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FO76 publicteam xpd.pngFor an overview of the topic, see glove.


The Corrosive Glove is a weapon in the Fallout: New Vegas add-on Old World Blues.

Gameplay

The Corrosive Glove is similar in appearance to the scientist glove, except it is covered with an unknown, highly corrosive green chemical that inflicts acid damage on a Critical Hit. In addition to the damage caused by the initial attack, the acid will continue to drain HP for a few seconds afterward.

This weapon qualifies as an improved holdout weapon.

V.A.T.S. Special Attacks

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal042281.5
Stomp5084204.2Only on knocked down enemies
Uppercut5048.3202.42
Cross7546.2202.312.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The Corrosive Glove can successfully strike about 745 times from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist Glove 21
28.61.36x1.55281.52452500250252
Corrosive Glove 21
22.91.09x15+2Acid Damage/5s281.574541500375552
Dr. Klein's Glove 34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' Glove 28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer Glove 21
28.61.36x15+2Fire Damage/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Locations

Notes

  • Taking the one in the Toxins Plant will cause two Y-17 Trauma Override Harnesses to appear in the main room
  • It is one of the rarest non-unique weapons, with a total of two being obtainable.

Gallery