×
Create a new article
Write your page title here:
We currently have 70,133 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
70,133Articles
Fallout Prime Banner.jpg

Tin Grenade (Mad Bomber) (GRA)


The Tin Grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Gameplay

The Tin Grenade is an improvised thrown explosive device. It is created at a workbench and assembled from scrap. A Tin Can is used for both the casing and for shrapnel, Pistol Powder for the explosive and Duct Tape to hold it all together. The Tin Grenade can be used to complete the Gun Runners' Arsenal challenge Crackerjack Timing.

Crafting

This weapon can only be crafted by the Courier after having taken the Mad Bomber perk. It cannot be obtained otherwise.

Creation requirements

Materials:Requirements:Produces:
Range
Build/Scrapped at:
Skill Level:
Perk (Rank):
Level

Notes

  • Despite having a lower Explosives (Fallout: New Vegas) skill requirement, the Tin Grenade outperforms the MFC Grenade for damage.
    • Though the crafting recipe has an Explosives skill requirement of 25, the prerequisite Mad Bomber requires 45 Explosives.
  • Along with Gas Bombs and MFC Grenades, Tin Grenades are the only explosives that can be consistently used in the Dead Money add-on without other add-ons (that is, the ingredients are finite, but plentiful). Satchel Charges can be crafted in Dead Money with the Lonesome Road add-on introduced.
  • It shares the same Pip-Boy icon as the Powder Charge, despite lacking a Sensor Module.

Bugs

PCPC Playstation 3Playstation 3 The shortcut key symbol is the one used for mines.