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Vance's 9mm Submachine Gun

FO76 publicteam xpd.pngFor an overview of the topic, see submachine gun.

Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperadoes would die by the gun.Primm Slim, Fallout: New Vegas

Vance's 9mm Submachine Gun is a unique weapon in Fallout: New Vegas.


The gun was once owned by Vance of the crime duo, Vikki and Vance. Vance and his wife Vikki were "master criminals" before the Great War. The player character can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance Casino. According to Slim, Vance had acquired this high-quality, mint-condition 9mm machinegun at some point, but never fired it. The weapon is missing from its display case in the Vikki and Vance Casino, having been stolen by Sammy and Pauline Wins.

The plaque next to the empty gun case reads:

The 9mm submachinegun preserved in this glass case to the left of this plaque is the ACTUAL weapon Vance carried in a paper-wrapped box under some suitcases in the trunk of his car during his and Vikki's crime spree! Never fired, and luckily untouched by the hail of bullets that ended its notorious owner's life, the weapon's mint condition inspires dread in all who look upon it. Experts speculate that Vance might have killed as many as fifty people had he ever fired the gun - so long as his aim was exact and he was starting off with a full clip - or even more if he had additional ammo clips and remembered to reload!


Vance's 9mm Submachine Gun is a unique variant of the 9mm Submachine Gun. It does more damage per shot, has a higher damage-per-second and has a higher capacity drum magazine than the standard variant.


Vance's 9mm Submachine Gun can fire a total of about 3745 standard rounds, the equivalent of 63 reloads, from full condition before breaking.

Ammunition TypeDurability
Standard, HP & JHP374563



Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm Submachine Gun 14
9mm Submachine Gun With all weapon mods attached 14
Vance's 9mm Submachine Gun 17


Despite the weapon being missing from its display case, Primm Slim does not notice. With a high enough Science skill (50), however, one will gain a dialogue option to reveal that the weapon was taken to Wins Hideout, where it can be found inside the safe with a Very Hard lock. The lock can be picked or with a high enough Speech skill (55), one can convince the Wins to provide the combination.


As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.

Related quests


PCPC Xbox 360Xbox 360 Sometimes the magazine may not be where it should; it will hover near the end of the gun.

  • Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.