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FO76 publicteam xpd.pngFor an overview of the topic, see land mine.

The Satchel Charge is a weapon in the Fallout: New Vegas add-on Lonesome Road.


The Satchel Charge is a placed explosive, and functions like other land mines. However, it has a significantly shorter fuse than other types. Even player characters with a very high Explosives skill will set off enemy-placed charges almost immediately. It has a relatively large proximity detection, and disarming is often difficult as a result.

It is deceptively powerful for the simplicity of its construction, besting even the Bottlecap Mine, often crippling a limb upon detonation if one gets caught in the blast. The Satchel Charge also bests the bottlecap mine by being far easier to craft and using far more common materials. This is offset by higher Strength and skill requirements, as well as weight.


This weapon can be crafted by the Courier.

Creation requirements

Lead (25)
Build/Scrapped at:
Skill Level:


  • The Divide - Found in various containers labeled "Satchel Charge Box."
  • Active Satchel Charges are placed in various locations in the Divide. These can be disarmed and collected by the player character.
  • ED-E can provide three Satchel Charges a day after reaching rank 2 of the Camarader-E perk and passing an Explosives 35 check and passing an Explosives 65 check through dialogue with him.
  • Carried by Marked Men.


  • This is one of the very few weapons in the game that does not have the Vault Boy in its Pip-Boy icon.
  • It can also be crafted inside the Sierra Madre in the Dead Money add-on.
  • Due to its extremely short fuse, having a low Explosives skill gives virtually no time to disarm the charge.
  • It is affected by the Light Step perk, allowing one to safely disarm the charge.

Behind the scenes

The Satchel Charge was supposed to be weaker, with a longer fuse. According to Joshua Sawyer, the damage was doubled and the fuse was shortened in the last week of development.[Dev 1]



Developer Statements