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The All-American is a unique weapon in Fallout: New Vegas.

Gameplay

The All-American is a unique variant of the Marksman Carbine. It features a magazine capacity of 24 rounds, better damage and a higher magnification scope. It has the 82nd Airborne Division insignia on the side of the carbine's magazine well.

Durability

The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard, HP, AP & match199584
Surplus66228
.223 Caliber Round2495104

Variants

  • Marksman Carbine - The standard variant with comparatively reduced damage, rate of fire, a smaller magazine and less zoom.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Marksman Carbine 24
136.85.7x124141.70.0420199565200866.71004
All-American 26
1566x1261320.03524199565900983.31004

Location

It is located in Vault 34's armory (opened with the Overseer's terminal), on an overturned table to the right side of the armory. If a Human or Ghoul companion is following when the armory is accessed, they may pick up the All-American.

Notes

  • The scope has the same crosshairs and 3.5x magnification as the Sniper Rifle and its Gobi Campaign Scout Rifle variant.
  • When experiencing a malfunction with the All-American (or any other weapons which share its reload animation), the Courier will utilize the forward assist to fully seat the bolt carrier group.

Behind the scenes

The All-American was designed by Joshua Sawyer, its name is a reference to the 82nd Airborne Division, nicknamed the "All-American."[Dev 1][Dev 2]

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
  • Xbox 360Xbox 360 When going into zoom mode with the weapon equipped, a blank terminal screen may come up (re-loading the last save will fix this).
  • Playstation 3Playstation 3 When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this).

Gallery

References

Developer Statements