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(Redirected from Fallout 2 perks)
Icon vaulttec.png  Perk Overview  Icon vaulttec.png

This page lists all perks in Fallout 2.

General information

Perks are selected every third level (or fourth with the Skilled trait). There are 70 regular perks and 12 special perks.

All perks

Image Name Req Ranks Effects
FO1 Perk Action Boy Action Girl.png Action Boy Level 12
Agility 5
2 Additional Action Points to spend every combat turn
AdrenalineRush.png Adrenaline Rush Level 6
Strength < 10
1 Gain +1 Strength when you drop below 50% of your max HP
FO2 Status Nuka-Cola Addiction.png Alcohol Lowered Hit Points 2 Luck
Consuming Alcohol-Z 100 times
1 -2 HP
FO2 Status Nuka-Cola Addiction.png Alcohol Lowered Hit Points II 1 Luck
Consuming Alcohol-Z 100 times.
1 -4 HP
FO2 Status Nuka-Cola Addiction.png Alcohol Raised Hit Points 9 Luck
Consuming Alcohol-Z 100 times.
1 +2 HP
FO2 Status Nuka-Cola Addiction.png Alcohol Raised Hit Points II 10 Luck
Consuming Alcohol-Z 100 times.
1 +4 HP
Infobox.webp Armor Advanced I +4 Strength
+60 Radiation Resistance
Infobox.webp Armor Advanced II +4 Strength
+75 Radiation Resistance
Infobox.webp Armor Charisma +2 Charisma
FO1 Skill Doctor.png Autodoc Lowered Hit Points 2 Luck
Intelligence < 4
1 -2 Hit Points
FO1 Skill Doctor.png Autodoc Lowered Hit Points II 1 Luck
Intelligence < 4
1 -4 Hit Points
Infobox.webp Autodoc Raised Hit Points Luck >2
Intelligence < 4 (9 in script)
1 +2 maximum Hit Points
Infobox.webp Autodoc Raised Hit Points II Intelligence < 4 (10 in script) (unobtainable) 1 +4 Hit Points
FO1 Perk Awareness.png Awareness Level 3
Perception 5
1 Shows HP, equipped weapon and its ammunition count upon examining any character, creature or robot.
FO1 Perk Better Criticals.png Better Criticals Level 9
Perception 6
Luck 6
Agility 4
1 20% bonus on the critical hit table, can trigger an instant kill effect
FO1 Perk Bonus HtH Attacks.png Bonus HtH Attacks Level 6
Agility 6
1 Unarmed and melee attacks cost one less AP
FO1 Perk Bonus HtH Damage.png Bonus HtH Damage Level 3
Agility 6
Strength 6
3 You gain +2 points of damage with hand-to-hand and melee attacks
FO1 Perk Bonus Move.png Bonus Move Level 6
Agility 5
2 For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.
FO1 Perk Bonus Ranged Damage.png Bonus Ranged Damage Level 6
Agility 6
Luck 6
2 +2 damage with ranged weapons
FO1 Perk Bonus Rate of Fire.png Bonus Rate of Fire Level 15
Perception 6
Intelligence 6
Agility 7
1 1 less AP needed for ranged attacks
CautiousNature.png Cautious Nature Level 3
Perception 6
1 Effective +3 Perception for determining placement in random encounters
Infobox.webp Combat Armor +20 Radiation Resistance
Comprehension.png Comprehension Level 3
Intelligence 6
1 Gain 50% more skill points when reading books
FO1 Perk Cult of Personality.png Cult of Personality Level 12
Charisma 10
1 Reputation always affects people favorably
Demolition-Expert.png Demolition Expert Level 9
Agility 4
Traps 75%
1 Explosives do more damage and always detonate on time
DermalImpactArmor2.png Dermal Impact Armor Complete the quest Gain combat implants
1x Combat Armor
$5000, $5500 or $7000
1 +5% damage resistance against normal and explosion damage
DermalImpactArmor2.png Dermal Impact Assault Enhancement Dermal Impact Armor
1x combat armor
$30000, $33000 or $40000
1 +10% damage resistance against normal and explosion damage; -1 CH
FO1 Perk Dodger.png Dodger Level 9
Agility 6
1 Every level adds +5 to your Armor Class
FO1 Perk Earlier Sequence.png Earlier Sequence Level 3
Perception 6
3 +2 Sequence
FO1 Perk Educated.png Educated Level 6
Intelligence 6
3 +2 skill points at each level up
FO1 Perk Empathy.png Empathy Level 6
Perception 7
Intelligence 5
1 You will see the reaction level of the person you are talking to, when involved in an in-depth conversation.
Expert Excrement Expeditor.jpg Expert Excrement Expeditor Intelligence > 4
Shoveling brahmin dung 5 times in a row
1 +5% to your Speech skill
Reputation loss in Broken Hills
FO1 Perk Explorer.png Explorer Level 9 1 Higher chance of finding special places and people in random encounters
FO1 Perk Faster Healing.png Faster Healing Level 3
Endurance 6
3 +2 Healing Rate per level
FO1 Perk Fortune Finder.png Fortune Finder Level 6
Luck 8
1 Find additional money during random encounters
FO1 SPECIAL Strength.png Gain Level 12, (stat) < 10 1 (for each stat) +1 to (stat)
FO1 Skill Gambling.png Gambler Level 6
Gambling 50%
1 +20% to Gambling
Gecko Skinning.png Gecko Skinning Rescue Smiley 1 Allows skinning geckos for sale
FO1 Perk Ghost.png Ghost Level 6
Sneak 60%
1 +20% Sneak during darkness conditions
FoT Harmless.png Harmless Level 6
Steal 50%
At least +50 Karma
1 +20% Steal
FO1 Perk Healer.png Healer Level 3
Perception 7
Agility 6
Intelligence 5
First Aid 40%
2 Each level will add 4-10 more Hit Points healed when using the First Aid or Doctor skills.
FO1 Perk Heave Ho!.png Heave Ho! Level 6
Strength < 9
3, 1 in patched Fallout 2 Effective +2 ST per rank when determining thrown weapon range
FoT HereAndNow.png Here and Now Level 3
Level 9 (unpatched)
1 Gain one additional experience level
HtH Evade.png HtH Evade Level 12
Unarmed 75%
1 AC increased by 2 for each unused AP, plus unarmed skill / 12
KamaSutraMaster.png Kama Sutra Master Level 3
Endurance 5
Agility 5
1 You can have sex and unlock all dialogue option with any sex-specific characters regardless of your stats
Add +2 points in the porn audition at the Golden Globes
KarmaBeacon.png Karma Beacon Level 9
Charisma 6
1 Karma is doubled for the purposes of dialogue and reactions
FO1 Perk Life Giver.png Lifegiver Level 12
Endurance 4
2 +4 HP for each rank of this perk per level
Lightstep.png Light Step Level 9
Agility 5
Luck 5
1 50% less chance of setting off a trap
Fo2 Living Anatomy.png Living Anatomy Level 12
Doctor 60%
1 +10% Doctor
+5 damage per attack against organics
Magnetic Personality.png Magnetic Personality Level 6
Charisma less than 10
1 You get 1 extra slot in your companion limit.
FO1 Perk Master Thief.png Master Thief Level 12
Steal 50%
Lockpick 50%
1 +15% to Steal and Lockpick
FO1 Perk Master Trader.png Master Trader Level 9
Charisma 7
Barter 75%
1 25% discount when purchasing items from a store or trader
FO1 Perk Medic.png Medic Level 12
First Aid 40% or Doctor 40%
1 +10% First Aid and Doctor
FO1 Perk More Criticals.png More Criticals Level 6
Luck 6
3 +5% critical chance
FO1 Perk Mr. Fixit.png Mr. Fixit Level 12
Repair 40% or Science 40%
1 +10% to Science and Repair
FO1 Perk Mutate!.png Mutate! Level 9 1 Change one trait for another
FO1 Perk Mysterious Stranger.png Mysterious Stranger Level 9
Luck 4
1 Mysterious Stranger will appear occasionally in hostile random encounters to help you
Negotiator.png Negotiator Level 6
Barter 50%
Speech 50%
1 +10% to Speech and Barter (patched)
+20% to Speech and Barter (unpatched)
FO1 Perk Night Vision.png Night Vision Level 3
Perception 6
1 Reduces the overall darkness level by 20%
Pack Rat.png Pack Rat Level 6 1 Carry Weight is increased by 50 lbs.
FO1 Perk Pathfinder.png Pathfinder Level 6
Endurance 6
Outdoorsman 40%
2 World map travel time reduced by 25% per rank
PhoenixArmorImplants.png Phoenix Armor Implants Needs to be bought
Learned about implants in Vault City
Combat Armor
1 5% to Damage Resistance against plasma, laser and fire
PhoenixArmorImplants.png Phoenix Assault Enhancement Needs to be bought
Learned about implants in Vault City
Phoenix Armor Implants
Combat Armor
1 10% to Damage Resistance against fire, laser and plasma
Charisma|CH -1
FO1 Perk Pickpocket.png Pickpocket Level 15
Agility 8
Steal 80%
1 Ignore size and facing modifiers when stealing.
Infobox.webp Powered Armor +3 Strength
+30 Radiation Resistance
FO1 Perk Presence.png Presence Level 3
Charisma 6
3 The initial reaction of another person is improved by 10% for each level of this perk.
FO2 Perk Pyromaniac.png Pyromaniac Level 9
Big Guns 75%
1 +5 damage with fire-based weapons
FO1 Perk Quick Pockets.png Quick Pockets Level 3
Agility 5
1 The cost to access Inventory during combat is only two AP with this Perk.
Quick Recovery.png Quick Recovery Level 6
Agility 5
1 It takes only 1 AP to stand up.
FO1 DerivedStat Radiation Resistance.png Rad Resistance Level 6
Endurance 6
Intelligence 4
2 +15% Radiation Resistance
FO1 Perk Ranger.png Ranger Level 6
Perception 6
1 +15% Outdoorsman
FO1 Perk Smooth Talker.png Salesman Level 6
Barter 50%
1 +20% Barter
FO1 Perk Scout.png Scout Level 3
Perception 7
1 This will increase the amount of the map you can see while exploring and make finding the special random encounters a little easier.
FO1 Perk Sharpshooter.png Sharpshooter Level 9
Perception 7
Intelligence 6
1 +2 to Perception for the purposes of determining range modifiers.
FO1 Perk Silent Death.png Silent Death Level 18
Agility 10
Sneak 80%
Unarmed 80%
1 While Sneaking, if you hit a critter in the back, you will cause double damage using a HtH attack.
FO1 Perk Silent Running.png Silent Running Level 6
Agility 6
Sneak 50%
1 Sneak and run at the same time
FO1 Perk Slayer.png Slayer Level 24
Agility 8
Strength 8
Unarmed 80%
1 All hand-to-hand attacks cause critical hits.
FO1 Perk Smooth Talker.png Smooth Talker Level 3
Intelligence 4
3 Each level of this Perk will increase Intelligence by one, for purposes of dialogue only.
FO1 Perk Snakeater.png Snakeater Level 6
Endurance 3
2 +25% Poison Resistance per rank
FO1 Perk Sniper.png Sniper Level 24
Perception 8
Agility 8
Small Guns 80%
1 Increased chance to score a critical hit
FO1 Perk Speaker.png Speaker Level 9
Speech 50%
1 +40% to Speech (unpatched)
+20% to Speech (patched)
Stonewall.png Stonewall Level 3
Strength 6
1 You are much less likely to be knocked down in combat.
FO1 Perk Strong Back.png Strong Back Level 3
Endurance 6
Strength 6
3 Carry an additional 50 lbs. of equipment
FO1 Perk Survivalist.png Survivalist Level 3
Endurance 6
Intelligence 6
Outdoorsman 40%
1 You get a +25% bonus to Outdoorsman. (40 skill points, unpatched)
FO1 Perk Swift Learner.png Swift Learner Level 3 3 5% bonus to Experience Points earned
FO1 Perk Tag!.png Tag! Level 12 1 Pick an additional Tag Skill (increasing that skill by +20% immediately and by 2% per skill point spent)
FO1 Skill Steal.png Thief Level 3 1 One-time bonus:
+10% Sneak
+10% Lockpick
+10% Steal
+10% Traps
(+10 skill points to each of those in unpatched Fallout 2)
FO1 Perk Toughness.png Toughness Level 3
Endurance 6
Luck 6
3 +10% Damage Resistance
VCINNOC.png Vault City Inoculations Vault City Training
Doctor 75
1 +10% Poison Resistance
+10% Radiation Resistance
Infobox.webp Vault City Training Doctor 75% 1 +5% First Aid, +5% Doctor
Infobox.webp Weapon Accurate +20% hit chance at all ranges
FO2 Perk Weapon Handling.png Weapon Handling Level 12
Agility 5
Strength < 7
1 Effective +3 Strength for weapon minimum Strength checks
Infobox.webp Weapon Knockback Knocks back the target (1 hex per 5 points of damage)
Infobox.webp Weapon Long Range Hit chance reduced for targets farther than 4* (Perception - 2) hexes (200% increase in effective range)
Infobox.webp Weapon Penetrate Target's Damage Threshold reduced by 80% (divided by 5).

Regular perks

Name Level req Other requirements Ranks Benefit
Action Boy 12 AG 5 2 Additional action point available in combat
Adrenaline Rush 6 ST < 10 1 +1 to Strength when HP drops below 50%
Awareness 3 PE 5 1 Examining a target shows hitpoints, weapon and ammunition count
Better Criticals 9 PE 6, AG 4, LK 6 1 20% bonus on the critical hit table
Bonus HtH Attacks 15 AG 6 1 Hand-to-hand attacks cost 1 AP less to perform
Bonus HtH Damage 3 ST 6, AG 6 3 +2 points of damage for hand-to-hand and melee attacks
Bonus Move 6 AG 5 2 Two extra APs per turn that can only be used for movement
Bonus Ranged Damage 6 AG 6, LK 6 2 +2 points of damage for attacks with ranged weapons
Bonus Rate of Fire 15 PE 6, IN 6, AG 7 1 Ranged weapon attacks cost 1 AP less to perform
Cautious Nature 3 PE 6 1 +3 to Perception during random encounters
Comprehension 3 IN 6 1 50% more skill points when reading books
Cult of Personality 12 CH 10 1 People will always view the user favorably, regardless of reputation nor their alignment
Demolition Expert 9 AG 4, Traps 75% 1 Explosives do more damage and always detonate on time
Dodger 9 AG 6 1 +5 to Armor Class
Earlier Sequence 3 PE 6 3 +2 to attack sequence
Educated 6 IN 6 3 +2 skill points at level up
Empathy 6 PE 7, IN 5 1 Reaction levels are shown when in conversation
Explorer 9 1 Higher chance of finding special places and people in random encounters
Faster Healing 3 EN 6 3 +2 bonus to user's healing rate
Fortune Finder 6 LK 8 1 Additional money is found during random encounters
Gain 12 (Statistic) < 10 1 (x7) +1 to the respective Statistic
Gambler 6 Gambling 50% 1 +20% to Gambling
Ghost 6 Sneak 60% 1 +20% to Sneak in dark conditions
Harmless 6 Steal 50%, Karma 50 or more 1 +20% to Steal
Healer 3 PE 7, IN 5, AG 6, First Aid 40% 2 4-10 more hit points healed when using First Aid or Doctor skills
Heave Ho! 6 ST < 9 3 +2 to Strength when determining range of a thrown weapon
Here and Now 3 1 Immediately gain an extra level
HtH Evade 12 Unarmed 75% 1 +2 for each unused Action Point, plus 1/12 to user's Unarmed skill to Armor Class at the end of a combat turn
Kama Sutra Master 3 EN 5, AG 5 1 Some characters more likely to have sex with user
Karma Beacon 9 CH 6 1 Karma is doubled for the purposes of dialogue and reactions
Lifegiver 12 EN 4 2 Additional 4 Hit Points on level-up
Light Step 9 AG 5, LK 5 1 50% reduction in user's chance of setting off a trap
Living Anatomy 12 Doctor 60% 1 +10% to Doctor and +5 damage to living creatures
Magnetic Personality 6 CH < 10 1 +1 to the number of party members who can be recruited
Master Thief 12 Lockpick 50%, Steal 50% 1 +15% to skills: Lockpick and Steal
Master Trader 12 CH 7, Barter 75% 1 25% discount when purchasing items from stores and traders
Medic 12 First Aid 40% or Doctor 40% 1 +10% to skills: First Aid and Doctor
More Criticals 6 LK 6 3 +5% chance of critical hits
Mr. Fixit 12 Science 40% or Repair 40% 1 +10% to skills: Repair and Science
Mutate! 9 1 Change one of user's traits
Mysterious Stranger 9 LK 4 1 Chance of gaining a temporary ally in random encounters
Negotiator 6 Barter 50%, Speech 50% 1 +10% to skills: Speech and Barter
Night Vision 3 PE 6 1 20% reduction in darkness level
Pack Rat 6 1 Carry an additional 50 lbs. of equipment
Pathfinder 6 EN 6, Outdoorsman 40% 2 25% reduction in travel time on the world map
Pickpocket 15 AG 8, Steal 80% 1 Size and facing modifiers are ignored when stealing from someone
Presence 3 CH 6 3 +10% to initial reaction of non-player characters
Pyromaniac 9 Big Guns 75% 1 +5 points of damage with fire-based weapons, more violent fire death animations
Quick Pockets 3 AG 5 1 Inventory access during combat only costs 2 AP
Quick Recovery 6 AG 5 1 Getting up after being knocked down in combat only costs 1 AP
Rad Resistance 6 EN 6, IN 4 2 +15% to Radiation Resistance
Ranger 6 PE 6 1 +15% to Outdoorsman
Salesman 6 Barter 50% 1 +20% to Barter
Scout 3 PE 7 1 Amount of viewable map increased
Sharpshooter 9 PE 7, IN 6 1 +2 to Perception when determining range modifiers
Silent Death 18 AG 10, Sneak 80%, Unarmed 80% 1 When sneaking, HtH attacks from behind do double damage
Silent Running 6 AG 6, Sneak 50% 1 Able to sneak and run at the same time
Slayer 24 ST 8, AG 8, Unarmed 80% 1 All HtH attacks are critical hits
Smooth Talker 3 IN 4 3 +1 to Intelligence for the purposes of dialogue
Snakeater 6 EN 3 2 +25% to Poison Resistance
Sniper 24 PE 8, AG 8, Small Guns 80% 1 Increased chance to score a critical hit with ranged weapons
Speaker 9 Speech 50% 1 +20% to Speech
Stonewall 3 ST 6 1 Reduction in chance to be knocked down during combat
Strong Back 3 ST 6, EN 6 3 Carry an additional 50 lbs. of equipment
Survivalist 3 EN 6, IN 6, Outdoorsman 40% 1 +25% to Outdoorsman
Swift Learner 3 IN 4 3 +5% bonus whenever XP is earned
Tag! 12 1 Pick an addition Tag Skill
Thief 3 1 +10% to skills: Sneak, Lockpick, Steal and Traps
Toughness 3 EN 6, LK 6 3 +10% to damage resistance
Weapon Handling 12 ST < 7, AG 5 1 +3 to Strength for weapon calculations

Special perks

Name Requirements/cost Location(s) Benefit
Alcohol Lowered Hit Points 2 Luck, Consume 100 bottles of Alcohol-Z Vault City -2 HP
Alcohol Lowered Hit Points II 1 Luck, Consume 100 bottles of Alcohol-Z Vault City -4 HP
Alcohol Raised Hit Points 9 Luck, Consume 100 bottles of Alcohol-Z Vault City +2 HP
Alcohol Raised Hit Points II 10 Luck, Consume 100 bottles of Alcohol-Z Vault City +4 HP
Autodoc Raised Hit Points <4 IN, 9 Luck, Ride the Autodoc Rodeo Vault City +2 HP
Autodoc Raised Hit Points II <4 IN, 10 Luck, Ride the Autodoc Rodeo Vault City +4 HP
Autodoc Lowered Hit Points <4 IN, 2 Luck, Ride the Autodoc Rodeo Vault City -2 HP
Autodoc Lowered Hit Points II <4 IN, 1 Luck, Ride the Autodoc Rodeo Vault City -4 HP
Dermal Impact Armor Combat armor, $5000–$7000, 2 days Vault City, Redding, San Francisco +5% to Damage Resistance against normal and explosion damage
Dermal Impact Assault Enhancement Dermal Impact Armor, combat armor, $30000-$40000, 5 Days Vault City, Redding, San Francisco +10% to Damage Resistance against normal and explosion damage, -1 Charisma
Expert Excrement Expeditor >4 Intelligence Broken Hills +5% Speech skill
Gecko Skinning Rescue Smiley Toxic Caves Ability to skin geckos for sale
Phoenix Armor Implants Combat armor, $8000–$10000, 3 days Vault City, Redding, San Francisco +5% to Damage Resistance against plasma, laser and fire weapons
Phoenix Assault Enhancement Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days Vault City, Redding, San Francisco +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma
Vault City Training 75% Doctor Skill Vault City +5% to skills: Doctor and First Aid
Vault City Inoculations 75% Doctor Skill, Vault City Training Vault City +10% to poison and radiation resistance

Weapon perks

These are hidden perks that apply whenever the user has a particular weapon equipped, providing additional bonuses.

Name Effect Weapons using the perk
Weapon Accurate +20% hit chance at all ranges See article
Weapon Knockback Knocks back the target (1 hex per 5 points of damage) See article
Weapon Long Range Hit chance reduced for targets farther than 4*(Perception - 2) hexes (200% increase) See article
Weapon Penetrate Target's Damage Threshold reduced by 80% See article
Weapon Fast Reload Reduces reloading cost to 1 AP .44 Magnum (Speed Load)
Weapon Flameboy Lowers threshold for burning death animation to 15 points of damage Improved Flamer
Weapon Night Sight Removes penalties for illumination FN FAL (Night Sight)
Weapon Scope Range Hit chance reduced for targets farther than 5*(Perception - 2) hexes (250% effective range) Scoped hunting rifle

Armor perks

These are hidden perks that apply whenever the user wears a particular armor, providing additional bonuses.

Name Effect Armors using the perk
Combat Armor Radiation Resistance is increased by +20%
Powered Armor Strength is increased by +3 and Radiation Resistance by +30%
Armor Advanced I Strength increased by +4 and Radiation Resistance +60% Advanced Power Armor
Armor Advanced II Strength increased by +4 and Radiation Resistance +75% Advanced power armor Mk II
Armor Charisma Charisma increased by +2 None

Unused

Notes

Chems such as Mentats or Buffout increase SPECIAL stats temporarily. Perks taken under chem influence are permanent, even when the stats fall under the requirements after the chems wear out.