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FO76 publicteam xpd.pngFor an overview of shotgun models, see shotgun.

The Hunting Shotgun is a weapon in Fallout: New Vegas.


The Hunting Shotgun was built for greater range and power over similar shotguns. Using the less common but more powerful 12 Gauge Rounds, the Hunting Shotgun is designed to be the mid-to-end game shotgun class weapon, only outclassed by the Riot Shotgun.

It is pump-action, which means there is a slightly longer delay between shots. It also loads through the bottom, so expect longer reload times, even with the Rapid Reload perk. Due to the gun having a tubular magazine, it is reloaded by hand one shell at a time, as such it can be interrupted mid-way through reloading and fired if needed. This gives the gun the advantage of being quickly available to fire again if only a single or few rounds are needed.


The Hunting Shotgun can fire a total of about 995 standard shells, the equivalent of 199 reloads, or 125 reloads when modified with a long tube magazine, from full condition before breaking.

Ammunition TypeDurability
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug995199
Magnum & 4/0 buck Magnum865173



Dinner Bell, a unique variant of the Hunting Shotgun given as a reward by Red Lucy for completing the quest Bleed Me Dry.


Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hunting Shotgun 70
Hunting Shotgun With all weapon mods attached 70
Dinner Bell 75



  • Instead of holding the shotgun by its wooden forend, the Courier holds the magazine tube area behind it, and after firing, moves their hand forwards onto the forend, racks the pump and then grips the tube behind it again. This is due to the Hunting Shotgun using the same holding, aiming and shooting animations as weapons with similar equip regions, such as the Hunting rifle.
  • The Hunting Shotgun has an unused jamming sound file.


  • Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when changing ammunition type or reloading the user may become stuck in an infinite reload animation, this can simply be fixed by pressing the fire button once or changing ammunition type again. The unique variant, Dinner Bell can also suffer from this glitch.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 The texture file has the wrong shell when reloading. It loads a 20 gauge (yellow) shell but will eject a normal 12 gauge (red) plastic shell.
  • Playstation 3Playstation 3 The character's finger often obstructs iron sights aiming.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Changing ammunition types twice will cause the gun to instantly reload, like with the Cowboy Repeater.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes in V.A.T.S. the weapon will have a long delay before shooting, if it shoots at all, leaving you wide open for attacks.
  • PCPC Sometimes after reloading the weapon will refuse to shoot at all, switching weapons will fix this.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when reloading the sound of the 'pump' will be made with every shell loaded, reloading the game sometimes fixes this, but not always.
  • PCPC Sometimes, when reloading (often related to the glitch above, and the double ammo switch to make the gun reload instantly) the bolt will become stuck open when viewed in 3rd person view, the only sure fix is to shoot the gun, but it will most likely happen with the next reload.
  • Xbox 360Xbox 360 When the shotgun is taken out, then re-holstered, the trigger disappears. The only way to fix this is to swap to another weapon, and then swap back.