JSawyer is a personal modification for Fallout: New Vegas created by project director Joshua Sawyer, intended for those willing to experience a more challenging game. It was first released on December 29, 2011.
Background
According to Sawyer, the mod consists mostly of changes he liked but was unsure if the Fallout 3 audience would like, and the team did not have time to "screw around" with such decisions.[1] When asked about the purpose of creating JSawyer, Joshua Sawyer elaborated on the balance changes and bugs unable to be fixed in the 18-month development window for Fallout: New Vegas. In the same post, Joshua Sawyer also acknowledged JSawyer Ultimate, a mod that integrates the changes of JSawyer while also being compatible with a host of other popular mods.[2][3] Change 5.1 was completed with the help of modder xporc.
Legacy
Several mod authors were inspired to make their own versions of JSawyer, which sometimes were as simple as adapting it for Tale of Two Wastelands, or adding more tweaks.
Derivatives
| Image | Name | Website | Released |
|---|---|---|---|
| JSawyer Ultimate | Nexus Mods | 2016 | |
| SawyerBatty | Nexus Mods | 2022 | |
| Vigor - A Vanilla JSawyer Fork | Nexus Mods | 2023 |
Current Version
Change Logs
| For a transcript of the change logs, see Mod:JSawyer/Content. |
- V2 Changes Link (Archived) posted on January 8, 2012
- V3 Changes Link (Archived) posted on January 30, 2012
- V4 Changes Link (Archived) posted on May 15, 2012
- V5 Changes Link (Archived) posted on September 29, 2012
- V5.1 Changes Link (Archived) posted on September 29, 2012
References
- ↑ Joshua Sawyer: "'Are the changes in your mod changes you wanted to do but the team disagreed, or were they things you thought up after release?' They were things that I decided I liked but wasn't sure if the Fallout 3 audience would like. So, and I knew we didn't have time to like, screw around with that stuff. [laughter]. So, I just decided to let it go, and after the game launched, I was like 'hey!'"
Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 4:15:30) - ↑ Was there a specific reason for you to make the Jsawyer mod for New Vegas or was it something you always had in mind? Do you have any opinions on the Jsawyer ultimate edition mod?
- ↑ Joshua Sawyer: "There were a variety of bugfixes and balance modifications I either didn’t have time to do or was unable to do because we ran out of time. F:NV’s overall balance also errs toward being quite easy across the board, in part because Fallout 3 is quite easy and I didn’t want to completely alienate the audience coming straight to F:NV from F3. Jsawyer pushes the game to be much more challenging without being intentionally punishing to the player. The pre-order items were something I didn’t want to make in the first place (I dislike almost all pre-order items in all games) and when they were bundled in the Ultimate edition, it made the beginning of the game incredibly easy, so I spread those items out across the Mojave. I didn’t know about the Jsawyer Ultimate mod but it looks good. I’m a developer, not a modder, so I’m used to working in a development environment and don’t think about the compatibility issues that modders have to be aware of."
