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Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets.Joshua Graham

The War Club is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Gameplay

The War Club is the signature weapon of the Dead Horses tribe, located in Zion Canyon.[1]

Special attack

It has a special Lights Out attack that does 125% damage in V.A.T.S. at the cost of 5 more action points (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal038211.81
Lights Out5047.5261.83
Legend
Type of attackType of attackSkill requiredSkill required
Damage per attack in V.A.T.S.Damage per attack in V.A.T.S.Action point costAction point cost
Damage per action pointDamage per action pointAdditional effectsAdditional effects
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Lights Out outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The War Club can successfully strike about 995 times from full condition before breaking.

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
War Club 19
573x119211.899537525252
War Club With all weapon mods attached 24
903.75x119212.39953575191.7252
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • The war club is the fastest blunt melee weapon in the game.
  • After modifying it, this weapon has a damage-per-second (DPS) almost as high as weapons that require a Melee Weapons skill of 100. This makes it a solid melee weapon for players not devoted to increasing their melee skill.
  • A War Club that has been upgraded with Honors makes the charge attack faster than running. In fact, simply holding down the melee button makes travel faster. The Slayer and Melee Hacker perks increase this speed, and when combined with Rushing Water, the player character will travel at a blinding speed.
  • Both modifications for the War Club can be purchased from the Gun Runners after completing Honest Hearts.
  • The War Club honors modification changes the weapon's icon.

Gallery

References

  1. Courier: "Nice guns."
    Joshua Graham: "In the Great Basin and Colorado Plateau, all tribes are known for a specific weapon. White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years. Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets. This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage."
    (Joshua Graham's dialogue)