Perk Overview
Action Girl Action Boy • Adamantium Skeleton • Adrenaline • Adrenaline Rush • All Night Long • Animal Friend • Aquaboy • Aquagirl • Archer • Awareness • Barbarian • Basher • Better Criticals • Black Widow • Bloody Mess • Bonus HtH Attacks • Bonus Move • Bonus Ranged Damage • Bonus Rate of Fire • Cannibal • Cautious Nature • Educated • Explorer • Faster Healing • Gambler • Gladiator • Harmless • HtH Evade • More Criticals • Mysterious Savior • Negotiator • Perk Overviews by game • Power Armor Training • Presence • Quick Recovery • Salesman
This page lists all perks in Fallout.
Overview
Perks in Fallout are acquired every three levels (four with the Skilled trait), with the first available at level 3 (4). With the max level set at 21, the player can choose seven perks (five with the trait) out of a total of 53.
Some perks have multiple ranks, with stacking benefits (all benefits are listed per-level). It is possible to obtain perks that the player's character doesn't qualify for by the use of temporary stat improving chems before the selection menu (i.e. a character with 4 Intelligence can use Mentats to select the Educated perk, which requires 6 Intelligence).
Perks
Image | Name | Req | Ranks | Effects |
---|---|---|---|---|
Action Girl Action Boy | Level 12 Agility 5 |
3 | Additional Action Points to spend every combat turn | |
Animal Friend | Level 9 Charisma 5 Outdoorsman 25% |
1 | Animals will not attack unless attacked first | |
Awareness | Level 3 Perception 5 |
1 | Shows HP, equipped weapon and its ammunition count upon examining any character, creature or robot. | |
Better Criticals | Level 9 Perception 6 Luck 6 Agility 4 |
1 | 20% bonus on the critical hit table, can trigger an instant kill effect | |
Bonus HtH Attacks | Level 6 Agility 6 |
1 | Unarmed and melee attacks cost one less AP | |
Bonus HtH Damage | Level 3 Agility 6 Strength 6 |
3 | You gain +2 points of damage with hand-to-hand and melee attacks | |
Bonus Move | Level 6 Agility 5 |
3 | For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. | |
Bonus Ranged Damage | Level 6 Agility 6 Luck 6 |
2 | +2 damage with ranged weapons | |
Bonus Rate of Fire | Level 9 Perception 6 Intelligence 6 Agility 7 |
1 | 1 less AP needed for ranged attacks | |
Combat Armor | +20 Radiation Resistance | |||
Cult of Personality | Level 12 Charisma 10 |
1 | Reputation always affects people favorably | |
Dodger | Level 9 Agility 4 |
2 | Every level adds +5 to your Armor Class | |
Earlier Sequence | Level 3 Perception 6 |
3 | +2 Sequence | |
Educated | Level 6 Intelligence 6 |
3 | +2 skill points at each level up | |
Empathy | Level 6 Perception 7 Intelligence 5 |
1 | You will see the reaction level of the person you are talking to, when involved in an in-depth conversation. | |
Explorer | Level 9 | 1 | Higher chance of finding special places and people in random encounters | |
Faster Healing | Level 3 Endurance 6 |
3 | +1 Healing Rate per level | |
Flower Child | Level 9 Endurance 5 |
1 | Addiction chance and withdrawal time halved | |
Fortune Finder | Level 6 Luck 8 |
1 | Find additional money during random encounters | |
Friendly Foe | Level 6 Perception 4 |
1 | Companions and allies are highlighted in green when in combat | |
Ghost | Level 6 Sneak 60% |
1 | +20% Sneak during darkness conditions | |
Healer | Level 3 Perception 7 Agility 6 Intelligence 5 First Aid 40% |
3 | Each level will add 2-5 more Hit Points healed when using the First Aid or Doctor skills. | |
Heave Ho! | Level 6 | 3 | Effective +2 Strength per rank when determining thrown weapon range | |
Lifegiver | Level 12 Endurance 4 |
3 | +4 HP for each rank of this perk per level | |
Master Thief | Level 12 | 1 | +10% to Sneak, Lockpick, Steal and Traps skills | |
Master Trader | Level 9 Charisma 7 Barter 60% |
1 | +25% Barter skill, hidden | |
Medic | Level 12 | 1 | +20% First Aid and Doctor | |
Mental Block | Level 15 | 1 | Immunity to psychic attacks | |
More Criticals | Level 6 Luck 6 |
3 | +5% critical chance | |
Mr. Fixit | Level 12 | 1 | +20% Science and Repair | |
Mutate! | Level 9 | 1 | Change one trait for another | |
Mysterious Stranger | Level 6, Luck 7 | 1 | Mysterious Stranger will appear occasionally in hostile random encounters to help you | |
Night Vision | Level 3 Perception 6 |
3 | Reduces the overall darkness level by 10% per level Increases ranged accuracy by 15% up to 30% | |
Pathfinder | Level 6 Endurance 6 Outdoorsman 40% |
2 | World map travel time reduced by 25% per rank | |
Pickpocket | Level 9 Agility 8 Sneak 80% |
1 | Ignore size and facing modifiers when stealing. | |
Powered Armor | +3 Strength +30 Radiation Resistance | |||
Presence | Level 3 Charisma 6 |
3 | The initial reaction of another person is improved by 10% for each level of this perk. | |
Quick Pockets | Level 3 Agility 5 |
3 | With each level of this perk, the AP cost to access Inventory in combat is reduced by one. | |
Rad Resistance | Level 6 Endurance 6 Intelligence 4 |
3 | +15% Radiation Resistance | |
Ranger | Level 6 Perception 6 |
3 | Fewer hostile random encounters | |
Scout | Level 3 Perception 8 |
1 | The size of explorations on the World Map increases by one square in each direction. | |
Scrounger | Luck 8 | 1 | Doubles amount of ammunition found in random encounters | |
Sharpshooter | Level 6 Perception 7 Intelligence 6 |
2 | +2 to Perception for the purposes of determining range modifiers. | |
Silent Death | Level 18 Agility 10 Sneak 80% |
1 | While Sneaking, if you hit a critter in the back, you will cause double damage using a HtH attack. | |
Silent Running | Level 6 Agility 6 Sneak 50% |
1 | Sneak and run at the same time | |
Slayer | Level 18 Agility 8 Strength 8 Unarmed 80% |
1 | All hand-to-hand attacks cause critical hits. | |
Smooth Talker | Level 3 Intelligence 4 |
3 | Each level of this Perk will increase Intelligence by one, for purposes of dialogue only. | |
Snakeater | Level 6 Endurance 3 |
1 | +25% Poison Resistance | |
Sniper | Level 18 Perception 8 Agility 8 Small Guns 80% |
1 | Increased chance to score a critical hit | |
Speaker | Level 12 | 1 | +20% to Speech and Barter | |
Strong Back | Level 3 Endurance 6 Strength 6 |
3 | Carry an additional 50 lbs. of equipment | |
Survivalist | Level 3 Endurance 6 Intelligence 6 Outdoorsman 40% |
3 | You receive +20% during Outdoorsman skillchecks in random encounters only. (Dehydration, Rockfalls) | |
Swift Learner | Level 3 | 3 | 5% bonus to Experience Points earned | |
Tag! | Level 12 | 1 | Pick an additional Tag Skill (increasing that skill by +20% immediately and by 2% per skill point spent) | |
Toughness | Level 3 Endurance 6 Luck 6 |
3 | +10% Damage Resistance | |
Weapon Accurate | +20% hit chance at all ranges | |||
Weapon Knockback | Knocks back the target (1 hex per 5 points of damage) | |||
Weapon Long Range | Hit chance reduced for targets farther than 4* (Perception - 2) hexes (200% increase in effective range) | |||
Weapon Penetrate | Target's Damage Threshold reduced by 80% (divided by 5). |
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