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Laser Pistol (Fallout: New Vegas)

FO76 publicteam xpd.pngFor an overview of laser pistol models, see laser pistol.
For the Gun Runners' Arsenal version of this weapon, see Laser Pistol (GRA).

The Laser Pistol is a weapon in Fallout: New Vegas.


The Laser Pistol is one of the weakest energy pistols but is also the most common. Unlike the majority of the weapons in Fallout: New Vegas, the Laser Pistol lacks a "true iron sights" function.

Like other energy weapons, the Laser Pistol has a multiplier on critical chance, making Critical Hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or items the victim was holding or wearing prior to their death.

By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the Laser Pistol's beam will ignite any gas leak traps that it passes through. A Laser Pistol can be repaired by copies of itself and its variants or any one-handed energy weapon with the Jury Rigging perk. The sound is almost the same but very noticeably quieter than its Fallout 3 counterpart.


The Laser Pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full condition before breaking.

Ammunition TypeDurability
Over charge66223
Max charge39514



Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser Pistol 12
Laser Pistol Gun Runners' Arsenal12
Laser Pistol With all weapon mods attached Gun Runners' Arsenal15
Compliance Regulator 8
Missing Laser Pistol 11
Pew Pew 75