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(Redirected from Community:XEdit)

xEdit is an advanced graphical module editor for Bethesda games. It is a technical tool written by ElminsterAU, used by editors to validate information added to the wiki, add content, and confirm data.

About

Hello, I'm ElminsterAU, the original developer of xEdit. Some years ago, when it became clear to me (with work commitments and the birth of our twins) that I would not have time to adequately maintain xEdit, I decided to open source the program. Thankfully a group of dedicated people took the job, foremost Hlp, Zilav, Sharlikran, and Sheson, with contributions from a number of others. They have done fantastic work and I'm grateful for all of it. It's truly amazing to see a small tool, that I built for myself over a decade ago, evolve into the full blown editor it is today.

The datamining tool works by loading one or multiple plugins (.esp), along with (.esm), and displaying their contents in a specific user interface. All versions regardless of the game accessed are the same executable.

Background

In an interview with Nexus Mods, Elminster would speak on the history of xEdit. The program started with TES4View, a program meant to help with "conflict detection", that would develop into xEdit proper and be used to find "Identical to Master" (ITM) records which could cause conflicts or issues with compatibility. xEdit would be closed source, and worked upon solely by Elminster until around version 3.0.19, when he would become a father to twins. This caused him to make the project open source, and have others work on the project as he went on a hiatus. Elminster returned in mid-2018 and would do much of the development work since then with support from the those who maintaned the project in his absence: Hlp, Sheson, Sharlikran, and Zilav. Sharlikran, specifically, worked on updating the documentation on the xEdit GitHub, continuing the work of Miax (Kristopher Kortright) and JustinOther.[Ext 1][Ext 2]

Credits

Elminster credits the following people:[Ext 2]

Transcript.png
  • Sharlikran took over a lot of the organizational work and has been working on decoding record definitions.
  • Zilav added the scripting engine and localization support that was necessary to support Skyrim.
  • Hlp did a large amount of work to enable save game viewing (which still a work in progress).
  • fireundubh contributed greatly to the Fallout 4 record definitions, hardcoded records, and various other additions and fixes.
  • Jonathan Ostrus made significant contributions to the Fallout 76 record definitions.
  • There are various other minor contributors that can be found on GitHub
  • Sheson joined the project to improve LOD generation in xLODGen and work on DynDOLOD (the program part of which is a fork of xEdit with additional functionality). He has also been instrumental in updating xEdit to enable compilation for 64bit.

Install

  • Download from here
  • Extract the archive to any folder.

Run

  • To switch from one version (game) to another, rename the file accordingly. For example, to access FO4, right click and select "copy" on the "xEdit" file, and then paste. Rename the pasted copy "FO4Edit" and then double click to open. It will automatically detect the game folder and load order.
  • In the plugin window, check the boxes of what games or add ons will be loaded.
  • The references will build at this point, which may take time and is normal.
  • Once completed, this message will appear in the "Messages" tab and in the footer: [01:00] Background Loader: finished.
  • xEdit can now be utilized, objects found by searching in the Editor ID and Form ID fields.

Filters

Filters can be applied to visualize only a selection of records matching specified settings. To apply a filter, right click anywhere in the tree panel (the left hand column) and select "Apply Filter."

Guides

From Creative Family Mods

References