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(Redirected from Fallout 2 weapons)
Icon vaulttec.png  Weapons Overview  Icon vaulttec.png

This article lists all weapons in Fallout 2.

Legend

Legend
Shots per burst Sequence The number of shots per use, or burst.
Damage per Action Point DAP The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
Weapon range Range The maximum range of a weapon, in hexes.
Damage per shot Damage The base damage a weapon does per firing.
Damage per second Damage Per Second The maximum damage dealt in one second.
Rate of fire Rate of Fire The maximum cyclic number of shots/attacks per second, without considering reloading.
Weapon Spread Spread The accuracy stat of a ranged weapon.
Critical chance multiplier Critical Chance Multiplier The multiplier applied to the critical hit chance.
Critical hit Damage Critical Hit Damage The amount of damage that is added when scoring a critical strike.
Action point cost Action Point Cost The number of Action Points used per shot in V.A.T.S.
Area of Effect Area of Effect The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
Weapon durability in shots until broken Durability This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
Ammunition used Ammunition Used The type of ammunition the weapon uses.
Magazine capacity Magazine Capacity The maximum ammunition capacity of the weapon.
Weapon weight Weapon Weight Weight value of the weapon that applies to encumbrance.
Weapon value in caps Weapon Value Base value of the weapon in caps. Resale value is affected by Barter skill.
Value to weight ratio Value to Weight Ratio The ratio of the base weapon value in caps to the weapon weight.
Skill required Skill Required The weapon skill and skill level required to use the weapon without penalty.
Strength required Strength Required The Strength required to use the weapon without penalty.


Unarmed

Unarmed weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Brass Knuckles Brass Knuckles Punch 2-5 3 0.67-1.67 1 - - 40 1 40 1 00000021
Spiked Knuckles Spiked Knuckles Punch 4-10 3 1.3-3.3 1 - - 250 1 250 1 00000234
Power Fist Power Fist Punch 12-24 3 4-8 1 SEC 25 2200 7 314 1 00000235
Mega Power Fist Mega Power Fist Punch 20-40 3 6.6-13.3 1 SEC 25 2200 7 314 1 00000407
Rock Rock Punch 1-4 3 0.33-1.33 1 - - 0 1 0 1 00000019
ROCK2.png Gold Nugget Punch 3-6 3 1-2 1 - - 50 10 5 1 00000423
Uranium Ore Uranium Ore Punch 3-6 3 1-2 1 - - 0 10 0 1 00000426
UraniumOre.png Refined Uranium Ore Punch 3-6 3 1-2 1 - - 0 15 0 1 00000486
Boxing Gloves Boxing Gloves * Punch 1-1 3 0.33-0.33 1 - - 250 5 50 1 00000292
00000496
Fo2 Plated Boxing Gloves.png Plated Boxing Gloves * Punch 2-5 3 0.67-1.67 1 - - 300 10 30 1 00000293
00000497
  • Requires both hands to wield.

Melee Weapons

One-handed melee weapons

Melee weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Club Club Swing 1-6 3 0.33-2 1 - - 30 3 10 3 00000005
Wrench Wrench Swing 3-6 3 1-2 1 - - 65 4 16.25 3 00000384
Crowbar Crowbar Swing 3-10 4 0.75-2.5 1 - - 65 5 13 5 00000020
Cattle Prod Cattle Prod Swing 12-20 Electrical Damage 4 3-5 1 SEC 20 600 3 200 4 00000160
Thrust 12-20 Electrical Damage 4 3-5
Fo2 Super Cattle Prod.png Super Cattle Prod Swing 20-32 Electrical Damage 4 5-8 1 SEC 20 600 3 200 4 00000399
Thrust 20-32 Electrical Damage 4 5-8
Shiv Shiv Swing 1-4 3 0.33-1.33 1 - - 1 2 0.5 1 00000383
Thrust 1-4 3 0.33-1.33
Switchblade Switchblade Swing 2-5 3 0.66-1.66 1 - - 50 1 50 1 00000319
Thrust 2-5 3 0.66-1.66
Knife Knife Swing 1-6 3 0.33-2 1 - - 40 1 40 2 00000004
Thrust 1-6 3 0.33-2
Combat Knife Combat Knife Swing 3-10 3 1–3.3 1 - - 165 2 82.5 2 00000236
Thrust 3-10 3 1–3.3
Wknife.png Wakizashi Swing 4-12 3 1.33-4 1 - - 200 3 66.66 2 00000522
Thrust 4-12 3 1.33-4
LittleJesus.png "Little Jesus" Swing 5-14 3 1.66-4.66 1 - - 200 2 100 2 00000517
Thrust 5-14 3 1.66-4.66
Ripper Ripper Swing 15-32 4 3.75-8 1 SEC 30 900 2 450 4 00000116
Throwing Knife Throwing Knife Swing 3-6 4 0.75-1.5 1 - - 100 1 100 3 00000045
Sharpened Pole Sharpened Pole Thrust 2-4 4 0.5-1 2 - - 5 3 1.66 4 00000320
Spear Spear Thrust 3-10 4 0.75-2.5 2 - - 80 4 20 4 00000007
Sharpened Spear Sharpened Spear Thrust 4-12 4 1-3 2 - - 100 4 25 4 00000280

Two-handed melee weapons

Melee weapon name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Sledgehammer Sledgehammer Swing 4-9 4 1–2.1 2 - - 120 12 10 6 00000006
Thrust 4-9 5 0.8-1.8
Super Sledge Super Sledge Swing 18-36 3 6-12 2 - - 3750 12 312.5 5 00000115
Thrust 18-36 4 4.5-9
Fo2 Louisville Slugger.png Louisville Slugger Swing 12-30 3 4-10 1 - - 2700 4 675 4 00000386

Small Guns

Pistols

Pistol name
Weapon damage
Attack mode
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
.223 Pistol .223 Pistol 20-30 Single 5 4-6 30 .223 FMJ 5 3500 5 700 5 00000241
Aimed 6 3.3-5
9mm Mauser 9mm Mauser 5-10 Single 4 1.25-2.5 22 9mm 7 1500 3 500 3 00000122
Aimed 5 1-2
10mm Pistol 10mm Pistol 5-12 Single 5 1–2.4 25 10mm 12 250 3 83.3 3 00000008
Aimed 6 .83-2
14mm Pistol 14mm Pistol 12-22 Single 5 2.4-4.4 24 14mm AP 6 1100 4 275 4 00000022
Aimed 6 2–3.6
Desert Eagle .44 Desert Eagle .44 10-16 Single 5 2–3.2 25 .44 Magnum 8 800 4 200 5 00000018
Aimed 6 1.6-2.6
Fo2 Desert Eagle Expanded Mags.png Desert Eagle (Exp. Mag.) 10-16 Single 5 2–3.2 25 .44 Magnum 20 800 4 200 5 00000404
Aimed 6 1.6-2.6
.44 Magnum Revolver .44 Magnum Revolver 12-18 Single 4 3–4.5 15 .44 Magnum 6 600 5 120 5 00000313
Aimed 5 2.4-3.6
Fo2 .44 Magnum Speedloader.png .44 Magnum (Speed Load) 12-18 Single 4 3–4.5 20 .44 Magnum 6 600 5 120 5 00000398
Aimed 5 2.4-3.6
Needler pistol Needler Pistol 12-24 Single 5 2.4-4.8 24 HN Needler Cartridge 10 2200 4 550 3 00000388
Aimed 6 2-4
PPK12 Gauss Pistol PPK12 Gauss Pistol 22-32 Single 4 5.5-8 50 2mm EC 12 5250 5 1050 4 00000394
Aimed 5 4.4-6.4
Zip Gun Zip Gun Unused Content 5-12 Single 4 1.25-3 15 10mm 1 150 5 30 4 00000300
Aimed 5 1–2.4

SMGs

Submachinegun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
10mm SMG 10mm SMG 5-12 Single 1 5 1–2.4 25 10mm 30 1000 5 200 4 00000009
Aimed 1 6 .83-2 25
Burst 10 6 8.3-20 20
Fo2 Grease Gun.png M3A1 "Grease Gun" SMG 10-20 Single 1 4 2.5-5 20 .45 caliber 30 1750 7 250 4 00000332
Aimed 1 5 2-4 20
Burst 8 5 16-32 15
Tommy gun Tommy gun * 3-20 Single 1 5 0.6-4 32 .45 caliber 50 1200 7 171.42 6 00000283
Aimed 1 6 0.5-3.33 32
Burst 10 6 5-33.33 16
Fo2 H&K P90c.png H&K P90c 12-16 Single 1 4 3-4 30 10mm 24 2500 8 312.5 4 00000296
Aimed 1 5 2.4-3.2 30
Burst 12 5 28.8-38.4 25
Fo2 H&K G11.png H&K G11 * 10-20 Single 1 5 2-4 35 4.7mm Caseless 50 6500 8 812.5 5 00000352
Aimed 1 6 1.66-3.33 35
Burst 5 6 8.33-16.66 30
Fo2 H&K G11E.png H&K G11E * 13-23 Single 1 5 2.6-4.6 40 4.7mm Caseless 50 8000 8 1000 6 00000391
Aimed 1 6 2.16-3.83 40
Burst 7 6 15.16-26.83 35
  • Requires both hands to wield.

Rifles

Rifle name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Assault Rifle Assault Rifle 8-16 Single 1 5 1.6-3.2 45 5mm 24 1300 7 185.7 5 00000023
Aimed 1 6 1.3-2.6 45
Burst 8 6 10.6-21.3 38
Fo2 assault rifle Expanded Mags.png Assault Rifle (Exp. Mag.) 8-16 Single 1 5 1.6-3.2 45 5mm 100 1300 9 144.44 5 00000405
Aimed 1 6 1.3-2.6 45
Burst 8 6 10.6-21.3 38
XL70E3 XL70E3 12-19 Single 1 5 2.4-3.8 35 5mm 20 3000 9 333.33 5 00000353
Aimed 1 6 2–3.16 35
Burst 8 6 16–25.33 30
FN FAL FN FAL 9-18 Single 1 5 1.8-3.6 35 7.62mm 20 1500 9 166.66 5 00000351
Aimed 1 6 1.5-3 35
Burst 10 6 15-30 30
Fo2 FN FAL Low-light.png FN FAL (Night Sight) 9-18 Single 1 5 1.8-3.6 35 7.62mm 20 2000 10 200 5 00000403
Aimed 1 6 1.5-3 35
Burst 10 6 15-30 30
Fo2 FN FAL.png FN FAL HPFA 11-22 Single 1 5 2.2-4.4 35 7.62mm 20 2250 10 225 5 00000500
Aimed 1 6 1.83-3.66 35
Burst 20 6 36.66-73.33 30
Hunting Rifle Hunting Rifle 8-20 Single 1 5 1.6-4 40 .223 10 1000 9 111 5 00000010
Aimed 1 6 1.3-2.6 45
Scoped Hunting Rifle Scoped Hunting Rifle 8-20 Single 1 5 1.6-4 40 .223 10 1500 11 136.36 5 00000287
Aimed 1 6 1.3-2.6 40
Pipe Rifle Pipe Rifle 5-12 Single 1 5 1–2.4 20 10mm 1 200 10 20 5 00000299
Aimed 1 6 0.83-2 20
Red Ryder BB Gun Red Ryder BB Gun 1-3 Single 1 4 .25-.75 30 BB 100 200 5 40 3 00000161
Aimed 1 5 .2-.6 30
Fo2 Jonny's BB Gun.png Jonny's BB Gun 1-3 Single 1 4 .25-.75 22 BB 100 200 5 40 3 00000261
Aimed 1 5 .2-.6 22
Red Ryder LE BB Gun Red Ryder LE BB Gun 25 Single 1 4 6.25 32 BB 100 3500 5 700 4 00000162
Aimed 1 5 5.0 32
Sniper Rifle Sniper Rifle 14-34 Single 1 6 2.3-5.6 50 .223 6 2200 10 220 5 00000143
Aimed 1 7 2–4.9 50
M72 Gauss Rifle M72 Gauss Rifle 32-43 Single 1 5 6.4-8.6 50 2mm EC 6 8250 10 825 6 00000392
Aimed 1 6 5.33-7.16 50

Shotguns

Shotgun name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Combat Shotgun Combat Shotgun 15-25 Single 1 5 3-5 22 12 GA 12 2750 10 275 5 00000242
Aimed 1 6 2.5-4.2 22
Burst 3 6 7.5-12.6 18
H&K CAWS H&K CAWS 15-25 Single 1 5 3-5 30 12 GA 10 4750 5 950 6 00000268
Aimed 1 6 2.5-4.2 30
Burst 5 6 12.5-20.83 20
Pancor Jackhammer Pancor Jackhammer 18-29 Single 1 5 3.6-5.8 35 12 GA 10 5500 12 458.33 5 00000354
Aimed 1 6 3–4.83 35
Burst 5 6 15–24.16 25
Shotgun Shotgun 12-22 Single 1 5 2.4-4.4 14 12 GA 2 800 5 160 4 00000094
Aimed 1 6 2–3.7 14
Sawed-Off Shotgun Sawed-Off Shotgun * 12-24 Single 1 5 2.4-4.8 7 12 GA 2 800 4 200 4 00000385
Aimed 1 6 2-4 7
  • Requires one hand to wield.

Big Guns

Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Minigun Minigun 7-11 Burst 40 6 46.6-73.3 35 5mm 120 3800 28 135.7 7 00000012
Avenger Minigun Avenger Minigun 10-14 Burst 40 6 66.66-93.33 40 5mm 120 5500 28 196.42 7 00000389
Vindicator Minigun Vindicator Minigun 14-19 Burst 25 6 58.33-79.16 30 4.7mm Caseless 100 15250 28 544.64 7 00000395
Fo2 Light Support Weapon.png Light Support Weapon 20-30 Burst 10 6 33.33-50 40 .223 FMJ 30 4750 20 237.5 6 00000355
Bozar Bozar 25-35 Burst 15 6 62.5-87.5 35 .223 FMJ 30 5250 20 262.5 6 00000350
M60 M60 18-26 Burst 10 6 30–43.33 35 7.62mm 50 3500 23 152.17 7 00000387
Flamer Flamer 45-90 Fire Damage Burst 1 6 7.5-15 5 Flamer Fuel 5 2000 28 71.4 6 00000011
Fo2 Improved Flamer.png Improved Flamer 45-90 Fire Damage Burst 1 6 7.5-15 5 Flamer Fuel 5 2000 19 105.26 6 00000400
Rocket Launcher Rocket Launcher 35-100 Explosion Single 1 6 5.8-16.7 40 Rocket 1 2300 15 153.3 6 00000013

Energy Weapons

Pistols

Pistol name
Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Alien Blaster Alien Blaster 30-90 Electrical Damage Single 1 4 7.5-22.5 10 SEC 30 10000 2 5000 2 00000120
Aimed 1 5 6-18
Laser Pistol Laser Pistol 10-22 Laser Single 1 5 2–4.4 35 SEC 12 1400 4 350 3 00000016
Aimed 1 6 1.7-3.7
Fo2 Magneto-Laser Pistol.png Magneto-Laser Pistol 10-22 Laser Single 1 5 2–4.4 35 SEC 12 1400 4 350 3 00000402
Aimed 1 6 1.7-3.7
Plasma Pistol Plasma Pistol 15-35 Plasma Damage Single 1 5 3-7 20 SEC 16 2750 4 687.5 4 00000024
Aimed 1 6 2.5-5.83
Fo2 Plasma Pistol Extended Capacity.png Plasma Pistol (Ext. Cap.) 15-35 Plasma Damage Single 1 5 3-7 20 SEC 32 2750 5 550 4 00000406
Aimed 1 6 2.5-5.83
Actual Phazer Sprite.png Phazer Unused Content 20-30 Laser Single 1 4 4–7.5 15 SEC 12 7500 4 1875 3 00000393
Aimed 1 5 4-6
Fo2 Solar Scorcher.png Solar Scorcher 20-60 Laser Single 1 4 4-15 20 Sunlight 6 2000 5 400 3 00000390
Aimed 1 5 4-12
YK32 Pulse Pistol YK32 Pulse Pistol 32-46 Electrical Damage Single 1 4 8–11.5 15 SEC 5 12500 5 2500 3 00000396
Aimed 1 5 6.4-9.2

Two-handed

Weapon damage
Attack mode
Shots per burst
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Gatling Laser Gatling Laser 20-40 Laser Burst 10 6 33.3-66.7 40 MFC 30 7500 24 312.5 6 00000028
Laser Rifle Laser Rifle 25-50 Laser Single 1 5 5-10 45 MFC 12 5000 12 416.7 6 00000118
Aimed 1 6 4.2-8.3
Fo2 Laser Rifle (Ext. Cap.).png Laser Rifle (Ext. Cap.) 25-50 Laser Single 1 5 5-10 45 MFC 24 5000 12 416.7 6 00000401
Aimed 1 6 4.2-8.3
Plasma Rifle Plasma Rifle 30-65 Plasma Damage Single 1 5 6-13 25 MFC 10 4000 12 333.3 6 00000015
Aimed 1 6 5–10.8
Turbo Plasma Rifle Turbo Plasma Rifle 35-70 Plasma Damage Single 1 5 7-14 35 MFC 10 10000 14 714.3 6 00000233
Aimed 1 6 5.8-11.7
YK42B Pulse Rifle YK42B Pulse Rifle 54-78 Electrical Damage Single 1 5 10.8-15.6 30 MFC 10 17500 9 1944.44 6 00000397
Aimed 1 6 9-13

Throwing

Grenade
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Flare Flare Throw 1 1 1 15 - - 35 1 35 1 00000079
Fo2 Plant Spike.png Plant spike Throw 1-2 4 0.25-0.5 8 - - 0 0 0 1 00000365
Frag Grenade Frag Grenade Throw 20-35 Explosion 4 5–8.8 15 - - 150 1 150 3 00000025
Molotov cocktail Molotov cocktail Throw 8-20 Explosion 5 1.6-4 12 - - 50 1 50 3 00000159
Plasma Grenade Plasma Grenade Throw 40-90 Plasma Damage 4 10–22.5 15 - - 300 1 300 4 00000026
Pulse Grenade Pulse Grenade Throw 100-150 EMP 4 25–37.5 15 - - 250 1 250 4 00000027
Fo2 Holy Hand Grenade.png Holy Hand Grenade Throw 300-500 Explosion 4 75-125 20 - - 1 2 0.5 2 00000421
Rock Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
ROCK2.png Gold Nugget Throw 3-6 4 0.75-1.5 10 - - 50 10 5 1 00000423
Uranium ore Uranium ore Throw 3-6 4 0.75-1.5 10 - - 0 10 0 1 00000426
UraniumOre.png Refined Uranium Ore Throw 3-6 4 0.75-1.5 10 - - 0 15 0 1 00000486
Sharpened pole Sharpened pole Throw 2-4 6 0.33-0.66 8 - - 5 3 1.66 4 00000320
Spear Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
Sharpened spear Sharpened Spear Throw 4-12 6 0.66-2 8 - - 100 4 25 4 00000045
Throwing Knife Throwing Knife Throw 3-6 5 .6-1.2 16 - - 100 1 100 3 00000280

Traps

Trap name
Attack mode
Weapon damage
Action Point cost
Damage per Action Point
Weapon range
Ammunition used
Ammunition Capacity
Value in caps
Weight
Value to weight ratio
Strength required
Prototype id
Dynamite Dynamite Placed 30-50 Explosion - - 0 - - 500 5 100 0 00000051
Plastic Explosives Plastic Explosives Placed 40-80 Explosion - - 0 - - 1250 3 416.7 0 00000085

See also