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Tri-beam Laser Rifle (GRA)

FO76 publicteam xpd.pngFor the main game version of this weapon, see Tri-beam Laser Rifle (Fallout: New Vegas).


The Tri-Beam Laser Rifle (GRA) is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Gameplay

The Tri-beam Laser Rifle (GRA) has the appearance of a "sawn-off" Laser Rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.

Although identical in stats and textures to the Tri-beam Laser Rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.

Durability

The Tri-beam Laser Rifle (GRA) can fire a total of about 245 times using the standard Microfusion Cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the HD Capacitor mod, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads when equipped with both modifications.

Ammunition TypeDurability
ShotsReloads
Standard24531

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser Rifle 22
67.83.08x1.522181.20.025246208800100253
Laser Rifle With all weapon mods attached 31.6
(15.8x2)
97.43.08x1.522181.80.0252462083200400253
AER14 Prototype 35
1053x235201.80.022524(12)4958.52200258.8253
Van Graff Laser Rifle 15
46.23.08x1.515180.80.02524270880010003
Tri-beam Laser Rifle 66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam Laser Rifle Gun Runners' Arsenal66
(22x3)
1802.73x1.522232.90.524(8)24594800533.3754
Tri-beam Laser Rifle With all weapon mods attached Gun Runners' Arsenal75
(25x3)
204.52.73x1.522233.30.548(16)4959106001177.8754

Locations

Notes

  • Like the standard Tri-beam Laser Rifle, each beam has a chance to score a critical hit, therefore making a Critical Hit relatively more likely due to three discharges each shot.
  • With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using Max Charge ammo, one can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of Psycho and Slasher.

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery