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Explosives (Fallout: New Vegas)

FO76 publicteam xpd.pngFor a cross-game overview of this skill, see Explosives.

Explosives is a skill in Fallout: New Vegas, replacing the Traps and Throwing skills from previous games. Its governing primary statistic is Perception. It determines the damage done by Explosives, ability of handling explosive traps.

Initial level

Example: A starting Perception of 5 and Luck of 5.

Description

In Fallout: New Vegas, many more types of weapons fall into the Explosives category. Any weapon that was originally a big gun in Fallout 1, 2, or 3 and used explosion type ammunition (such as the Fat Man, or Rocket launcher), was moved to this category when the Big Guns skill was removed.

Ways to increase Explosives

Permanent
Temporary

Affected weapons

Note: most explosive weapons have damage listed as "1 (or 2) + some number." The 1 (or 2) is the damage that the projectile (like a thrown grenade) or placed explosive (like a mine) does upon a direct hit.

Perks that require Explosives skill

Perk Required Level Additional Requirements
Heave, Ho! 30 2 Strength 5
Demolition Expert 50 6
Mad Bomber Gun Runners' Arsenal 45 6 Repair 45
Grunt Honest Hearts 20 8 Guns 45
Pyromaniac 60 12
Hit the Deck 70 12
Splash Damage 70 12

Dialogue

Base

Index NPC Reward Speech Challenge Prompt Reply Outcome Notes
463 Cato Hostilius VHDAssassinationDialogVHDCatoHostiliusTopic023 Explosives (50) -- Yes I'm familiar with explosives, give it here. Here you go. Put it to good use.
Cato Hostilius VHDAssassinationDialogVHDCatoHostiliusTopic024 Explosives (<50) -- Yes How hard can it be to put a bomb on a vertibird? Harder than you think. I don't want you blowing us both up, so I'll just hold on to this.
465 Cato Hostilius VHDAssassinationDialogVHDCatoHostiliusTopic027 Explosives (50) -- Yes I'm familiar with explosives, give it here. Here you go. Put it to good use.
Cato Hostilius VHDAssassinationDialogVHDCatoHostiliusTopic028 Explosives (<50) -- Yes How hard can it be to put a bomb on a vertibird? Harder than you think. I don't want you blowing this, so I'll just hold on to this.
532 Decanus Severus VFreeformCottonwoodCoveNVCCSeverusTopic044 Explosives (10) 50 XP No Study this as long as you need. <Show him the Powder Charge schematic.> Tin cans, gunpowder, scrap metal, and duct tape? {Humph!}We won't have any trouble finding those ingredients!
533 Decanus Severus VFreeformCottonwoodCoveNVCCSeverusTopic046 Explosives (50) 50 XP Yes The trick is to rush the mine and press the blinking red light. [SUCCEEDED] The light is a button that can interrupt detonation? {Humph!}We were too busy throwing ourselves to the ground to figure that out.
Decanus Severus VFreeformCottonwoodCoveNVCCSeverusTopic046 Explosives (<50) -- Yes The trick, I figure, is to pick up the mine really, really carefully. [FAILED] Go find a minefield and practice that "trick" several times, then. Idiot.
575 Easy Pete VFreeformGoodspringsGoodspringsEasyPeteTopic001 Explosives (25) 25 XP Yes I'm familiar with the care and handling of explosives, dynamite included. [SUCCEEDED] Uh huh. Guess you know what you're doing. I'll go dig it up and get it ready. You'll have it by the time the fighting starts.
Easy Pete VFreeformGoodspringsGoodspringsEasyPeteTopic002 Explosives (<25) -- Yes How hard can it be? Just light them and throw. [FAILED] Too dangerous, sorry. Blow yourself up, blow your neighbor up, blow the whole town up.
772 Kenny Weathers VFreeformCottonwoodCoveNVCCKennyWeathersTopic005 Explosives (50) 50 XP Yes RF detonator? Give me a second.<Deactivate the charge and remove his collar> [SUCCEEDED] Hey, you did it! Nice work!
Kenny Weathers VFreeformCottonwoodCoveNVCCKennyWeathersTopic005 Explosives (<50) -- Yes Hold still. <Deactivate the charge and remove his collar> [FAILED] Forget it, I'm not gonna get my head blown off just because you don't know what you're doing!
843 Mags VFreeformCampGolf2CMagsTopic026 Explosives (25) 25 XP Yes Okay, to start, pull the pin, let it cook off for a count of three, then throw. [SUCCEEDED] Right. Easy enough. One... two... three!
Mags VFreeformCampGolf2CMagsTopic026 Explosives (<25) -- Yes Okay, count to three, throw the grenade, and pull the pin. Wait, no.... [FAILED] I've got a bad feeling about this....
844 Mags VFreeformCampGolf2CMagsTopic027 Explosives (35) 35 XP Yes Don't pitch it like a baseball, lob it. You want a good, solid arc. [SUCCEEDED] Solid arc, check. Lob 'em up and over, people!
Mags VFreeformCampGolf2CMagsTopic027 Explosives (<35) -- Yes Now, um... really whip them downrange. Like you're throwing a fastball! [FAILED] They're kind of heavy for that, but whatever you say....
845 Mags VFreeformCampGolf2CMagsTopic028 Explosives (45) 45 XP Yes Don't worry about accuracy - use the grenades to break up clusters of enemies. [SUCCEEDED] Hold the grenades for groups, squad! Hit them in clusters and send them running!
Mags VFreeformCampGolf2CMagsTopic028 Explosives (<45) -- Yes No, no, no! You have to *hit* the target with the grenade or it won't go off! [FAILED] What the... what the hell are you talking about?
896 Mrs. Weathers VFreeformCottonwoodCoveNVCCMrsWeathersTopic005 Explosives (35) 35 XP Yes Trust me, your troubles are over. <Set off the explosive in her collar> [SUCCEEDED] {Screaming}No! Not like this!
Mrs. Weathers VFreeformCottonwoodCoveNVCCMrsWeathersTopic005 Explosives (<35) -- Yes Trust me, your troubles are over. <Set off the explosive in her collar> [FAILED] I appreciate you trying, but you'll have to find another way to get us out of here.
900 Mrs. Weathers VFreeformCottonwoodCoveNVCCMrsWeathersTopic012 Explosives (50) 50 XP Yes Hold still. <Deactivate the charge and remove her collar> [SUCCEEDED] My goodness! I swear my heart skipped a beat!
Mrs. Weathers VFreeformCottonwoodCoveNVCCMrsWeathersTopic012 Explosives (<50) -- Yes Hold still. <Deactivate the charge and remove her collar> [FAILED] That's enough of that! If you're going to get us out of here, it'll have to be another way.
959 Pete VFreeformNellisNellisPeteTopic019 Explosives (40) 40 XP Yes Yeah, any detonation with a yield of less than a half-ton of TNT is boring. [SUCCEEDED] Exactly! We haven't detonated any atomic warheads since before I was born, but besides that, to heck with nitpicky restrictions!
Pete VFreeformNellisNellisPeteTopic020 Explosives (<40) -- Yes Yeah, I *love* it when I throw a grenade and it goes BANG! [FAILED] Um, that's nice, but it's not really the scale of explosion that interests us...
1093 Sammy Weathers VFreeformCottonwoodCoveNVCCSammyWeathersTopic000 Explosives (35) 35 XP Yes Don't worry your little head, Sammy. <Set off the explosive in her collar> [SUCCEEDED] Why? {sobbing}Why?
Sammy Weathers VFreeformCottonwoodCoveNVCCSammyWeathersTopic000 Explosives (<35) -- Yes Don't worry your little head, Sammy. <Set off the explosive in her collar> [FAILED] Okay, you can quit. I don't know what you're trying to do, but it ain't helping.
1095 Sammy Weathers VFreeformCottonwoodCoveNVCCSammyWeathersTopic004 Explosives (50) 50 XP Yes Hold still. <Deactivate the charge and remove her collar> [SUCCEEDED] You did it! Thank you so much!
Sammy Weathers VFreeformCottonwoodCoveNVCCSammyWeathersTopic004 Explosives (<50) -- Yes Hold still. <Deactivate the charge and remove her collar> [FAILED] Okay, I'm gonna stop you right there. It is obvious you don't know what you're doing!

DLCs

Index DLC NPC Reward Speech Challenge Prompt Reply Outcome Notes
10 Dead Money Christine Royce NVDLC01ChristineDialogueNVDLC01ChristineTopic131 Explosives (60) 60 XP Yes You can interfere with the detonation signal from the speakers? [SUCCEEDED] [She is about to nod - then stops, points at herself, and shakes head.]
Dead Money Christine Royce NVDLC01ChristineDialogueNVDLC01ChristineTopic131 Explosives (<60) -- Yes Yeah, speaker static makes our heads blow off, right. [FAILED] [She frowns, shakes her head.]
15 Dead Money Christine Royce NVDLC01ChristineDialogueNVDLC01ChristineTopic169 Explosives (35) 35 XP Yes You can modify the detonator signal. I don't see how that helps you. [SUCCEEDED] Oh, it helps... as long as I need to control your movements.
Dead Money Christine Royce NVDLC01ChristineDialogueNVDLC01ChristineTopic169 Explosives (<35) -- Yes But... your collar's still on. So you're not free. [FAILED] Free? I have more freedom of movement than you do, and that's all I need.
36 Dead Money Dean Domino NVDLC01DeanDialogueNVDLC01DeanTopic013 Explosives (25) 25 XP Yes Better be a shaped charge, or you're going to kill both of us. [SUCCEEDED] {Impressed}Sounds like you've done some blue collar construction work in your life, your Ma must be proud. Still...
Dead Money Dean Domino NVDLC01DeanDialogueNVDLC01DeanTopic013 Explosives (<25) -- Yes The chair's... an explosive? But... [FAILED] "Butt" is right. That heart-shaped charge in the stuffing will cause just the right amount of bleeding.
67 Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic100 Explosives (<75) -- Yes I... I'm pretty sure I can do some damage down here. Somehow. {Failure Result}[FAILED] {Contempt}Really? No, I don't think so. I can afford to wait, and your threats... meaningless.
Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic100 Explosives (75) 75 XP Yes We'll see how "protected" the Vault is when I detonate this collar. [SUCCEEDED] The collar? Even if you could trigger it... {scoffs}no, you'd die.
68 Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic105 Explosives (75) 75 XP Yes Between floors? I don't think so. [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed}clever.
Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic105 Explosives (<75) -- Yes You... you don't have any way to transmit down here. [FAILED] {Contempt}Really? No, I don't think so. I can afford to wait, and your threats... meaningless.
143 Lonesome Road ED-E (Lonesome Road) NVDLC04DialogueEDENVDLC04EDETopic134 Explosives (35) 35 XP Yes You know, if you strip out the plasma relays on those energy cells, you could make flamer fuel. [SUCCEEDED] <Happy beeping>{NPCRobotEdEConfirmed}
Lonesome Road ED-E (Lonesome Road) NVDLC04DialogueEDENVDLC04EDETopic134 Explosives (<35) -- Yes Could you maybe make some energy cells that catch fire instead? [FAILED] <Confused beeping>{NPCRobotEdELaugh}
144 Lonesome Road ED-E (Lonesome Road) NVDLC04DialogueEDENVDLC04EDETopic135 Explosives (65) 65 XP Yes Remove the safety catches on those Microfusion Cells and you could turn them into satchel charges. [SUCCEEDED] <Happy beeping>{NPCRobotEdEConfirmed}
Lonesome Road ED-E (Lonesome Road) NVDLC04DialogueEDENVDLC04EDETopic135 Explosives (<65) -- Yes I want something that goes boom. Can you do that? [FAILED] <Confused beeping>{NPCRobotEdELaugh}
182 Lonesome Road Ulysses (ED-E) NVDLC04DialogueEDENVDLC04UlyssesTopic002 Explosives (<50) -- Yes There's something left down there? Town looks like it was bombed. {DUPE}[FAILED] Wasn't always like this. Old World wreckage's nothing new... after that, something you had your hand in - you'll walk it soon enough.{No sound file}
Lonesome Road Ulysses (ED-E) NVDLC04DialogueEDENVDLC04UlyssesTopic002 Explosives (50) 50 XP Yes The damage here looks like it was caused by underground detonations - on a scale I've never seen. {DUPE}[SUCCEEDED] America sleeps in the Divide - giants, beneath the earth. You saw one locked in the silo beneath you. {Beat, cold}There's more.{No sound file}
209 Old World Blues Courier's Brain NVDLC03DialoguePlayerBrainNVDLC03PlayerBrainTankTopic046 Explosives (75) 75 XP Yes Ever had a squirrel brain omelet? That, but on a bigger scale. And with bombs. [SUCCEEDED] Well, you have always been thorough in your destruction. All right, what's your plan?
Old World Blues Courier's Brain NVDLC03DialoguePlayerBrainNVDLC03PlayerBrainTankTopic046 Explosives (<75) -- Yes I think bombs? Yeah, maybe bombs. [FAILED] I see. And you plan to be standing in the midst of this mayhem? Well, that's a novel strategy.

Notes

  • Player-placed land mines are not triggered by the player themself, companions or NPCs of a faction the player character is currently disguised as.
  • Explosives placed prior to temporary boosts wearing off will still retain the boosted damage bonus from the higher explosives skill when they were placed. In other words, a frag mine placed prior to a Patriot's Cookbook wearing off will inflict the same damage after those items have worn off.
  • Though most explosive weapons have a "skill requirement", indicated by the number next to the explosive symbol in the Pip-Boy menus, the player can wield these weapons regardless of skill. The same is true of Guns, Energy Weapons, Unarmed weapons, and Melee weapons.