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Random Encounters are events that take place sporadically in Fallout 4.
Gameplay
The Fallout 4 Vault Dweller's Survival Guide separates them into eight different types of encounters:
- Animosity - "These encounters occur anywhere and typically involve two factions or enemy types that have particularly strained or nonexistent diplomatic relations with one another."
- Campsite - "Expect these encounters at any campfires you may stumble upon. One example would be just east of Concord, in the small parking lot."
- Choke Point - "Expect the following to occur in areas where you have limited maneuverability, such as a bridge crossing."
- Companion - "Do you have a particular companion by your side? Then expect the following to occur during your time with them."
- Fluid - "The entities you may encounter are moving, and the location cannot be pinpointed. Expect a higher chance of these occurring if you stay on roads."
- General - "You can find these encounters almost anywhere in the Commonwealth."
- Static - "These usually occur in a specific area, which could be anywhere in the Commonwealth."
- Treasure Hunt - "These follow a similar pattern: you encounter a dead person with a note on their corpse. If you read the note, you're pointed in the direction of a (random) location, and a map marker appears to reveal where a steamer trunk is located."
Types
Animosity
- Fallout 4 Vault Dweller's Survival Guide page 217: These encounters occur anywhere and typically involve two factions or enemy types that have particularly strained or nonexistent diplomatic relations with one another.
| Image | Name | Description |
|---|---|---|
| Active Sniper | A hostile sniper named Absalom wearing full combat armor will attack anyone he comes across, including the Sole Survivor. This may occur at the crash site of Skylanes Flight 1981 southeast of Tenpines Bluff. | |
| Angler Ambush | The Sole Survivor is attacked by Anglers while traversing the Island. | |
| Bloodworm Ambush and Corpses | The Sole Survivor comes across a group of Bloodworms feeding off corpses. They then turn hostile. | |
| Bloodworm vs Trader | The Sole Survivor comes upon a Bloodworm attacking a Trader. | |
| Brotherhood of Steel Versus Enemy | Once you ally with the Brotherhood of Steel, expect to see them at a random location, attacked by Feral Ghouls or Super Mutants. | |
| Brotherhood of Steel Versus Other Faction | Once you ally with the Brotherhood of Steel, you may encounter a group of them defending a settlement from Minutemen, Institute synths (who may use relaying to ambush), or one or more Institute Coursers. Help out your chosen faction. | |
| Cricket and Corpses | The Sole Survivor comes upon Cave Cricket feasting on corpses. | |
| Dead Pack and Deathclaw | The Sole Survivor may come across a Deathclaw and the five Nuka-World Raiders it had just killed. One of the corpses, Weylan, carries the holotape, The Test. | |
| Disciples vs Super Mutants | A group of Disciples are fighting against Super Mutants. | |
| Disciples vs Traitor Operators | A group of Disciples are fighting against Operators. Occurs if the Sole Survivor sides against the Operators. | |
| Dogs Versus Farmers | A group of dogs are attacking a farmer. Help the farmer and they will thank you for your efforts. | |
| Feral Ghouls Versus Raiders | A group of wandering corpses do battle against the idiotic wastrels of the Commonwealth. | |
| Gulpers vs Trappers | The Sole Survivor approaches and finds two groups fighting. | |
| Gunners Versus Behemoth or Mirelurk Queen | A trio of Gunners are making impressive inroads against one of the Commonwealth's true giants. | |
| Gunners Versus Children of Atom | A violent fight occurs between the Children of Atom and the Gunners that you can engage in or watch. | |
| Institute Relay Ambush | If you've been kicked out of the Institute and the faction is still active, you may be attacked by teleporting synths as you near a location. | |
| Minutemen Versus Enemy | Once you ally with the Minutemen, expect to see them defending random locations in the Commonwealth. These small outposts may be attacked by Raiders or Gunners; lend them a hand if you can. | |
| Minutemen Versus Other Faction | Once you ally with the Minutemen, you may encounter a group of them defending a settlement from Brotherhood of Steel soldiers, Institute synths (who may use relaying to ambush), or one or more Institute Coursers. Help out your chosen faction. | |
| Operators vs Gunners | The Sole Survivor approaches and finds two groups fighting. | |
| Operators vs Traitor Pack | A group of Operators are fighting against The Pack. Occurs if the Sole Survivor sides against the Pack. | |
| Pack vs Scavengers | The Sole Survivor approaches and finds two groups fighting. | |
| Pack vs Traitor Disciples | A group of the Pack are fighting against Disciples. Occurs if the Sole Survivor sides against Disciples. | |
| Raiders Versus Scavengers | A group of Raiders is attacking a group of Scavengers. Whoever wins turns hostile against you. | |
| Raiders vs Ghouls | The Sole Survivor approaches and finds two groups fighting. | |
| Ricky Dalton and the Raiders | Once Railroad Quest: Tradecraft is complete, you may see Ricky Dalton fighting off Raiders. | |
| Scavengers Versus Robots | A group of scavengers are fighting a losing battle against a few Protectrons and a Mr. Gutsy, who is yelling patriotic insults. | |
| Super Mutants Versus Ghouls | Sit back and watch infected bony fingernails scrape against overly large green hides. | |
| Super Mutants Versus Scavengers | A one-sided battle, with Super Mutants already victorious and moving back to a nearby stronghold. | |
| Traders | The Sole Survivor comes across a group of Traders in need of help. | |
| Trapper vs Atom | The Sole Survivor approaches and finds two groups fighting. | |
| Trappers vs Fog Crawler | The Sole Survivor approaches and finds two groups fighting. | |
| Vicious Dogs Versus Bloodbugs | A human corpse serves as a rag doll being torn between dogs and bugs, both parties wishing to devour it. | |
| Wolves vs Fog Crawler | The Sole Survivor approaches and finds two groups fighting. |
Campsite
| Image | Name | Description |
|---|---|---|
| Bartender Camp | Ron Staples is a merchant resting around a fire in the company of two scavengers. May be sent to work in a settlement. | |
| Children of Atom Camp | The Children of Atom have set up a camp and may attack. | |
| Daddy and Daughter | The Sole Survivor may encounter a man named Clinton and his daughter Charlie talking about a variety of topics. These topics can vary from the duo getting a dog, the death of his wife, and if Charlie can sleep with a light on that night.v | |
| Drug Dealer | The Sole Survivor may randomly encounter a drug dealer. | |
| Merchant of Dreth | Dreth trades in weapons, ammunition, medicines. She is guarded by two mercenaries, neutral with respect to the Sole Survivor. | |
| Runaway Synth Camp | The Sole Survivor may happen upon a man, Fred, and a woman, Angie, holding a third man and self-admitted Synth, Jules, at gunpoint. Jules claims he ran away from the Institute and only wants to get to Bunker Hill. The Sole Survivor has four choices on how to resolve the issue. | |
| Stash and Lexa Dead | Stash's body is found and the majority of her chem supply is unaccounted for. | |
| That's Not a Sandwich | The Sole Survivor may encounter two men, Mikey and Moss, debating what the definition of a sandwich is. This is a long-standing debate in epistemology. | |
| The Walking Wounded | The Sole Survivor may encounter another level 4 workshop trader named Doc Anderson having just patched up a settler. |
Chokepoint
- Fallout 4 Vault Dweller's Survival Guide page 217: Expect the following to occur in areas where you have limited maneuverability, such as a bridge crossing.
| Image | Name | Description |
|---|---|---|
| Bloodworm Ambush | Bloodworms attack at a chokepoint location. | |
| Brotherhood of Steel Defenses | A small contingent of Brotherhood soldiers is defending a choke point once the Prydwen arrives. How they react to you depends on how your alliance is going. | |
| Bullet's Ambush | If you finished Side Quest: Kid in a Fridge and Bullet is still alive, he may jump you with a couple of cohorts. | |
| Choke Point Mines | At various locations, one will sometimes find a group of seven live Fragmentation Mines. | |
| Enemy Raiders | Raiders attack at a chokepoint location. | |
| Minutemen Defenses | A small group of Minutemen are defending a choke point, once you ally with this faction. | |
| Mr. Gutsy's Curfew | The Sole Survivor may encounter a Mr. Gutsy attempting to enforce a mandatory curfew created by Provisional Governor Graham. If the Sole Survivor agrees to return home but remains in the area, the Mr. Gutsy will become hostile, stating that you have broken curfew. | |
| Nervous Farmers | A group of farmers ask you to holster any weapons you're carrying. Comply and you can pass. If not, expect hostility. | |
| None Shall Pass | A trio of Gunners will approach the Sole Survivor and demand a "toll fee" of either 100, 250, 500, 1000, or 2000 caps. | |
| Operator Toll | The Operators stop the Sole Survivor at a chokepoint and demand payment. | |
| Raiders Accosting Farmers | A group of three raiders can be seen trying to shake down a pair of farmers for money. After some back and forth between the two groups in which the farmers state they have nothing of value, the raiders will decide to just kill the farmers. | |
| Stash Lexa and Simon | Stash introduces herself alongside both of her bodyguards, siblings Lexa and Simon. | |
| Super Mutant Blockage | A couple of lumbering green mutants are preventing your progress. | |
| Synth Defenses | A small contingent of synths is defending a choke point once Institute Quest: Airship Down is complete. How they react to you depends on how your alliance is going. | |
| Synth Relay Choke Point | Kicked out of the Institute? You may get attacked by teleporting synths and a courser while you are near a chokepoint. | |
| Unconstitutional | If you have completed the quest Last Voyage of the U.S.S. Constitution, you might be stopped by some unfriendly looking scavengers who say you jumped their claim of the ship. They immediately turn hostile afterward. |
Companion
- Fallout 4 Vault Dweller's Survival Guide page 217: Do you have a particular companion by your side? Then expect the following to occur during your time with them.
| Image | Name | Description |
|---|---|---|
| Bar Room Buddy | Visit a bar at a settlement, and there's a chance Hancock recognizes an old friend. They converse. | |
| Drug Runner Revenge | Cait owes some Raiders Caps for the Jet she bought. They are here to collect. Show them the error of this plan. | |
| Gunners Revenge | A few Gunners are looking for revenge once you slay the Gunner leaders during Side Quest: Long Road Ahead. | |
| Hunting for Strong | You encounter Super Mutants who are looking for Strong once you complete Side Quest: Curtain Call. | |
| One Tough Critic | You're stopped by a group of rough-looking types who are here on behalf of someone Piper wrote an unpleasant article about. They attack, thus proving Piper's journalistic integrity. | |
| Preston's Friend | If Preston is your current companion, and you own four settlements, you may encounter an old friend of Preston's fighting some Raiders. If the chap survives, they reminisce. | |
| Profuse Thanks | After you're ambushed by Raiders, one realizes who Nick is and the situation turns remarkably less violent. Accept a small collection of items afterward. |
Fluid
| Image | Name | Description |
|---|---|---|
| A Girl and Her Robot | While wandering, the Sole Survivor may come across a little girl, Kat, and her Sentry Bot guardian, Gus. | |
| Bobbi's Recruiter | A non-hostile Triggerman will appear asking if you would be interested in making some "scratch" by taking on a job. When questioned about the job the Triggerman will reply that any questions are to be directed to Bobbi No-Nose in Goodneighbor. | |
| Brahmiluffs | The Sole Survivor happens upon a group of Brahmiluffs. | |
| Brotherhood of Steel vs Deathclaw | If the Prydwen has arrived, three Brotherhood of Steel scouts find themselves facing an apex predator. | |
| Brotherhood of Steel vs Raiders | One meets a hostile Skrap Rat and her group of scavengers. | |
| Crickets and Car | A group of Cave Crickets ambush the SOle Survivor from behind a vehicle. | |
| Deathclaw Hunting | My, that's a big-clawed, scaly beast you've inadvertently stumbled into. | |
| Duke | Duke, a member of the Atom Cats, is found scouring a wrecked car for parts. If spoken to, he will mark the Atom Cats Garage on the Sole Survivor's map, then walk off. | |
| Escaped Synth | If the Institute is still active and the Railroad quest Boston After Dark has not been completed, the Sole Survivor may spot a male synth, Timothy, who is wearing an Institute Jumper. He will ask to provide directions to Bunker Hill. If one has previously visited Bunker Hill, they have the option to point him in the right direction, or ask for caps. | |
| Gassy Settler | An unnamed settler is found in random locations in the Commonwealth using a cooking station during the encounter. As the Sole Survivor approaches, they are warned not to come any closer. Upon further questioning the settler will announce that they are gassy from eating some bad cans of meat they got from a man named Lukowski, and will mark the location Longneck Lukowski's Cannery on the Sole Survivor's Pip-Boy. | |
| Gazelles | The Sole Survivor happens upon a group of Gazelles. | |
| Gruel, the Raider Chef | One meets Gruel, a hostile raider chef. He carries Gruel's List. | |
| Harvey | The Sole Survivor happens upon Harvey. | |
| Kelly and Her Brahmin | A woman named Kelly can be found traveling the wasteland with a brahmin. She will offer to sell the brahmin for 100 caps. It can be sent to a settlement to improve the efficiency of farming at that settlement. | |
| Malfunctioning Robots | The Sole Survivor can sometimes happen across a few Assaultrons spouting random nonsense. Upon noticing the Sole Survivor, they will all charge, screaming, "WHAT A PRETTY BOY." | |
| Mine-Rats | Upon exploring the Commonwealth, the Sole Survivor may run into a small pack of mole rats, one of which has a few fragmentation mines strapped to its back.
| |
| Mister Gutsy | The Sole Survivor may encounter a Mr. Gutsy attempting to enforce an identity check by Provisional Governor Graham. | |
| Named Feral Ghouls | The Sole Survivor can sometimes stumble across a pack of named feral ghouls. Their names are Mr. Donoghue, Mrs. Donoghue, Mr. Sumner, Mrs. Sumner, Mr. Parker, Mrs. Parker, Ms. Rosa and Chris Rosa. These are all the names of the Sole Survivor's neighbors in pre-War Sanctuary Hills. This is a repeatable encounter, even if the ghouls are killed. | |
| Preston Garvey Impersonator | While wandering, the Sole Survivor may come across a smooth talking man claiming to be Preston Garvey. He will request a donation of 100 caps for the Minutemen. | |
| Raider Patrol | The Sole Survivor happens upon a group of Raiders on patrol. | |
| Raiders and Prisoners | The Sole Survivor happens upon a group of Raiders and Prisoners attacking one another. | |
| Runaway Settler | Once the settler is safe, the player character can assign the settler to a settlement. | |
| Settlers in Trouble | One may come across three or four settlers fighting a group of hostiles. If the Sole Survivor assists and keeps them from being killed, the survivors will join you and you may send them to any settlement you choose. | |
| Smiling Larry | While walking along a road the Sole Survivor may encounter a trader named Smiling Larry who sells some items. The trader can be recruited if the level 3 weapons emporium has been unlocked, and more than 30 settlers are in the settlement. | |
| Stash and Company, Part 2 | If the first encounter is completed with all parties alive and friendly, Stash, Lexa, and Simon will be encountered a second time at a fluid random event. | |
| Super Mutants vs Raiders | These two factions are constantly battling for territory. Usually, though, the territory is a stronghold and not out in the open. | |
| Swarm and Corpses | A swarm of Ants are around corpses. They attack the Sole Survivor. | |
| The Gossiping Trader | Chance upon a trader who has some pertinent rumors regarding some primary locations across the Commonwealth. | |
| Three Albino Radstags | The Sole Survivor may encounter three albino Radstags marching down a road. One of these locations is outside Med-Tek Research. | |
| Vault 81 Prisoner | A Vault 81 prisoner can be encountered in the wasteland being held by two raiders. Freeing the prisoner will mark the location of Vault 81 on the Sole Survivor's Pip-Boy. | |
| Wattz Electronics Barker | One meets a Protectron holding a Wattz Flyer note. | |
| Workshop Armor Vendor | Another Level 4 merchant, the Scribe, who can be sent to settlements. Like Larry, they will be found on roads, but wears a BOS Uniform. To recruit him, one will need at least 10 settlers in a settlement and a level 3 armor emporium. |
General
| Image | Name | Description |
|---|---|---|
| Brahmin Corpse With Mines | The body of a brahmin with three mines. | |
| Brahmin Corpse and Vermin | Two bloodbugs sitting on the body of a dead brahmin, sucking its blood. When the Sole Survivor approaches them, they take off from the dead body and attack. | |
| Glowing Frenzied Creature | A frenzied glowing creature, found near radioactive barrels. | |
| Greaser Taking Car Parts | Duke is one of the Atom Cats. He can give the coordinates to their garage. | |
| Junked Car With Ambush Feral Ghouls | A Cherry Bomb with two feral ghouls waiting in an ambush. | |
| Mac's Bar | The Sole Survivor may find a bar set up in random places that belongs to a man named Mac. The Sole Survivor can purchase drinks and initiate a conversation with him about the bar location. | |
| Mirelurk Nest | A Mirelurk nest is found and the inhabitants attack. | |
| One Man and His Robot | After completion of the quest The Big Dig, Mel can be encountered with Sonya Mk. II, a new version of Sonya who was originally destroyed during the quest. | |
| Pile of Burning Tires | A large pile of burning tires. Caution, flammable. | |
| Poisoned Gal | The Sole Survivor may encounter a woman who is dying of radiation poisoning and asks for RadAway. If you give her some, she thanks you and says she needs to rest before continuing. | |
| Radioactive Barrels | A few radioactive barrels. | |
| Safe Landing | One can sometimes come across a locked chest (from Novice to Master) in a small crater. | |
| Settler Burial | A group of settlers are burying a friend. | |
| Simple Minefield | Several Frag Mines, compactly lying and which can be neutralized. | |
| The Hatch | A scavenger blows open the doors of a bomb shelter. Deal with him, then head inside and see what you find. | |
| The Locked Fridge | The Sole Survivor may encounter a scavenger attempting to open a novice-locked refrigerator. If approached, they will become hostile. Inside the refrigerator is a random gun, some caps, and matching ammo. | |
| The Water Beggar | The Sole Survivor may encounter a settler kneeling by the side of the road. If talked to, they will state they are tired and ask for water. | |
| Thirsty Guy | The Sole Survivor may encounter a settler asking for water. | |
| Vault-Tec Van | If anyone knows the whereabouts of Larry, last seen heading to a Commonwealth Vault, please inform the Documentation Department. He has an note regarding the Vault in person. | |
| Vertibird Land Troops | A group of troops are dropped off by a Vertibird | |
| Vertibird on Ground vs Gunners | The Sole Survivor, after the arrival of the airship The Prydwen in the Commonwealth, can detect in a random location level three Gunners opposing level four members of the Brotherhood of Steel. |
Static Encounters
| Image | Name | Description |
|---|---|---|
| Bloated Animal Corpse | A dead Radstag Doe, Yao Guai, or Brahmin is feeding a few Bloatflies, Bloodbugs, or Radroaches. Yuck. | |
| Dead Meat | A dead brahmin, Yao Guai, or other carcass you can loot. | |
| Deathclaws Duel | There is a chance that two Deathclaws will spawn and begin fighting one another until one of their health runs low and the losing deathclaw retreats. Once the fight ends, both deathclaws will turn hostile and attack. | |
| Deceased Fellow | A note can be found during a random encounter and will be in the inventory of a dead settler or scavenger. After reading the note, the unmarked quest "Pick up the item" will begin and a marker will appear on the Pip-Boy map indicating the cache. | |
| Eyebot Advertisement | A wandering Eyebot can be found spouting advertisements for pre-War companies. This encounter is separate from the "Roving Eyebot" and does not reference Cambridge Polymer labs. | |
| Feeding Ants | A group of Ants are interrupted during a meal and attack. | |
| Feeding Radrats | A group of Radrats are interrupted during a meal and attack. | |
| Feral Ghoul Ambush | A dead farmer and Brahmin are decoys for a Feral Ghoul, who lies in wait to pounce on anyone investigating. | |
| Gene the Reluctant Dog Vendor | While traversing the wasteland, the Sole Survivor may encounter a man named Gene. He will offer to sell his dog for 250 caps, but is then hesitant. Convincing him to sell the dog will allow it to be sent to a settlement, granting that settlement +5 to Defense. | |
| Jack is Back | If you sided with Jack Cabot, you'll find him with Edward Deegan and can sell him items he requires. | |
| Lorenzo is Undying | If you sided with Lorenzo Cabot, you'll find him investigating dead ghouls. | |
| Marowski Says Hello | One will meet three Triggermen who give the Survivor a request from Marowski to visit him at Hotel Rexford. | |
| Mole Rat Ambush | Whack those pesky mutations when they pop out of their holes. | |
| Mutant Hound Versus Yao Guai | Two brawling and sinewy animal mutations take a distinct dislike for one another. | |
| Opposing Gangs | Two gangs are fighting it out. | |
| Pickman's Prey | There is a card upon these a few dead raiders, and it leads the Sole Survivor to Pickman Gallery. | |
| Raiders Near Dead NPCs | Some raiders may spawn near any NPCs killed by the player character. | |
| Raiders Versus Farmers | A farmer runs to ask for help as you witness a fracas. | |
| Raiders and the Pink Paste | While wandering the Commonwealth, the Sole Survivor may come across three dead raiders in what is a failed intervention. On one is a note, in which one unnamed raider attempts to stop their friend Hank from eating Food Paste, which is making him act more and more harsh and insane. ' | |
| Roving Eyebot | While wandering the Commonwealth, the Sole Survivor may come across an Eyebot who advertises employment opportunities at the Cambridge Polymer Labs. If investigated, this opens up a quest. | |
| Scavenger Near Destroyed Robot | A scavenger may spawn near any robots destroyed by the player character. | |
| Sleep Radstags | It is possible to see both radstags hovering in the air resting until you make a noise. Both will then fall from the sky and run off. | |
| Sleeping Brahmiluffs | The Sole Survivor finds a group of sleeping Brahmiluffs. | |
| Sleeping Gazelles | The Sole Survivor finds a group of sleeping Gazelles. | |
| Stingwing Versus Radscorpion | Two examples of mutated wildlife aren't getting along. | |
| Super Mutant Versus Stingwings | Can a greenskin and his hound survive a nasty sting or two? You're about to find out. | |
| Super Mutants Raiding Party | Up to four super mutants (all wielding missile launchers) can be encountered. Upon seeing the Sole Survivor, the super mutants will all start firing their missiles at them. The leader of the group carries Supermutant's Orders.' | |
| Super Mutants and Prisoner | If the super mutants are killed, the freed prisoner will sprint off and, if followed, he or she will eventually end up in Sanctuary Hills. | |
| The Postman | One finds a dead settler wearing a postman uniform. On the settler's body are three random letters. Some reveal locations to explore. | |
| The Return of Manta Man | The Sole Survivor may encounter a wastelander who calls himself Manta Man, after a comic book character. If dressed as the Silver Shroud, he'll refer to the character in that way and talks similar to how the Sole Survivor talks in-character. | |
| Traveling Vault Merchant | You meet a guard and merchant on their way to a vault. Speak, and the vault's location is revealed. | |
| Two Faces One Synth | The Sole Survivor can come across two men, identical in appearance and both named Art. One Art is a human and the other is an identical Synth. One Art has the other on his knees and is preparing to execute him with a shotgun. Both Arts will claim to be the real one and state the other is an Institute Synth sent to kill the other and take their place. | |
| Unfriendly Deathclaws | Occasionally you stumble into the frighteningly sharp fangs and claws of a roaming Deathclaw. | |
| Vault 81 Dead Dweller | One example of how living underground extends your life is when you encounter a dead vault dweller with a note for Vault 81 and a mention of Doctor Penske. | |
| Vertibird Patrol Drop | Expect two Brotherhood of Steel soldiers, or a soldier and a scribe, to be dropped off. | |
| Vertibird Versus Raiders | Expect death to Raiders from above before the craft heads back to Boston Airport. | |
| Vicious Dogs and Farmer | The Sole Survivor can come upon a farmer being attacked by a pack of hostile dogs. If rescued, the farmer will give up to 250 caps as a reward. | |
| Wild Pack of Dogs | During exploration, you chance upon a resting pack of dogs. | |
| Wounded Dog | A Wounded Dog is found in the Commonwealth. The Sole Survivor can interact with the mongrel and will be given the dialogue prompts to ask if there is anything wrong and then a second prompt to render help in the form of a Stimpak will be available. | |
| You've Got Crabs | Mirelurks occasionally scuttle around and ambush you. Time to crack a few shells. |
Treasure Hunt
- Fallout 4 Vault Dweller's Survival Guide page 217: These follow a similar pattern; you encounter a dead person with a note on their corpse. If you read the note, you’re pointed in the direction of a (random) location, and a map marker appears to reveal where a steamer trunk is located.
| Image | Name | Description |
|---|---|---|
| A Dead Farmer's Note | Leads to a deceased Synth with a modded gun, junk, and some scrap. | |
| A Dead Gunner's Note | The Gunner's Note leads to scrap and loot. | |
| A Dead Junkie's Note | The Junkie's Note leads to some chems. | |
| A Dead Raider's Note | The Raider's Note leads to caps. | |
| Hadrian's Note | Finding Hadrian's Invitation starts The Treasures of Jamaica Plain. | |
| Three Dead Scavengers | Three dead Scavengers are found near some scrap and some junk. |
DLC Encounters
Automatron
| Image | Name | Description |
|---|---|---|
| Merchant and Robots | A merchant and two caravan guards are fighting against four Mechanist robots. The merchant and guards die. |
Far Harbor
| Image | Name | Description |
|---|---|---|
| Angler Ambush | The Sole Survivor is attacked by Anglers while traversing the Island. | |
| Children of Atom Camp | The Children of Atom have set up a camp and may attack. | |
| Gulpers vs Trappers | The Sole Survivor approaches and finds two groups fighting. | |
| Mirelurk Nest | A Mirelurk nest is found and the inhabitants attack. | |
| Trapper vs Atom | The Sole Survivor approaches and finds two groups fighting. | |
| Trappers vs Fog Crawler | The Sole Survivor approaches and finds two groups fighting. | |
| Vertibird Land Troops | A group of troops are dropped off by a Vertibird | |
| Wolves vs Fog Crawler | The Sole Survivor approaches and finds two groups fighting. |
Nuka-World
| Image | Name | Description |
|---|---|---|
| Bloodworm Ambush | Bloodworms attack at a chokepoint location. | |
| Bloodworm Ambush and Corpses | The Sole Survivor comes across a group of Bloodworms feeding off corpses. They then turn hostile. | |
| Bloodworm vs Trader | The Sole Survivor comes upon a Bloodworm attacking a Trader. | |
| Brahmiluffs | The Sole Survivor happens upon a group of Brahmiluffs. | |
| Cricket and Corpses | The Sole Survivor comes upon Cave Cricket feasting on corpses. | |
| Crickets and Car | A group of Cave Crickets ambush the SOle Survivor from behind a vehicle. | |
| Dead Pack and Deathclaw | The Sole Survivor may come across a Deathclaw and the five Nuka-World Raiders it had just killed. One of the corpses, Weylan, carries the holotape, The Test. | |
| Disciples vs Super Mutants | A group of Disciples are fighting against Super Mutants. | |
| Disciples vs Traitor Operators | A group of Disciples are fighting against Operators. Occurs if the Sole Survivor sides against the Operators. | |
| Enemy Raiders | Raiders attack at a chokepoint location. | |
| Feeding Ants | A group of Ants are interrupted during a meal and attack. | |
| Feeding Radrats | A group of Radrats are interrupted during a meal and attack. | |
| Gazelles | The Sole Survivor happens upon a group of Gazelles. | |
| Harvey | The Sole Survivor happens upon Harvey. | |
| Operator Toll | The Operators stop the Sole Survivor at a chokepoint and demand payment. | |
| Operators vs Gunners | The Sole Survivor approaches and finds two groups fighting. | |
| Operators vs Traitor Pack | A group of Operators are fighting against The Pack. Occurs if the Sole Survivor sides against the Pack. | |
| Opposing Gangs | Two gangs are fighting it out. | |
| Pack vs Scavengers | The Sole Survivor approaches and finds two groups fighting. | |
| Pack vs Traitor Disciples | A group of the Pack are fighting against Disciples. Occurs if the Sole Survivor sides against Disciples. | |
| Raider Patrol | The Sole Survivor happens upon a group of Raiders on patrol. | |
| Raiders and Prisoners | The Sole Survivor happens upon a group of Raiders and Prisoners attacking one another. | |
| Raiders vs Ghouls | The Sole Survivor approaches and finds two groups fighting. | |
| Sleeping Brahmiluffs | The Sole Survivor finds a group of sleeping Brahmiluffs. | |
| Sleeping Gazelles | The Sole Survivor finds a group of sleeping Gazelles. | |
| Swarm and Corpses | A swarm of Ants are around corpses. They attack the Sole Survivor. | |
| Traders | The Sole Survivor comes across a group of Traders in need of help. |
