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Plasma Rifle (Fallout: New Vegas)

FO76 publicteam xpd.pngFor an overview of the topic, see Plasma Rifle.


The Plasma Rifle is a weapon in Fallout: New Vegas.

Gameplay

The Plasma Rifle uses two Microfusion Cells per shot. Simon describes it as "slow as a mule but with a kick to match."[1]

Durability

It can fire a total of about 370 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard37031
Bulk43737
Optimized33628
Over charge24521
Max charge14513

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Plasma Rifle 47
65.81.4x247301.60.224(12)37081300162.5253
Q-35 Matter Modulator 40
962.4x262281.40.212124573000428.6252
Van Graff Plasma Rifle 32
44.81.4x232301.10.224(12)37081300162.503
Multiplas Rifle 105
(35x3)
1051x1343531.530(10)24572500357.1504

Locations

Notes

A slight humming sound can be heard when it is equipped.

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 The 1st person texture set for the Plasma Rifle reuses the 3rd person normalmap despite a higher resolution version existing.
    • Repair This is fixed in version 1 of YUP.

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

References

  1. Simon: "Okay, now let's get you geared up. First, your armor. Standard issue is your run-of-the-mill combat armor, with a nice dark coat of paint for both brand recognition and sheer intimidation value. Next, your weapon. Guards are required to use rifles. Anything lighter compromises your combat effectiveness. Anything heavier and people are too scared to come in the door. What's your preference, laser or plasma?"
    Courier: "What's the difference?"
    Simon: "Lasers have a high rate of fire, but not a lot of stopping power. Plasma on the other hand is slow as a mule, but with a kick to match. So what'll it be?"
    (VFSSimon.txt)