | Inflict damage to 100 enemy heads with automatic rifle-grip Guns. | 0015EB00 |
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Shoot His Eye Out | Inflict damage to 100 enemy heads with one-handed Guns. | 0015EAFF |
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Sierra Madre Souvenir Collector | Collect 250 Sierra Madre Chips | xx01352D |
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You Missed the Apple | Inflict damage to 100 enemy heads with non-automatic Guns rifles. | 0015EAFE |
Characters
Consumables
Containers
Creatures
Holotapes and Notes
Holotapes
Notes
Locations
Miscellaneous
Perks
Quests
Image | Name | Editor ID | Form ID |
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Auto-Inject Quest | xx00CDCE | |
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Bright and Shiny | VMQ04 | 001344E8 |
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Chip Provenance | ||
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Debug Topics | 00014603 | |
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Jailhouse Rock | VMS26 | 0011F86B |
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Meat of Champions | MeatOfChampions | 00164AFA |
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Underpass Water Purifier | 00103FED | |
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Viva Las Vegas! | VMQ06 | 0013A40B |
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Welcome to Fabulous New Vegas | 0011EBA7 | |
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World Changes Post-Endgame | 001567D7 (world) 001615E8 (freeside) |
Weapons
Behind the scenes
- Continuous beam weapon[Dev 1]
- GP machine gun (RepairNVGPMachineGun)[Dev 2]
- Howdah .50MG pistol[Dev 3]
References
Developer Statements
- ↑ Question: "Why do the energy weapons in the Fallout series tend to fire like conventional automatic weapons rather than ever using a continuous beam? I'm thinking specifically of guns like the gatling laser, that fires a series of beams rather than one unbroken one."
Joshua Sawyer: "I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out."
(Fallout: New Vegas developer statements; Joshua Sawyer Formspring posts, 26 September 2012) - ↑ Joshua Sawyer on Tumblr: "Big Guns was never going to be part of F:NV, but the GP Machine Gun was going to be a .308 MG that I later decided was unnecessary in the base game. I think my initial idea was to base it on the M60. In the end, the LMG is an aesthetic blend of the M60 and M249 SAW. We added the .308-chambered Automatic Rifle (BAR) in Dead Money, and I think the limited mag size, high damage, and relatively low RoF set it apart from the LMG."
- ↑ Was there ever a gun in the development of FO:NV that you wanted, but proved to be too anachronistic for the series?
Joshua Sawyer: I had considered a howdah pistol as a single-shot .50 MG handgun. I chose not to use it, not because it was anachronistic, but because it was terrible in any circumstances other than a close-range sneak attack.
(Fallout: New Vegas developer statements; Joshua Sawyer Formspring posts, 12 August 2012)