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Far Harbor (add-on)

FO76 publicteam xpd.pngFor the location, see Far Harbor (location).

A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.— Official description

Far Harbor is the third add-on for Fallout 4, the second add-on that includes quests and a main story, and was released on May 19, 2016.


The add-on is set on Mount Desert Island, off the coast of Maine. There, the Sole Survivor will search for a young woman, Kasumi Nakano, and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.

The add-on starts off with the quest Far From Home when the player character listens to a radio message from the Valentine Detective Agency after completing the quest Getting a Clue, or when the player goes to the Nakano Residence (possibly even before meeting Nick Valentine). Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at the Nakano Residence will tell the player that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.

Traveling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been locked in dispute with each other; Far Harbor's citizens, the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the fog condensers while at the same time giving the Children of Atom their own base, a former submarine named The Nucleus for them to live in. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.

Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick who is not too pleased with the situation, hotly asking the Sole Survivor to talk later.

Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large number of memories. Since the Sole Survivor is unknown on the island, DiMA entrusts the task to the player character.

Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the people's interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing nor the guilt over the murder he committed.

From here the player character will get the option to decide the fate of Acadia and subsequently the fate of the island as well. The player can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.



Robots and computers



This section is transcluded from Fallout 4 Locations. To change it, please edit the transcluded page.

The Island can only be accessed with the add-on Far Harbor installed.

Far Harbor


All settlements require completion of one or more quests before they are available to use. Until a settlement is acquired it can be challenging and/or expensive to maintain oneself long term on the Island.

Supply lines can be established and settlers moved between owned settlements in the two regions - the Island and the mainland Commonwealth.

Similarly, Trade caravan posts can be set up at owned Island settlements to attract traveling merchants from the mainland.








Image Name Value Editor ID Form ID
Icon holotape2.png An execution 0 DLC03MQ06a_MartinsTape02 xx03748B
Icon holotape2.png Chores list 0 ADV016_Holotape02 xx0316E0
Icon holotape2.png DiMA's memory 0 DLC03MQ04Memory01Holotape xx01E3FB (memory #1)
xx01E3FC (memory #2)
xx01E3FD (memory #3)
xx01E711 (memory #4)
xx01E712 (memory #5)
Icon holotape2.png Family announcement 0 ADV016_Holotape03 xx0316E1
Icon holotape2.png Gwyneth's journal 1 DLC03AtomM02_GwynethHolotape xx01C70B
Icon holotape2.png Holotape 0 ADV016_Holotape04 xx0316E2
Icon holotape2.png Husky family holotape 0 ADV016_Holotape01 xx0316C0
Icon holotape2.png Kasumi's final holotape 1 DLC03KasumiHolotape06 xx009905
Icon holotape2.png Kasumi's holotape to grandad 1 DLC03_KasumiHolotape07 xx037448
Icon holotape2.png Kasumi's projects 1 DLC03KasumiHolotape xx008B29 (holotapes)
xx008B2C (television)
xx008B2B (lamp)
xx008B2A (kitchen)
xx008B2D (radio)
xx03744B (swings)
xx03744E (dreams)
Icon holotape2.png Levi's holotape 0 DLC03_ADV014_EchoLakeLumberHolotape xx02C34C
Icon holotape2.png Mark Wilson's holotape 0 DLC03_ADV019_BeaverCreekLanesHolotapeOffice xx02C34B
Icon holotape2.png Martin's New Age 1 DLC03MQ06a_DiMAsTape xx03748C
Icon holotape2.png Mysterious holotape 1 DLC03FarHarborFF01_Holotape xx02F1C9
Icon holotape2.png Safe room security tape 1 DLC03MQ06_SafeRoomSecurityTape xx032C52
Icon holotape2.png To Franny 1 DLC03MQ06_WabashTape xx040A4A
Icon holotape2.png Vault 118 Overseer's Log 0 DLC03_v118_OverseersHolotape xx04E715
Icon holotape2.png What Atom Requires 0 DLC03MQ06a_MartinsTape01 xx03748A
Icon holotape2.png What's Done is Done 1 DLC03MQ05AveryReplacedHolotape xx038D92


Image Name Weight Value Related quests EditorID FormID
A New Path.png | A New Path | 0 | 0 | | DLC03CoA_MartinNote_ANewLife | xx04FD1C |
A Safer Way.png | A Safer Way | 0 | 0 | | DLC03POI10_MotherNote04 | xx02941B |
A Stranger Arrives.png | A Stranger Arrives | 0 | 0 | | DLC03POI10_MotherNote01 | xx029418 |
A Vengeful Creature.png | A Vengeful Creature | 0 | 0 | | DLC03POI10_MotherNote02 | xx029419 |
Aubert's note.png | Aubert's note | 0 | 0 | | DLC03CoA_FFNucleus02_AubertsNote | xx02C900 |
FO4FH Note Brother Alders.png | Brother Alders | 0 | 0 | | DLC03CoA_HCNote_ToRichter | xx04DFCB |
Brother Devin's diary.png | Brother Devin's diary | 0 | 0 | | DLC03CoA_Devin_Diary | xx04DFE5 |
Carlo's note.png | Carlo's note | 0 | 0 | | DLC03_POIVimDriverNote01 | xx054226 |
Cog's journal.png | Cog's journal | 0 | 0 | | DLC03MQ03CogsNote | xx038ED5 |
Consultation note.png | Consultation note | 0 | 0 | | DLC03FarHarborTeddyNote | xx04FB97 |
Craneberry Island supplies note.png | Craneberry Island supplies note | 0 | 0 | | DLC03POI04_KeyNote | xx04D21B |
Douglas's note.png | Douglas's note | 0 | 0 | | DLC03_ADV004Note | xx04FD11 |
Drain corpse note.png | Drain corpse note | 0 | 0 | | ADV012SkeletonsNote | xx01B79D |
Dylan's note.png | Dylan's note | 0 | 0 | | DLC03_POIBuriedStashNote01 | xx054200 |
Edgar's note.png | Edgar's note | 0 | 0 | Witch Hunt | DLC03CoA_FFNucleus02_EdgarsNote | xx02C8FF |
Dlc03berrybogfamilypicture note d.webp | Eliza Family Drawing | 0 | 0 | | DLC03POI04_ElizaFamilyNote | xx04FAEA |
Eliza journal 1.png | Eliza Journal 1 | 0 | 0 | | DLC03POI04_ElizaJournal01 | xx04E97E |
Eliza journal 2.png | Eliza Journal 2 | 0 | 0 | | DLC03POI04_ElizaJournal02 | xx04E97F |
Eliza journal 3.png | Eliza Journal 3 | 0 | 0 | | DLC03POI04_ElizaJournal03 | xx04E980 |
Eliza journal 4.png | Eliza Journal 4 | 0 | 0 | | DLC03POI04_ElizaJournal04 | xx04E981 |
Eliza journal 5.png | Eliza Journal 5 | 0 | 0 | | DLC03POI04_ElizaJournal05 | xx04E982 |
Eliza journal 6.png | Eliza Journal 6 | 0 | 0 | | DLC03POI04_ElizaJournal06 | xx04E983 |
Eliza journal 7.png | Eliza Journal 7 | 0 | 0 | | DLC03POI04_ElizaJournal07 | xx04FAE8 |
Dlc03berrybogmap note d.webp | Eliza Map of Home | 0 | 0 | | DLC03POI04_ElizaMapNote | xx04DBC0 |
Fire Belly recipe.png | Fire Belly recipe | 0 | 0 | The Hold Out | DLC03FarHarborS01_FireBellyRecipe | xx04B9B4 |
Fo4FH Gift card.png | Gift card | 0 | 0 | | DLC03_POI_Note | xx04EB5D |
FO4 Grandfathers Note Image.png | Grandfather's note | 0 | 0 | | DLC03MQ01GrandfatherNote | xx017E85 |
High Confessor's note.png | High Confessor's note | 0 | 0 | | DLC03CoA_FFNucleus02_HCNote | xx02C8FE |
Kasumi's journal.png | Kasumi's journal | 0 | 0 | | DLC03MQ01KasumiJournal | xx017E8B |
Fo4 case file.png | Kenji Nakano case notes | 0 | 0 | | DLC03MQ01NakanoCase | xx004F48 |
Last note from mom.png | Last note from mom | 0 | 0 | | DLC03FarHarborBerthaNote | xx04FB95 |
Letter from Maxwell.png | Letter from Maxwell | 0 | 0 | | DLC03_V118_Part2Note | xx04B188 |
Letter to Ezra.png | Letter to Ezra | 0 | 0 | Brain Dead | DLC03_V118_KeithsNote | xx049663 |
Love letter to Bridget.png | Love letter to Bridget | 0 | 0 | | DLC03_9-12Poem | xx00D802 |
Mariner's goodbye.png | Mariner's goodbye | 0 | 0 | | DLC03MarinerSailingGoodbyeNote | xx0486C4 |
Mariner's will.png | Mariner's will | 0 | 0 | | DLC03MarinerWillNote | xx0486C6 |
Northwood Quarry note 1.png | Northwood Quarry Note - 1 | 0 | 0 | | DLC03_ADV011_Note01 | xx0427CE |
Northwood Quarry note 2.png | Northwood Quarry Note - 2 | 0 | 0 | | DLC03_ADV011_Note02 | xx0427CF |
Note from Atom's shrine.png | Note from Atom's shrine | 0 | 0 | | DLC03AtomM01_MotherShrineNote | xx0269C4 |
Fo4FH old letter.png | Old letter | 0 | 0 | | DLC03FarHarborAveryNote | xx04FB9B |
Put it from your mind.png | Put it from your mind | 0 | 0 | | DLC03CoA_HCNote_Division | xx054258 |
Fo4FH RUN!.png | RUN! | 0 | 0 | | DLC03FarHarborMitchWarningNote | xx04FB9D |
Radioman's note 2.png | Radioman's Note | 0 | 0 | Confidence Man | DLC03_POIRadiomanNote02 | xx0541FF |
Radioman's note 1.png | Radioman's Note | 0 | 0 | Confidence Man | DLC03_POIRadiomanNote01 | xx0541FE |
Repairs in progress.png | Repairs in progress | 0 | 0 | Ablutions | DLC03CoA_FFNucleus03_MaiRepairNote | xx05711D |
Report from PV.png | Report from PV | 0 | 0 | | DLC03FarHarborAllenNote | xx04FB99 |
Request for detective.png | Request for detective | 0 | 0 | | DLC03_V118_PearlNote | xx048A2D |
Scrawled journal.png | Scrawled journal | 0 | 0 | | DLC03_POIRefugeeNote01 | xx054203 |
Scrawled note.png | Scrawled note | 0 | 0 | | DLC03AtomM01_MotherNote | xx0269AA |
Scrawled note.png | Scrawled note | 0 | 0 | | DLC03AtomM01_MotherNote | xx0269AA |
Sister Gwyneth's visit.png | Sister Gwyneth's visit | 0 | 0 | | DLC03MQ06a_MartinDiary01 | xx037487 |
Storage room notice.png | Storage room notice | 0 | 0 | | DLC03MQ03StorageRoomNote | xx038ED8 |
Taste test.png | Taste test | 0 | 0 | | DLC03CoA_MaiNote_ThanksSister | xx04DFD2 |
The Children Trapped.png | The Children Trapped | 0 | 0 | | DLC03POI10_MotherNote03 | xx02941A |
The Last Plank note 1.png | The Last Plank Note 1 | 0 | 0 | | DLC03FarHarborLastPlankNote01 | xx04FBA0 |
The Last Plank note 2.png | The Last Plank Note 2 | 0 | 0 | | DLC03FarHarborLastPlankNote02 | xx04FBA1 |
The Last Plank note 1.png | The Last Plank Note 3 | 0 | 0 | | DLC03FarHarborLastPlankNote03 | xx04FBA2 |
The Last Plank note 4.png | The Last Plank Note 4 | 0 | 0 | | DLC03FarHarborLastPlankNote04 | xx04FBA3 |
The Sacred Elements.png | The Sacred Elements | 0 | 0 | | DLC03AtomM01_MotherPuzzleNote | xx04E0B4 |
These mannequins note.png | These mannequins! | 0 | 0 | | DLC03_-7-15ShipNote | xx01087E |
To my family.png | To my "family" | 0 | 0 | | DLC03CoA_FFNucleus02_AubertsFarewell | xx04B347 |
Fo4FH Trapper's note.png | Trapper's note | 0 | 0 | | DLC03_ADV001Note01 | xx054216 |
Victoria's note.png | Victoria's note | 0 | 0 | The Price of Memory | DLC03AcadiaM04Note | xx0540A4 |
Ware's brew recipe.png | Ware's Brew Recipe | 0 | 0 | The Trial of Brother Devin | DLC03CoA_FFNucleus01_WareBrewRecipe | xx03E12D |
Wind turbine code.png | Wind turbine code | 0 | 0 | Best Left Forgotten | DLC03CoA_FFNucleus01_WareBrewRecipe | xx034DF6 |

Keys and passwords

Img Name (G.E.C.K. ID) Opens Found / in possession of Related quest Form ID
Vault Boy Key Acadia storage key
Storage room door in Acadia Acadia, in the room with DiMA. Go up the stairs, it's on a table. Where You Belong xx038ED7
Quantum Key Aldersea Day Spa key
Wood door in Aldersea Day Spa Super mutant boss in the Aldersea Day Spa xx039DE7
Vault Boy Key Boathouse safe key
The safe in the boathouse Nakano boathouse, in the lighthouse picture frame xx017E83
Holotape CEO's master password
Terminal opening a security door Vim! Pop factory xx038D90
Quantum Key Cranberry Island shed key
Cranberry Island supply shed door In a footlocker on a shelf in the bunker below the house with the parasols at Cranberry Island Bog. xx04D20A
Quantum Key Douglas's key
A trunk under water at the end of the dock south of Brooke's Head Lighthouse Top of Brooke's Head Lighthouse and on Douglas xx04FD13
Holotape Faraday's program
Gives access to the terminal in the Nucleus Command Center In Acadia, next to Faraday's terminal after eavesdropping, and/or on his terminal Where You Belong xx029591
Holotape Faraday's terminal password
Gives access to Faraday's terminal Acadia's observatory Where You Belong xx008B28
Five Key Chain Footlocker key
A footlocker in The Vessel In The Nucleus Witch Hunt xx02C903
Quantum Key Fringe Cove dock key
Metal door at Fringe Cove docks In a trunk at the Fringe Cove docks xx011807
Vault Boy Key Jule's key
Opens a chest in the basement of Acadia. Given by Jule to the player. The Price of Memory xx050047
Holotape Manager's key
Opens metal door at Eden Meadows Cinemas In a locked safe at Eden Meadows Cinemas xx020D1A
Holotape Navy base terminal password
Command Center access terminal in the Nucleus Command Center ? xx027B2E
Nuclear Launch Key
Gives access to missile status terminal in The Vessel A safe on a sunken boat at Fringe Cove docks Cleansing the Land xx015363
Note Ship's safe combination
A safe on a sunken boat at Fringe Cove docks Added by reading Safe room security tape in the Harbor Grand Hotel Cleansing the Land xx032C55
Note Shrine password
Shrine terminal Children of Atom Shrine, written on the side of the locker next to the table of elements. Visions in the Fog (drink from Atom's Spring) xx00F291
Quantum Key Tannery key
The back door at Eagle's Cove Tannery, and a safe. On the glowing one at Eagle's Cove Tannery xx013F7C
Vault Boy Key Trailer key
Trailer doors Trapper outpost down the road, north of Harbor Grand Hotel xx042607
Generic Keycard Vault 118 keycard, #1
(DLC03_V118_Keycard_Gilda Keith)
ID card reader in Vault 118 Held by Gilda Broscoe and Keith McKinney xx048A4B
Generic Keycard Vault 118 keycard, #2
ID card reader in Vault 118 Held by Ezra Parker xx048A4A
Generic Keycard Vault 118 keycard, #3
ID card reader in Vault 118 Given to the player in dialogue. xx048A49
Generic Keycard Vault 118 keycard, #4
ID card reader in Vault 118 Held by Santiago Avida xx048A4D
Generic Keycard Vault 118 keycard, #5
ID card reader in Vault 118 Held by Julianna Riggs xx048A4C
Generic Keycard Vault 118 keycard, #6
ID card reader in Vault 118 Held by Spencer Lords xx048A4E
Quantum Key Vault 118 key
Sliding doors in Vault 118 and the overseer's door Held by Julianna Riggs xx04B1B4
Quantum Key Vault 118 overseer's key
Overseer's office Held by Ezra Parker and in his room in Vault 118 Brain Dead xx04E710
Five Key Chain Victoria's key
Victoria Gibbons' trunk on a wrecked ship near Southwest Harbor Given by Jule The Price of Memory xx04FA99
Holotape Vim CEO password
CEO's terminal (next to the password) Vim! Corporate Headquarters, on a desk behind an Advanced locked door on the 2nd floor of the gift shop. The Way Life Should Be xx05441B
Five Key Chain Worn key (pump control)
Door to pump control Given by DiMA Reformation xx037489

Legendary effects

Weapon effects

  • Blazing - Blocking has a 25% chance to set attackers on fire for 50 damage.
  • Charged - 10% chance to deal 100 Electrical damage on a successful block.
  • Deadeye - Slows time when aiming down sights.
  • Defiant - The final shot in the magazine deals twice the normal damage.
  • Frigid - 20% chance to freeze the enemy when the player blocks their attack.
  • Hitman's - 10% bonus damage when aiming down sights.
  • Resilient - +150 damage resistance while reloading.
  • Resolute - Time slows down for a moment when the final round is chambered.
  • Steadfast - +50 damage resistance while aiming.

Armor effects

  • Auto Stim - Automatically use a stimpak when hit while health is 25% or less, once every 60 seconds.
  • Cloaking - Being hit in melee generates a Stealth Field once per 60 seconds.
  • Cryogenic - 10% chance to freeze melee attackers, once every 20 seconds.
  • Rad Powered - Grants additional strength the higher the Sole Survivor's rads.
  • Unyielding - +3 to all stats when the player is at 25% or less health.


Settlement objects

Image Name Form ID
Banners-FarHarbor.png Banner xx054543
Infobox.webp Barn structure
BottleLanterns-FarHarbor.png Bottle lantern Settlement
xx05454A, xx05454B (floor)
xx05454C, xx05454D (floor)
xx05454E, xx05454F (hanging)
xx0281F0, xx0281F1 (floor)
xx0281F2, xx0281F3 (floor)
xx0281F4, xx0281F5 (hanging)
xx0281F6, xx0281F7 (hanging)
xx0281F8, xx0281F9 (hanging)
BulbLantern-FarHarbor.png Bulb lantern xx054550
xx0281FA, xx0281FB (world)
xx0281FC (world)
Crate2-FarHarbor.png Crate xx0025E1
FishBasket-FarHarbor.png Fish basket xx01AC44
FishRacks-FarHarbor.png Fish rack xx00190C (Short)
xx00190A (tall)
Grill-FarHarbor.png Grill 00083905 (Post-War grill)
0019FCD2 (Pre-War grill)
xx020198 (Metal grill) Far Harbor (add-on)
HangingBuoys-FarHarbor.png Hanging buoy xx00160A, xx001609 (ceiling)
xx001514, xx001511 (wall)
xx00161E, xx00161F (wall)
xx00161D, xx001515 (wall)
xx00191F (wall)
LobsterCage-FarHarbor.png Lobster Cage xx02C59C
TanneryHides-FarHarbor.png Tannery hides xx035248
Fo4FH Vim machine.png Vim Machine xx00A2BF


This section is transcluded from Fallout 4 Quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
FH Far from Home trophy.jpg
Far From Home Valentine Detective Agency
Nakano residence
Far Harbor
Valentine's Detective Agency Radio 400+ XP
300 caps
Access to Far Harbor
xx001B3F DLC03MQ01
Fo4FH Walk in the Park.png
Walk in the Park Far Harbor
Captain Avery 400+ XP
Longfellow's cabin as a settlement
xx001B40 DLC03MQ02
FH Where You Belong trophy.jpg
Where You Belong Acadia Old Longfellow 500+ XP
500 caps
Access to Acadia
xx001B41 DLC03MQ03
Fo4FH Best Left Forgotten.png
Best Left Forgotten The Nucleus Kasumi Nakano 500+ XP
Assault marine armor
xx001B42 DLC03MQ04
FH The Way Life Should Be trophy.jpg
The Way Life Should Be 600+ XP
Destroyer of Acadia perk
Acadia's Shield (armor chestpiece)
Lucky Eddy (lever-action rifle)
xx001B43 DLC03MQ05
FH Cleansing the Land trophy.jpg
Cleansing the Land 600+ XP
Far Harbor Survivalist for siding with Far Harbor
Crusader of Atom for siding with the Children of Atom
xx001B44 DLC03MQ06
Fo4FH Protector of Acadia.png
Reformation Acadia
The Nucleus
600+ XP
Protector of Acadia
Atom's Bulwark
xx02127F DLC03MQ06a
FH Close to Home trophy.jpg
Close to Home Acadia
Nakano residence
400+ XP
Supply stash containing random legendary weapon
xx004F2C DLC03MQPostQuest
General side quests
Icon Fo4 side quest.png
Brain Dead Vault 118 Pearl
400+ XP (part 1)
300+ XP (part 2)
200 to 1270 Pre-War Money
xx036763 DLC03_V118_Quest
Icon Minutemen quest.png
Shipbreaker The Island
Shipbreaker's radio frequency 275+ XP
Skipper's Last Stand
xx040A87 DLC03WorkshopRadiantOwned05
Radiant quests
Icon Minutemen quest.png
Condensers Down A settlement on the Island
A radiant location
A settler ~100 XP
~100 caps
xx00EB4C DLC03WorkshopRadiantOwned01
Icon Minutemen quest.png
Deadliest Catch A settlement on the Island
A radiant location
A settler xx040A86 DLC03WorkshopRadiantOwned04
Icon Minutemen quest.png
Super Mutants in the Fog A settlement on the Island
A radiant location
A settler ~100 XP
~100 caps
xx00EB51 DLC03WorkshopRadiantOwned02
Icon Minutemen quest.png
Trapper Attack A settlement on the Island
A radiant location
A settler ~100 XP
~100 caps
xx039953 DLC03WorkshopRadiantOwned03
Acadia side quests
Fo4FH Protector of Acadia.png
Acadian Ideals Acadia 300+ XP xx0456D3 DLC03AcadiaQuestPointers
Fo4FH Protector of Acadia.png
Data Recovery The Island
Faraday 250+ XP xx04B1F6 DLC03AcadiaM03
Fo4FH Protector of Acadia.png
The Arrival The Island
Chase 400+ XP
200/250/300/400 caps
Hitman's Institute laser
xx01536F DLC03AcadiaM01
Fo4FH Protector of Acadia.png
The Price of Memory Acadia Cog 350+ XP
Crippling sledgehammer or Unyielding synth chest piece
xx04B95A DLC03AcadiaM04
Fo4FH Protector of Acadia.png
Hunting the Hunter The Island
Dejen 475+ XP
420-610 caps
xx04049B DLC03AcadiaM02
Children of Atom side quests
Fo4FH Crusader of Atom.png
Ablutions The Nucleus Sister Mai 350+ XP
Radical Conversion
xx02B500 DLC03DLC03CoA_FFNucleus03
Fo4FH Crusader of Atom.png
The Heretic The Nucleus
Ruined church
Grand Zealot Brian Richter 400+ XP
Atom's Judgement
xx01B0AF DLC03AtomM02
Fo4FH Crusader of Atom.png
Visions in the Fog The Nucleus
Atom's Spring
Grand Zealot Brian Richter 400+ XP
Member of the Church of the Children of Atom
Access to the Nucleus
xx00AFB1 DLC03AtomM01
Fo4FH Crusader of Atom.png
What Atom Requires The Nucleus High Confessor Tektus 300+ XP xx0500E4 DLC03CoA_QuestPointers
Fo4FH Crusader of Atom.png
The Trial of Brother Devin The Nucleus Zealot Ware 350+ XP
Ware's Brew Recipe
4 Ware's Brew
xx01055C DLC03CoA_FFNucleus01
Fo4FH Crusader of Atom.png
Witch Hunt The Nucleus High Confessor Tektus 350+ XP
Inquisitor's Cowl
xx02C8B3 DLC03CoA_FFNucleus02
Far Harbor side quests
Fo4FH Far Harbor Survivalist.png
Blood Tide Far Harbor
National Park campground
Dalton Farm
Brooke's Head Lighthouse
Cassie Dalton 350+ XP
900 caps
Dalton Farm as a settlement
xx023ACB DLC03FarHarborFF01
Fo4FH Far Harbor Survivalist.png
Hull Breach Far Harbor
Eagle's Cove Tannery
The Mariner 300+ XP
450 caps
Combat shotgun
xx00A990 DLC03DLC03FarHarborFF03a
Fo4FH Far Harbor Survivalist.png
Hull Breach 2 Far Harbor
MS Azalea
The Mariner 300+ XP
400 caps
xx00AEC4 DLC03FarHarborFF03b
Fo4FH Far Harbor Survivalist.png
Hull Breach 3 Far Harbor
Haddock Cove
The Mariner 300+ XP
615 caps
Defender's Harpoon Gun
xx02039A DLC03FarHarborFF03c
Fo4FH Far Harbor Survivalist.png
Living on the Edge Far Harbor Captain Avery 400+ XP xx04E77A DLC03DLC03FarHarborM02
Fo4FH Far Harbor Survivalist.png
Rite of Passage Far Harbor
The Island
Teddy Wright 350+ XP
600 caps
The Captain's Hat
The Captain's Feast
xx00A992 DLC03FarHarborM01
Fo4FH Far Harbor Survivalist.png
Safe Passage Far Harbor Captain Avery 300+ XP xx023ACA DLC03FarHarborFF02
Fo4FH Far Harbor Survivalist.png
The Changing Tide Far Harbor Captain Avery 500+ XP
Rescue diver suit
xx04E779 DLC03FarHarborM03
Fo4FH Far Harbor Survivalist.png
The Great Hunt Far Harbor
The Island
The Mariner 300+ XP
Legend of the Harbor
xx02399F DLC03FarHarborS03
Fo4FH Far Harbor Survivalist.png
The Hold Out Far Harbor
National Park visitor's center
Mitch 300+ XP
610 caps
Fire Belly recipe
National Park visitor's center as a settlement
xx00A991 DLC03FarHarborS01
Fo4FH Far Harbor Survivalist.png
Turn Back the Fog Far Harbor
Echo Lake Lumber
Small Bertha 300+ XP
410 caps
Echo Lake Lumber as a settlement
xx00AEC3 DLC03FarHarborS02
Commonwealth Factions quests

Icon Institute quest.png
Forbidden Knowledge The Institute William Moseley 500+ XP xx013F3A DLC03Acadia_Institute
Icon Fo4 BoS quest.png
Search and Destroy The Prydwen Lancer Captain Kells xx013F39 DLC03Acadia_BoS


This section is transcluded from Fallout 4 perks. To change it, please edit the transcluded page.


Name Rank Attribute Name Attribute Rank Character Level Description Form ID
Strong Back 5 STR 6 40 When overencumbered, running costs 50% less action points. xx0423A3
Night Person 3 PER 6 37 You have 30 extra health between the hours of 6:00 PM and 6:00 AM. xx043222
Rad Resistant 4 END 6 35 You now have +40 Radiation Resistance. xx0423A4
Lone Wanderer 4 CHA 3 50 When adventuring without a companion, you have 25 more action points. xx0365F8
Scrapper 3 INT 5 40 You get more from salvaging. xx0423A5
Action Boy/Action Girl 3 AGI 5 38 Your Action Points now regenerate 75% faster. xx034E7F
Critical Banker 4 LCK 7 50 You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most. xx034E81

Quest/faction related perks

Perk Benefit Form ID
Captain's Feast +10% XP earned for 2 hours. xx04FA84
Crusader of Atom Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus. xx023B36
Destroyer of Acadia When your health falls below 20%, do 4x damage for 30 seconds. xx02C9B4
Far Harbor Survivalist Gain +5 to all resistances. xx02C9B5
Inquisitor of Atom Provides a bonus to your weapon's damage. The higher your rads, the higher the bonus. xx02C9B2
Protector of Acadia When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. xx02C9B3

Magazine perks

Magazine Issue Perk Form ID
Islander's Almanac Pincer Dodge Take 5% less damage from Mirelurk melee attacks. xx050B32
Precision Hunting 5% higher VATS chance against animals the player is in combat with. xx050B33
Far Harbor Sightseer's Guide Marks multiple locations on the map. xx050B34
Children of Atom Exposé Receive 10% less damage from radiation-based attacks. xx050B35
Recipe Roundup Unlocks sludge based recipes at chemistry stations. xx050B36

Companion perks

Perk Associated character Benefit Form ID
Hunter's Wisdom Old Longfellow The Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. xx018621

Achievements and Trophies

PC/PS4 Image Xbox Image Name Requires Gamer Score Trophy Type
FH Cleansing the Land trophy.jpg Cleansing the Land Xbox achievement.jpg Cleansing the Land Complete Cleansing the Land 20 Gamerscore Bronze Bronze
FH Close to Home trophy.jpg Close to Home Xbox achievement.jpg Close to Home Complete Close to Home 50 Gamerscore Silver Silver
FH Far from Home trophy.jpg Far From Home Xbox achievement.jpg Far From Home Complete Far From Home 20 Gamerscore Bronze Bronze
FH Hooked trophy.jpg Hooked Xbox achievement.jpg Hooked Defeat 30 Far Harbor sea creatures 10 Gamerscore Bronze Bronze
FH Just Add Saltwater trophy.jpg Just Add Saltwater Xbox achievement.jpg Just Add Saltwater Cook one of the new Far Harbor recipes 10 Gamerscore Bronze Bronze
FH New England Vacationer trophy.jpg New England Vacationer Xbox achievement.jpg New England Vacationer Discover 20 Far Harbor locations 10 Gamerscore Bronze Bronze
FH Push Back the Fog trophy.jpg Push Back The Fog Xbox achievement.jpg Push Back the Fog Unlock 3 Far Harbor Workshop Locations 10 Gamerscore Bronze Bronze
FH The Islanders Almanac trophy.jpg The Islanders Almanac Xbox achievement.jpg The Islander's Almanac Collect all issues of "The Islander's Almanac" magazine 10 Gamerscore Bronze Bronze
FH The Way Life Should Be trophy.jpg The Way Life Should Be Xbox achievement.jpg The Way Life Should Be Complete The Way Life Should Be 20 Gamerscore Bronze Bronze
FH Where You Belong trophy.jpg Where You Belong Xbox achievement.jpg Where You Belong Complete Where You Belong 20 Gamerscore Bronze Bronze


  • Companions will join the Sole Survivor as they travel between the Commonwealth and the Island.
  • Nick Valentine and Old Longfellow are the only companions who offer any situational dialogue during events of the add-on. Everyone else the Sole Survivor brings along for the journey will gain or lose affinity in accordance with their personality, but they will neither interject in conversations nor will they comment on their unique surroundings beyond what they would say in the base game.
  • Having Dogmeat as a companion will prompt unique dialogue with the super mutant Erickson.
  • Loot deposited in a container in the outbuilding at the Nakano Residence before the initial boat journey to Far Harbor will not be present in that container upon return.


Official trailers

Fallout 4 Far Harbor Official Trailer