Fallout: The Frontier is a full conversion mod for Fallout: New Vegas.
About
As the Courier, you start a new adventure centered around a conflict between the NCR and the Legion in the snow blasted remains of Portland, Oregon. Featuring 3 major questlines, 60+ side quests, hundreds of new armors, weapons and items, and tens of thousands of lines of new voiced dialogue.
Requirements
- Fallout: New Vegas
- Honest Hearts, Dead Money, Old World Blues, Lonesome Road
- 4GB Patcher
- xNVSE
- JOHNNY GUITAR [3.40+]
- JIP LN NVSE [55.83+]
- UIO [2.09+]
- NVTF
- FNV Mod Limit Fix is INCLUDED
- NVAC and MCM are recommended
Avoid
Background
In an interview with Nexus Mods, Macintroll said the initial idea for Fallout: The Frontier was made up of four points:[Ext 1]
- Create a new and different story for our beloved "courier"
- For a change, set this in a cold, snowy and harsh environment, kind of a non-stop nuclear winter.
- Set this in a big destroyed city separated by a river
- In a place where a conflict between 2 of the major forces we already know is ongoing. (New California Republic & Caesar’s Legion)
In the same interview, Tgspy said that he "...describe[s] the Frontier as an exploration of just how far we can push New Vegas and its engine. It’s a wintery place filled with dark, gripping stories, fun characters, beautiful landscapes, and much, much more." He also noted that the snowy environment would be a novel setting.[Ext 1] This idea was corroborated by Maybenexttime.[Ext 2]
Production
Maybenexttime started developing The Frontier around May 2014, getting the idea to create the snowy world-space from the second world-space of The Rockwell Pursuit mod. He reached out to Hopper31 and macintroll to see if they wanted to help create a snowy wasteland, which was made possible by using WeiJieSen's Winter is Coming,[Ext 3] a mod that was in development at the time that was later merged into The Frontier.[Ext 4] Devilswish182, the lead scripter, showcased his work on the project on his YouTube Channel, which is something WeiJieSen also did on their YouTube Channel.
The location was either going to be Seattle or Portland, but the latter was chosen for the football stadium, which became New Buckman Stadium. In 2015, the combat was envisioned to be tactical, with destructible cover as well as stages of destructibility for vehicles. Additionally, the player would have only fought for the NCR, with no Legion or Crusaders of Steel option.[Ext 3] Originally, the mod's scope was much more narrow, but as time progressed and the team expanded, the scope expanded as well leading to something closer to an expansion or DLC. Concepts like hypothermia (also known as Chill Factor), and zero gravity combat were proposed at the time, but didn't make it to the final release.[Ext 1]
In 2019, Tgspy, the project manager at the time, mentioned that the scope of the mod was being narrowed, and that the focus at this point was fixing issues, and finishing up required assets. Mindboggles mentioned that forty new creatures were added in the past few years, and the team said that they were downscaling textures to save on memory and file sizes.[Ext 5]
Rework
On April 25th, 2021, the development team announced that they would remake and rework the NCR questline.[Ext 6] The primary writing team for the rewrite would be: Tgspy, Imperial, Odinsword, and Outlander.[Ext 7] In a 2021 interview with mikeburnfire and Zach Hazard, tgspy outlined the plan for the rework: renaming Archimedes II, turning New Buckman Stadium into Sandlot, and reworking Irvington, Salt Town, and the Scavs. He also mentioned that Sandlot was intended to be a massive Legion and Scav settlement, and said that Irvington had a lot of aspects that did not work. He also wanted to split the scavs into five or six factions, and to rework Salt Town so it doesn't come across as anti-union.[Ext 8]
In late 2021, Tgspy left the rework, with ACTIONFIGHTER and other core team members taking over, specifically Imperial became the Project lead,[Ext 9] however due to poor management the project fell apart a year and a half later. Some team members tried to create a new build called Rose City Tales in the wake of the rework project falling apart, and Tgspy returned in late 2023. The rework's scope was scaled back and now was focused on fixing lore mistakes, polishing content and filling out less developed areas such as New Buckman Stadium, which is going to be developed into Sandlot, the area south of the NCR Airport, which is going to be developed into a forested region known as The Redlands.[Ext 10]
Team Size
In a Reddit AMA on the r/FalloutMods subreddit in 2017 maybenexttime said that there are probably at least 30-40 active modders working on his team. With upwards of 100 modders who have contributed to the project.[Ext 11]
Release
The Frontier's release was planned on Steam and Nexus Mods with the Steam release a week later.[Ext 12] At release, the servers of Nexusmods.com could not handle the traffic.[Ext 13][Ext 14] On March 26, 2021, the mod had 100,000+ unique downloads on Nexusmods.com.[Ext 15]
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References
- ↑ 1.0 1.1 1.2 Project Spotlight: Fallout - The Frontier - (Archive)
- ↑ Interview with maybenexttime 00:05:40
- ↑ 3.0 3.1 The Frontier - Dev Diaries - 1
- ↑ "WIC was combined with The Frontier.
This way not only would i NOT have to work solo on it, but could have more free-time to work on things more in line with my skillset and interests Smile"
WeiJieSen on GuNetwork - ↑ The Frontier - Dev Diaries | The Return!
- ↑ The Frontier Twitter announcement
- ↑ Developer Blog #1 – So it begins - (Archive)
- ↑ Mike and Zach talk with The Frontier's Project Lead, Tgspy 35:00 to 36:40
- ↑ Imperial on Reddit; AMA introduction (Archive)
- ↑ Fallout: The New Frontier Google Doc - (Archive)
- ↑ Fallout: The Frontier AMA - maybenexttime
- ↑ Nexusmods Release announcement
- ↑ Nexusmods Twitter announcement
- ↑ Eurogamer: Fallout's largest ever mod comes out after seven years of development
- ↑ Announcement on Twitter
