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You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Some foolishness about it lying in the middle of a City of Dead, a city of ghosts buried beneath a blood-red cloud... a bright, shining monument luring treasure hunters to their doom.Father Elijah, Dead Money intro

Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Narration

You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom.


The world's most famous stars and entertainers were invited to its Grand Opening. An invitation was a sign of... exclusiveness.

The opening was supposed to symbolize a road to a brighter future, not just for the world... ... but for all who came to its doors. A chance for anyone to begin again. Except - the Sierra Madre never opened.

The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go.
— Father Elijah, Dead Money intro

Synopsis

Dead Money is set in the Sierra Madre, an opulent and extravagant resort that would have been the greatest casino in the west, had it ever been opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home. Trapped inside Hazmat Suits, they wander the streets, never speaking to their victims, instead only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to send out a distress signal on the day of the War, but the system did not broadcast an alert signal, having been hooked up to the gala event to broadcast adverts for the casino, so help never came.[1]

And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Old World were rumored to be held.

The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. After the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Brotherhood of Steel, set out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open the casino's vault, long since lost to time. If the Courier wished to escape this hellish place, they would have to be clever, and use their new allies as Father Elijah did.

Characters

Mentioned-only

Creatures

Items

Apparel

Consumables

Weapons

Weapon mods

World objects

Other items

Locations

>> 
Main article: Sierra Madre
Sierra Madre Map.jpg
Image Name Cell ID
[[File:|120x120px]] 372.12Hz ULF radio signal
[[File:|120x120px]] 546.14Hz ULF radio signal
[[File:|120x120px]] 631.08Hz ULF radio signal
[[File:|120x120px]] 743.00Hz ULF radio signal
FNV Location Abandoned BoS Bunker.png Abandoned BoS Bunker SLBoSBunker (exterior)
SLBoSBunkerINT (interior)
Campanas del Sol.png Campanas del Sol NVDLC01ETPlayerGala
Sierra Madre cantina.jpg Cantina Madrid NVDLC01Restaurant
DM Executive suites.jpg Executive Suites NVDLC01Suites
DM Medical District.jpg Medical District NVDLC01ChristineArea
Puesta del Sol North panorama.png Puesta del Sol WestTown (PdS north)
WestTownSouth (PdS south)
PdS Switching Station.jpg Puesta del Sol Switching Station NVDLC01Gala02
DM Residential District panorama.png Residential District NVDLC01DeanBuilding
Ruined building.jpg Ruined Building NVDLC01WTNorth
Ruined cafe.jpg Ruined Cafe NVDLC01WTMid
Ruined store.jpg Ruined Store NVDLC01WTSouth
Salida del Sol North panorama.png Salida del Sol NVDLC01ETPlayerGala (Campanas)
NVDLC01ETNorth (north)
NVDLC01ETSouth (south)
NVDLC01ETDogGala (switch. station)
Salida del Sol courtyard.png Salida del Sol Courtyard NVDLC01ETNorth
Service route.jpg Service Route NVDLC01WTTunnel
Deadmoneyscreen 09B.jpg Sierra Madre NVDLC01fountain
Sierra Madre Casino.jpg Sierra Madre Broadcast
FNV Location Sierra Madre Casino.png Sierra Madre Casino NVDLC01Lobby
NVDLC01Casino
NVDLC01Restaurant
NVDLC01Theater
NVDLC01Suites
NVDLC01Vault
Sierra Madre lobby interior.jpg Sierra Madre Lobby NVDLC01Lobby
Sierra Madre vault.jpg Sierra Madre Vault NVDLC01Vault
The Tampico.jpg Tampico NVDLC01Theater
DM Villa panorama.png Villa NVDLC01fountain
Villa Clinic.jpg Villa Clinic NVDLC01ClinicMainFloor (main f.)
NVDLC01ClinicBasement (bas.)
Villa Police Station.jpg Villa Police Station NVDLC01PoliceStation
NVDLC01PoliceStationBasement

Quests

Image Name Location Given By Reward Form ID
Sierra Madre casino.jpg Big Winner, Sierra Madre Sierra Madre casino Self Consumables
Clothing
Complimentary Voucher
Banned from gambling in it
xx00C4D4
Curtain Call at the Tampico.jpg Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah Variable XP
Dean's Tuxedo (optional)
xx013A43
Find Collar 12.jpg Find Collar 12: Christine Villa Clinic Father Elijah 200 XP
Christine as a companion
Coin Operator perk (optional)
xx0139E1
Find Collar 14.jpg Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a companion
Sierra Madre Martini perk (optional)
xx0139E0
Find Collar 8.jpg Find Collar 8: "Dog" Villa Police Station Father Elijah Dog and God as a companion
Ghost Hunter perk (optional)
xx0139DF
Fires in the Sky.jpg Fires in the Sky Salida del Sol South Father Elijah 800 XP xx013A3F
Gold bars vault.jpg Heist of the Centuries The vault, Sierra Madre Casino Father Elijah Father Elijah's Robes
up to 2000 rounds of .357 Magnum ammo
37 Gold Bars
Various loot found in the vault
Abandoned Brotherhood of Steel Bunker as a player character home
Completion of Dead Money add-on
xx000FC1
Last Luxuries.jpg Last Luxuries Executive Suites Father Elijah Variable XP xx013A44
Mixed Signals.jpg Mixed Signals Puesta del Sol switching station Father Elijah 800 XP xx013A04
Put the Beast Down.jpg Put the Beast Down Cantina Madrid, Sierra Madre Casino Father Elijah Variable XP and Karma depending on your decision xx013A03
SM Grand Opening.jpg Sierra Madre Grand Opening! Abandoned Brotherhood of Steel Bunker Sierra Madre Broadcast Holorifle, Dead Money Jumpsuit xx005229
Strike up the Band wires.jpg Strike Up the Band Puesta del Sol South Father Elijah 800 XP xx013A40
Trigger the Gala Event.jpg Trigger the Gala Event Salida del Sol North Father Elijah 1600 XP xx000FC0

Perks

>> 
This section is transcluded from Fallout: New Vegas Perks. To change it, please edit the transcluded page.

Regular perks

Name Level req Other requirements Ranks Benefit Form ID
In Shining Armor Repair 20, Science 70 1 The perk is not implemented properly and does not function at all. It is supposed to grant +5 DT against energy weapons while wearing metal armor, with a further +2 DT while wearing reflective eyewear or helmets. xx00F216,
xx00F217
Junk Rounds LU 6, Repair 45 1 You can craft ammunition using Scrap Metal and Tin Cans. xx00FB6A
Light Touch AG 6, Repair 45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. xx00E87B
Old World Gourmet EN 6, Survival 45 1 +25% addiction resistance. +50% health bonus from snack foods. Scotch, Vodka and Wine now give you health in addition to their normal effects. xx00F96F
And Stay Back 10 Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back. xx00F218
Heavyweight 12 ST 7 1 Weapons with a weight of more than 10 are cut in half. This does not affect weapons modded to under 10 wg. xx011468
Hobbler 12 PE 7 1 Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. xx011469

¹ Although this perk has a level prerequisite of 1, the player starts the game at level 1 and cannot normally choose a perk at this point.

Companion perks

Name Follower Benefit Form ID
In My Footsteps God Traps do not activate and you are given a stealth increase. xx013B26
Ravenous Hunger Dog Dog will devour the limbs of any Ghost People, preventing them from resurrecting. N/A
Signal Interference Christine +50% time to escape signals. xx008A2E
Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008A2F

Special perks

Name Unlock conditions Ranks Benefit Form ID
Coin Operator Dialogue with Christine 1 Adds recipe. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips xx01039B
Ghost Hunter Dialogue with Dog 1 Ghost people are more likely to die outright without needing to be dismembered or disintegrated. xx01039A
Sierra Madre Martini Dialogue with Dean Domino 1 Adds recipe to create Sierra Madre Martinis with 2 junk food, 1 Tin Can, and 1 Jar of Cloud Residue. xx01039E
Elijah's Last Words Give Veronica holomessage from Elijah. 1 Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. xx00D4A8
Elijah's Ramblings Keep holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage by +50% (the description incorrectly states the bonus is 150%) xx00D4A9

Achievements/Trophies

Challenges

Image Name Task Reward Form ID
FNV Perk Challenge.png All For One Save All Dead Money Companions 100 XP xx011F34
Assemble Your Crew.png Assemble Your Crew Recruit Dean Domino, Christine, and Dog and God 100 XP
Assemble Your Crew Achievement / Trophy
xx011F2D
FNV Perk Challenge.png Authority Issues Alert Sierra Madre Holograms 20 Times 50 XP xx011F2B
FNV Perk Challenge.png Big Winner Use Sierra Madre Vending Machines 50 Times 75 XP xx0103B2
Cash Out.png Cash Out Kill Father Elijah 200 XP
Cash Out Achievement / Trophy
xx011F30
FNV Perk Challenge.png Dead Man's Hand Collect Sierra Madre Cards of the Dead Man's Hand 100 XP xx0134FB
FNV Perk Challenge.png Dean's Secret Stash Find Dean's 15 Secret Suitcases 100 XP xx011B27
FNV Perk Challenge.png Ghost Eater - Harvesters Kill 10 Ghost Harvesters 100 XP xx0103B4
FNV Perk Challenge.png Ghost Eater - Seekers Kill 10 Ghost Seekers 100 XP xx0103B5
FNV Perk Challenge.png Ghost Eater - Trappers Kill 10 Ghost Trappers 100 XP xx0103B6
Having a Ball.png Having a Ball Complete the Sierra Madre Gala Event 100 XP
Having a Ball Achievement / Trophy
xx011F2F
FNV Perk Challenge.png History's Sake Read 8 Terminal Entries in the Sierra Madre 100 XP xx012FB3
FNV Perk Challenge.png Kiss of Death Use 10 Poisons 100 XP xx010EB2
FNV Perk Challenge.png Loose Ends Kill All Dead Money Companions 100 XP xx011F35
Safety Deposit Box.png Safety Deposit Box Trap Father Elijah 200 XP
Safety Deposit Box Achievement / Trophy
xx011F31
Sierra Madre Souvenir Aficionado.png Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre Chips 150 XP
Sierra Madre Souvenir Aficionado Achievement / Trophy
xx0103B0
FNV Perk Challenge.png Sierra Madre Souvenir Collector Collect 250 Sierra Madre Chips Unused Content xx01352D Unused Content
FNV Perk Challenge.png The Whole Sad Story Listen to Companions' and Elijah's Stories 100 XP xx012FB1
FNV Perk Challenge.png Things to Come! Hear 5 References to Future Add-ons 75 XP xx012FB2

Notes

  • Installing Dead Money raises the level cap by 5, as with all story add-ons.
  • It is recommended that first-time players reach level 20 or higher before beginning this add-on.
  • Despite the warning received at the first door in the bunker, one can stay in the Mojave even if choosing to proceed; the actual point of no return is at the end of the bunker with the radio.
  • Because of the explosive collar with which the Courier is fitted, one will be unable to leave the Sierra Madre until having completed the story. In addition, it will become important to avoid or disable radios and speakers found around the Villa to avoid a premature and fatal detonation.
  • Companions cannot follow the player character to the Villa; they will be dismissed upon reaching the end of the hall.
  • One can explore the Sierra Madre as much as they like after completing the story, but will not be able to return after leaving. You can return using console commands; using noclip with tcl through the radio at the Abandoned Brotherhood of Steel Bunker, one will find a "Door to Villa." Using that door will take the player character back to the Villa, with all the ghost people still alive, holograms working, etc. One even gets to keep their items. One can also use player.moveto ref id to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
  • The player can still spend Sierra Madre Chips after returning to the Mojave Wasteland at a Sierra Madre Vending Machine in the abandoned BoS bunker. One can still turn in Cartons of Cigarettes, Packs of Cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a dropbox near the door, which provides a Complimentary Voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile: for example, after 6 days, there will be 2 complimentary vouchers and 200 chips.
  • If a player turns in an item of apparel that raises Agility while wearing it, the Agility increase will remain. This can be repeated indefinitely; although the Courier's Agility will not increase above 10, additional points will offset any effects that would normally reduce Agility. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the Courier to take perks otherwise unavailable, unlike an increase from an implant.
  • The add-on focuses more on skills than combat, often placing you into Speech, Explosives, Science, and Barter checks that have a large bearing on how companions will treat the player. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for Weapon Repair Kits.
  • Fast travel cannot be used while inside the Sierra Madre.
  • If playing in Hardcore Mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
  • Since the player does not keep their items when entering the Sierra Madre, low-Endurance characters will have a tough time, because healing items are limited to snack foods and the odd stimpak. All quest items will be kept, including items such as the Rebreather.
    • A recipe for stimpaks can be found during one of the first quests, inside the Clinic. This can make it much easier to survive when dropped here without sufficient gear.
  • Once Dead Money is completed, the radio signal of the Sierra Madre will remain, but Vera Keyes has different dialogue at the end.

Behind the scenes

  • According to Jason Fader, Chris Avellone tasked the team with watching films that were "relevant to the story/design" of the add-on, including Lifeboat, The Treasure of the Sierra Madre, Cube and Battle Royale.[Dev 1] Avellone added that Cube played a "key part" in the add-on's design.[Dev 2]
  • Chris Avellone wrote a blog detailing the thought process behind design decisions that went into the game.
  • When asked if Dead Man's Hand was the original title for Dead Money, Chris Avellone stated that it was, adding that Bethesda "assured" they could obtain the name before informing them they "couldn't get it." As a result, the name Dead Money was chosen instead.[Dev 3]
    • A challenge named Dead Man's Hand is present in the add-on, requiring the player to collect two Sierra Madre Ace of Spades and 8 of Clubs cards, as well as one Queen of Clubs card. This card combination is a real life poker hand of the same name.

Bugs

>> 
See also: Dead Money bugs

Gallery

Official trailer

Fallout New Vegas Dead Money DLC Trailer HD

References

  1. Courier: "What do you mean about the Sierra Madre broadcast?"
    Dean Domino: "Well, Vera's beautiful voice doesn't run on casino power, exactly. Her broadcast is tied into the emergency broadcast signal for the Sierra Madre. You know, in case of attack? Well, guess what - the night of the Gala Event, the emergency signal went out all right. But because the broadcast had been hooked up to the Gala Event, instead of an emergency signal, you get Vera's voice on the radio. Great, huh?"
    Courier: " So... it's not a invitation, it's a call for help."
    Dean Domino: "Yeah. The Sierra Madre's last song, one only a few people are ever going to hear. A little sad, but what can you do?"
    (Dean Domino's dialogue)
Developer Statements
  1. Jason Fader: "Dead Money was all from the mind of the great Chris Avellone! He drew from some classic stories and could probably explain the origins of it better than I could. Sadly, I wasn't involved with that DLC too much (jumped over halfway through) since I still had stuff to wrap up on FNV/patch planning.
    It was a really fun experience as Chris gave the team a neat homework assignment of watching movies that would be relevant to the story/design (Battle Royale, Cube, Lifeboat, Treasure of the Sierra Madre). I hosted a few movie nights for the team to watch some of these and it was a blast! :-D"

    (Fallout: New Vegas developer statements; Jason Fader: Dead Money Inspiration, 2012 July 20)
  2. Question: "@ChrisAvellone Knowing Cube helped inspire Dead Money just had me geek out all the more. Awesome."
    Chris Avellone: "I fucking loved that movie, problems and all, but yes, it was definitely a key part of the Dead Money design."
    (Fallout: New Vegas developer statements; Chris Avellone: Dead Money Inspiration, 2020 March 5)
  3. Question: "@ChrisAvellone is it true that Dead Money was originally intended to be called "Dead Man's Hand" but had to use "Dead Money" due to copyright issues?"
    Chris Avellone: "Yes. Bethesda assured us they could get Dead Man's Hand through. Then after trying, they assured us they couldn't get it. Then they said they could assuredly could get another name through, and that name was most assuredly Dead Money."
    (Fallout: New Vegas developer statements; Chris Avellone: Dead Money Different Title, 2023 May 17)