×
Create a new article
Write your page title here:
We currently have 71,040 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
71,040Articles

Fire Axe (Fallout: New Vegas)

FO76 publicteam xpd.pngFor an overview of the topic, see axe.


The Fire Axe is a weapon in Fallout: New Vegas.

Special attack

It has a special Mauler attack, which does 50% damage in V.A.T.S. at the cost of 5 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0110225None
Mauler5055272.04Knockdown chance
Legend
Type of attackType of attackSkill requiredSkill required
Damage per attack in V.A.T.S.Damage per attack in V.A.T.S.Action point costAction point cost
Damage per action pointDamage per action pointAdditional effectsAdditional effects
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The Fire Axe can successfully strike about 995 times from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Fire Axe 55
86.81.58x12722599582500312.5755
Knock-Knock 66
118.81.8x133216.354583200400755
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • If the player character dismembers an opponent, the Fire Axe will have a blood stain on the blade, which will disappear in a matter of seconds.

Bugs

  • PCPC This weapon and its unique variant "Knock-Knock" can perform the spinning power attack but only deal damage to one target.
  • PCPC Even with Jury Rigging, this weapon cannot be repaired with Pool Cues.
  • PCPC Playstation 3Playstation 3 While in Zion, the White Legs carrying one will die and the axe will be stuck in mid-air.