For an overview of the topic, see Ripper (weapon). |
The Ripper is a weapon in Fallout: New Vegas.
Gameplay
The attack button can be held down and it will dismember anything in front of the Courier and its continuous cutting action means the ripper ignores Damage Resistance and Damage Threshold.
Special attack
It has a special Long Cut attack that does 50% damage in V.A.T.S. at the cost of 20 less action points (requires a Melee skill of 50).
Normal | 0 | 100 | 65 | 1.54 |
Long Cut | 50 | 50 | 45 | 1.11 |
Legend | ||||
---|---|---|---|---|
Type of attack | Skill required | |||
Damage per attack in V.A.T.S. | Action point cost | |||
Damage per action point | Additional effects |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is not possible to execute Long Cut outside of V.A.T.S. as power attacks do not apply to continuously damaging melee weapons, such as the Chainsaw.
Durability
The Ripper can successfully strike about 5,995 times from full condition before breaking.
Variants
- Arcade Gannon's Ripper - a unique companion-only Ripper carried by Arcade Gannon.
- Ripper (GRA) - a modifiable version.
Comparison
Legend | |||
---|---|---|---|
Weapon name (melee or unarmed) | Weapon name (gun, energy or explosive) | ||
Damage per attack (damage per projectile) | Damage per second | ||
Area of effect damage | Effect damage & duration | ||
Bonus effects | Attacks per second | ||
Critical chance % multiplier | Critical damage | ||
Critical effect damage & duration | With all mods attached | ||
Attacks in V.A.T.S. | Action point cost | ||
Damage per action point | Weapon spread | ||
Magazine capacity (shots per reload) | Durability (number of attacks before breaking) | ||
Weight | Value in caps | ||
Value to weight ratio | Skill required | ||
Strength required |
Ripper | 50 | 50 | Ignores DR/DT | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 |
Ripper | 50 | 50 | Ignores DR/DT | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 |
Ripper | 60 | 60 | Ignores DR/DT | 1 | x1 | 5 | 65 | 1.8 | 8995 | 6 | 3900 | 650 | 50 | 3 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- Often carried by Legionary Assassins.
- One is available for sale after passing a Speech check with Mick at Mick & Ralph's.
- Quite a number of Fiends in Vault 3 carry Rippers.
- Vulpes Inculta uses one in Nipton and at the Fort.
- A Scorpions gang member in the Monte Carlo Suites will carry one.
- Higgs Village. In the basement of House 103 in
Notes
- When damaging some enemies, like mantises, green blood will be sprayed instead of red.
- The Ripper does not have a visible trigger or button to activate it.
- The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. Those ticks happen tens of times per second and because of this, the Ripper, along with other "hold down for continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, difference between 0% and 20% critical chance is double the amount of damage displayed. With 100% crit chance the damage seems to be seven times the basic amount.
- This weapon, like all other continuous attack (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
Bugs
- Ripper (Arcade Gannon's special version) is in one's inventory that is available for use and does not show up in the shop menus, but if it is dropped, the PC will not be able to pick it up again. Sometimes, a
- Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.