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Fallout: New Vegas add-ons

This page lists all Fallout: New Vegas Add-ons.

Overview

Bethesda Softworks announced on October 18, 2010, that downloadable content would be available for Fallout: New Vegas.

Between December 2010 and September 2011, four major story add-ons were published for Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. Various in-game items from pre-order bonus packs were combined into one item pack, titled Courier's Stash, and released shortly after Lonesome Road, in addition to Gun Runners' Arsenal, another item pack with completely new, unique items.

Each story add-on increases the level cap by 5, which in total increases the maximum level to 50. However, the trait Logan's Loophole, which was added when Old World Blues was released, allows limiting the cap to 30 in exchange for no addictions when using chems.

All of the add-ons were initially sold for $10 each, with the exceptions of Gun Runners' Arsenal ($4) and Courier's Stash ($2).

Fallout: New Vegas – Ultimate Edition was released in February 2012, and contains all downloadable content that was published for the game.

Add-ons

Image Name Abstract Release
FNVDM Cover Portrait.jpg Dead Money As the victim of a raw deal, you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. December 21, 2010
FNVHH Cover Portrait.jpg Honest Hearts Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. May 17, 2011
FNVOWB Cover Portrait.jpg Old World Blues In Old World Blues you'll discover how some of the Mojave's mutated monsters, such as night stalkers and cazadores, came to be when you unwittingly become a human experiment at the hands of five pre-War doctors. You'll need to scour the research centers of Big MT in search of powerful weapons to join forces with them against Dr. Mobius, who seeks to destroy all their experiments - or use the technology to get revenge on them for abducting you. You are the only hope of saving the "Think Tank" and all of Science! - but the question is: is Big MT really what it seems? July 19, 2011
FNVLR Cover Portrait.jpg Lonesome Road Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of The Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. September 20, 2011
FNVGRA Cover Portrait.jpg Gun Runners' Arsenal The famous weapons manufacturer, Gun Runners, has opened up their exclusive cache of armaments, including new weapons, weapon mods, ammo types and recipes. Their inventory doesn’t come without a price, though. Trek far and wide throughout the Mojave Wasteland in search of this elite class of weapons that range from the outrageously potent to the bizarrely impractical. September 27, 2011
FNVCS Cover Portrait.jpg Courier's Stash Wake up in the Mojave Wasteland with an edge. Courier’s Stash gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey. September 27, 2011

Notes

  • Unlike in Fallout 3, the player cannot access any of the add-ons once the final main quest for Fallout: New Vegas has been completed.
  • The four Fallout: New Vegas map marker locations to enter the 4 corresponding add-on "worldspaces" are as follows:
  • All worldspaces except Dead Money's worldspace can be revisited at any time after completion of the equivalent add-on's primary quest completion.
    • In addition, the Lonesome Road worldspace is the only one that can be left (to go back to the Mojave) at any time during the quest progression, and returned to, without requiring final completion of the add-on's primary questline.