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FO76 publicteam xpd.pngFor an overview of the topic, see The Pitt.

The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally gray choices, shady non-player characters, new enemies, new weapons, and much more.— Official description

The Pitt is the second add-on for Fallout 3, developed and published by Bethesda Softworks.

Release and availability

The Pitt was released as downloadable content on Xbox Live and Games for Windows Live on March 24, 2009. On first release, for some players the add-on was broken and unplayable due to missing textures and freezes. It was then re-released on March 25. It was made available for PlayStation Store on October 1, 2009. For Xbox 360, download codes for Xbox Live are also available in retail.

For PC, The Pitt is available as a disc version as part of the first Fallout 3 Game Add-on Pack, released on May 26, 2009. The pack also includes Operation: Anchorage as well as a Vault Boy poster. Like all add-ons, The Pitt is included in the Fallout 3: Game of the Year Edition, released on October 13, 2009, for all platforms. For Steam users, The Pitt, along with all the other Fallout 3 add-ons are available as of July 16, 2010.


Welcome to The Pitt

In this add-on, the player journeys to the industrial Raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional quest line with several morally ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the raider boss of the Pitt has discovered a cure for mutations that have plagued many inhabitants of the Pitt.


The Pittsburgh steelyard

Some 20 years before the events of Fallout 3, Elder Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through the Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," killing anything that put up a fight. This event is chronicled as "the Scourge." The Brotherhood saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of the Pitt's adult inhabitants. All the rescued children were brought into the Brotherhood of Steel as initiates. Kodiak is the only remaining survivor from that group of rescued children that are still stationed at the Citadel.


When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave from the Pitt named Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by the Pitt's raider boss, Ashur. In order to successfully reach Ashur, one has to give up their gear temporarily. They are then able to familiarize themselves with a new weapon, the Auto Axe, and compete in a fighting arena called the Hole.

The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area (the Mill), an abandoned Steelyard and a settlement that is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and one is able to return after completing the story.







Misc quest items



Name Level req Other requirements Ranks Description Form ID
Auto Axpert - Collect 10 Steel Ingots in the Pitt Steelyard 1 +25% damage when using the Steel Saw, Auto Axe, Man Opener, Mauler xx0073E8
Booster Shot - Complete Free Labor 1 Radiation Resistance +10% xx007354
Pitt Fighter - Complete The Hole battles 1 Radiation Resistance +3%, Damage Resistance +3% xx0073EA

Quests and achievements

Main quests

Name Location(s) Given by Reward Achievement points Trophy type Quest ID Image
Into The Pitt Radio Tower
Train Tunnel
Wernher 100 XP 20 Gamerscore Silver xx00108C Into the Pitt.png
Unsafe Working Conditions Pitt Steelyard
The Mill
The Pitt
Midea 150 XP, Auto Axpert, Pitt Fighter, various weapons and armor 20 Gamerscore Silver xx00108B Unsafe Working Conditions.png
Free Labor Haven
Wernher's Hideout
Krenshaw 150 XP, Ashur's Power Armor, Booster Shot, access to the Ammo Press 40 Gamerscore Gold xx00108D Free Labor.png

Unmarked quests

Name Location(s) Given by Reward Repeatable
Find Wild Bill Downtown
Pitt Steelyard
Milly Wild Bill's Sidearm, Stimpaks no
Toys for Tots Downtown
30 Caps + 10 XP for every Teddy Bear yes
Slave Snitch Downtown
Pitt Steelyard
Brand Negative Karma, 2 Stimpaks and 25 XP per response. no

Other achievements

Name Requirement Location(s) Achievement points Trophy Image
Mill Worker Find all 100 Steel Ingots The Pitt Steelyard, The Mill, Supply Plant 20 Gamerscore Silver Mill Worker.png

Behind the scenes


See also: The Pitt bugs



Fallout 3 The Pitt


Developer Statements
  1. 'Fallout 76: The Pitt': Bethesda Teases More Details About New Expansion (Archived)
  2. Jeff Gardiner: "Pittsburgh was never hit directly by an A-Bomb. However it’s still been ravaged by the fallout of the war; buildings crumble on their foundations, held up by rickety iron catwalks. The rivers swell with the radiation run-off of the surrounding lands. Pittsburgh itself is so highly irradiated from this it’s inhabitants slowly devolve over time into mindless, pack-hunting Trogs, barely held at bay buy the few remaining inhabitants ramshackle barriers and bright flood-lights."
    (Fallout 3 developer statements; Fallout 3 - The Pitt Developer Interview)