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That Gun is a unique weapon in Fallout: New Vegas.

Gameplay

That Gun is a unique variant of the 5.56mm Pistol. Without the add-on Gun Runners' Arsenal, the weapon has no non-unique variant. That Gun weighs 5 pounds and when reloading, the weapon's cylinder mechanically swings open to the left and auto-ejects the spent casings. The green light on the left side of the gun turns yellow while reloading and then turns green while making a ringing noise once the weapon has reloaded.

Durability

That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard, HP, AP & match1120224
Surplus37074
.223 Caliber Round1402281

Variants

  • 5.56mm Pistol Gun Runners' Arsenal A common variant introduced in Gun Runners' Arsenal.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
5.56mm Pistol Gun Runners' Arsenal28
772.75x228211.30.6587051200240506
That Gun 30
903x2.530191.60.55112051750350506

Location

The weapon is located in Novac, inside the Dino Bite Gift Shop. It can either be purchased from Cliff Briscoe or stolen from the storage room. It is on the end of the first shelf with the Rocket Souvenirs to the right. The storage room key can be pick-pocketed or alternatively the Very Easy lock can be picked. The key may also be purchased during the quest Come Fly With Me or any time after its completion.

Notes

  • Along with Lucky, it has the second highest potential critical hit chance multiplier (x2.5) of all one-handed non-energy guns, after the Silenced .22 Pistol.
  • If it is stolen and Cliff Briscoe witnesses the act, he will retrieve it, possibly causing the gun to become unobtainable.
  • Using this weapon against Super Mutants counts towards the Vault 13's Revenge challenge.
  • Using this weapon against robots counts towards the Benefit Or a Hazard challenge.
  • The Vault Boy icon differs from the 5.56mm Pistol's icon.
  • That Gun is difficult to repair, as outside of the perk Jury Rigging, no other weapons are in its repair list apart from the Gun Runners' Arsenal 5.56mm Pistol, which can only be found at vendors. This means that the only ways to repair That Gun without the add-on or perk are vendors with item repair abilities or Weapon Repair Kits.

Behind the scenes

According to Joshua Sawyer. That Gun is a reference to Blade Runner, and its name is derived from the fact that many players referred to the .223 pistol as "That Gun" in Fallout and Fallout 2.[Dev 1]

Bugs

  • PCPC Playstation 3Playstation 3 If That Gun is stolen from the storage room, Cliff Briscoe may still sell it in his shop, creating the possibility of obtaining a second weapon.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which That Gun is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 That Gun is not affected by The Professional perk. Curiously, its non-unique counterpart, the 5.56mm Pistol (GRA), is.
  • Xbox 360Xbox 360 Rarely, when aiming down the sights of That Gun, when turning right or left the camera will instead pivot from the Courier's shoulders, but the gun will stay in the same spot, causing it to careen to the right and left. One's head can even be moved backwards, to the point of seeing the viewmodel hands.

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

References