×
Create a new article
Write your page title here:
We currently have 80,076 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
80,076Articles
Icon vaulttec.png  Perk Overview  Icon vaulttec.png

This page lists all perks in Fallout.

Overview

Perks in Fallout are acquired every three levels (four with the Skilled trait), with the first available at level 3 (4). With the max level set at 21, the player can choose seven perks (five with the trait) out of a total of 53.

Some perks have multiple ranks, with stacking benefits (all benefits are listed per-level). It is possible to obtain perks that the player's character doesn't qualify for by the use of temporary stat improving chems before the selection menu (i.e. a character with 4 Intelligence can use Mentats to select the Educated perk, which requires 6 Intelligence).

Perks

Image Name Req Ranks Effects
FO1 Perk Action Boy Action Girl.png Action Girl Action Boy Level 12
Agility 5
3 Additional Action Points to spend every combat turn
FO1 Perk Animal Friend.png Animal Friend Level 9
Charisma 5
Outdoorsman 25%
1 Animals will not attack unless attacked first
FO1 Perk Awareness.png Awareness Level 3
Perception 5
1 Shows HP, equipped weapon and its ammunition count upon examining any character, creature or robot.
FO1 Perk Better Criticals.png Better Criticals Level 9
Perception 6
Luck 6
Agility 4
1 20% bonus on the critical hit table, can trigger an instant kill effect
FO1 Perk Bonus HtH Attacks.png Bonus HtH Attacks Level 6
Agility 6
1 Unarmed and melee attacks cost one less AP
FO1 Perk Bonus HtH Damage.png Bonus HtH Damage Level 3
Agility 6
Strength 6
3 You gain +2 points of damage with hand-to-hand and melee attacks
FO1 Perk Bonus Move.png Bonus Move Level 6
Agility 5
3 For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.
FO1 Perk Bonus Ranged Damage.png Bonus Ranged Damage Level 6
Agility 6
Luck 6
2 +2 damage with ranged weapons
FO1 Perk Bonus Rate of Fire.png Bonus Rate of Fire Level 9
Perception 6
Intelligence 6
Agility 7
1 1 less AP needed for ranged attacks
Infobox.webp Combat Armor +20 Radiation Resistance
FO1 Perk Cult of Personality.png Cult of Personality Level 12
Charisma 10
1 Reputation always affects people favorably
FO1 Perk Dodger.png Dodger Level 9
Agility 4
2 Every level adds +5 to your Armor Class
FO1 Perk Earlier Sequence.png Earlier Sequence Level 3
Perception 6
3 +2 Sequence
FO1 Perk Educated.png Educated Level 6
Intelligence 6
3 +2 skill points at each level up
FO1 Perk Empathy.png Empathy Level 6
Perception 7
Intelligence 5
1 You will see the reaction level of the person you are talking to, when involved in an in-depth conversation.
FO1 Perk Explorer.png Explorer Level 9 1 Higher chance of finding special places and people in random encounters
FO1 Perk Faster Healing.png Faster Healing Level 3
Endurance 6
3 +1 Healing Rate per level
FO1 Perk Flower Child.png Flower Child Level 9
Endurance 5
1 Addiction chance and withdrawal time halved
FO1 Perk Fortune Finder.png Fortune Finder Level 6
Luck 8
1 Find additional money during random encounters
FO1 Perk Friendly Foe.png Friendly Foe Level 6
Perception 4
1 Companions and allies are highlighted in green when in combat
FO1 Perk Ghost.png Ghost Level 6
Sneak 60%
1 +20% Sneak during darkness conditions
FO1 Perk Healer.png Healer Level 3
Perception 7
Agility 6
Intelligence 5
First Aid 40%
3 Each level will add 2-5 more Hit Points healed when using the First Aid or Doctor skills.
FO1 Perk Heave Ho!.png Heave Ho! Level 6 3 Effective +2 Strength per rank when determining thrown weapon range
FO1 Perk Life Giver.png Lifegiver Level 12
Endurance 4
3 +4 HP for each rank of this perk per level
FO1 Perk Master Thief.png Master Thief Level 12 1 +10% to Sneak, Lockpick, Steal and Traps skills
FO1 Perk Master Trader.png Master Trader Level 9
Charisma 7
Barter 60%
1 +25% Barter skill, hidden
FO1 Perk Medic.png Medic Level 12 1 +20% First Aid and Doctor
FO1 Perk Mental Block.png Mental Block Level 15 1 Immunity to psychic attacks
FO1 Perk More Criticals.png More Criticals Level 6
Luck 6
3 +5% critical chance
FO1 Perk Mr. Fixit.png Mr. Fixit Level 12 1 +20% Science and Repair
FO1 Perk Mutate!.png Mutate! Level 9 1 Change one trait for another
FO1 Perk Mysterious Stranger.png Mysterious Stranger Level 6, Luck 7 1 Mysterious Stranger will appear occasionally in hostile random encounters to help you
FO1 Perk Night Vision.png Night Vision Level 3
Perception 6
3 Reduces the overall darkness level by 10% per level
Increases ranged accuracy by 15% up to 30%
FO1 Perk Pathfinder.png Pathfinder Level 6
Endurance 6
Outdoorsman 40%
2 World map travel time reduced by 25% per rank
FO1 Perk Pickpocket.png Pickpocket Level 9
Agility 8
Sneak 80%
1 Ignore size and facing modifiers when stealing.
Infobox.webp Powered Armor +3 Strength
+30 Radiation Resistance
FO1 Perk Presence.png Presence Level 3
Charisma 6
3 The initial reaction of another person is improved by 10% for each level of this perk.
FO1 Perk Quick Pockets.png Quick Pockets Level 3
Agility 5
3 With each level of this perk, the AP cost to access Inventory in combat is reduced by one.
FO1 DerivedStat Radiation Resistance.png Rad Resistance Level 6
Endurance 6
Intelligence 4
3 +15% Radiation Resistance
FO1 Perk Ranger.png Ranger Level 6
Perception 6
3 Fewer hostile random encounters
FO1 Perk Scout.png Scout Level 3
Perception 8
1 The size of explorations on the World Map increases by one square in each direction.
FO1 Perk Scrounger.png Scrounger Luck 8 1 Doubles amount of ammunition found in random encounters
FO1 Perk Sharpshooter.png Sharpshooter Level 6
Perception 7
Intelligence 6
2 +2 to Perception for the purposes of determining range modifiers.
FO1 Perk Silent Death.png Silent Death Level 18
Agility 10
Sneak 80%
1 While Sneaking, if you hit a critter in the back, you will cause double damage using a HtH attack.
FO1 Perk Silent Running.png Silent Running Level 6
Agility 6
Sneak 50%
1 Sneak and run at the same time
FO1 Perk Slayer.png Slayer Level 18
Agility 8
Strength 8
Unarmed 80%
1 All hand-to-hand attacks cause critical hits.
FO1 Perk Smooth Talker.png Smooth Talker Level 3
Intelligence 4
3 Each level of this Perk will increase Intelligence by one, for purposes of dialogue only.
FO1 Perk Snakeater.png Snakeater Level 6
Endurance 3
1 +25% Poison Resistance
FO1 Perk Sniper.png Sniper Level 18
Perception 8
Agility 8
Small Guns 80%
1 Increased chance to score a critical hit
FO1 Perk Speaker.png Speaker Level 12 1 +20% to Speech and Barter
FO1 Perk Strong Back.png Strong Back Level 3
Endurance 6
Strength 6
3 Carry an additional 50 lbs. of equipment
FO1 Perk Survivalist.png Survivalist Level 3
Endurance 6
Intelligence 6
Outdoorsman 40%
3 You receive +20% during Outdoorsman skillchecks in random encounters only. (Dehydration, Rockfalls)
FO1 Perk Swift Learner.png Swift Learner Level 3 3 5% bonus to Experience Points earned
FO1 Perk Tag!.png Tag! Level 12 1 Pick an additional Tag Skill (increasing that skill by +20% immediately and by 2% per skill point spent)
FO1 Perk Toughness.png Toughness Level 3
Endurance 6
Luck 6
3 +10% Damage Resistance
Infobox.webp Weapon Accurate +20% hit chance at all ranges
Infobox.webp Weapon Knockback Knocks back the target (1 hex per 5 points of damage)
Infobox.webp Weapon Long Range Hit chance reduced for targets farther than 4* (Perception - 2) hexes (200% increase in effective range)
Infobox.webp Weapon Penetrate Target's Damage Threshold reduced by 80% (divided by 5).