| For a cross-game overview of this trait, see Skilled. |
“You're skilled, but not experienced. You gain +5 points to every skill, but you suffer -10% from experience gained from now on.”— Fallout: New Vegas description
Skilled is a trait in the Fallout: New Vegas DLC Old World Blues.
Gameplay
You gain +5 to all skills, but you gain 10% less Experience Points.
Notes
- This trait gives you a total of 65 skill points.
- Taking the first rank of Swift Learner perk (or using the Well Rested bonus) will not completely nullify the downside of this trait, though it does certainly render it negligible: you will only take a 1% overall experience loss on rewards of 100 or more (e.g.: 99 instead of 100, 792 instead of 800, etc.).
- There is plenty of experience to earn, and at later levels it is only an annoyance, but this is counteracted by stronger enemies to battle and plenty of quests that give almost free experience. For much the same reason that Swift Learner is considered a wasted perk, so too is this an effective trait.
- As the rest of the enemies and characters level up alongside you, you effectively feel no difference in the game surrounding, but take longer to level up, making the trait a very useful early-game effect.
- A different alternative (or addition) to Swift Learner is the Lessons Learned perk, as it can completely cancel out the lowered experience gain, while increasing the gain with each subsequent level-up. The only downside to this is how late you gain access to this perk, with it being available at level 26.
- This is the only trait that affects your Sneak, Lockpick and Survival skills.
- The image is a modified image of the Center of Mass perk.
Bugs
- The permanent skill bonus is applied every time you select Skilled, meaning picking it during initial character creation, choosing it again in the Rebuild Character menu, and selecting it for a third time by reevaluating your traits in The Sink, you can net a total of 15 skill points to every skill for a meager -10% XP reduction.
- This is fixed in version 1 of YUP.
- If a skill magazine effect is in play, it counts as the base value. For example, if someone didn't have the Comprehension perk and they had an 85 base Science skill, 85+10+5=100 and it would stay that way.
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