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FO76 publicteam xpd.pngFor a cross-game overview, see katana.


The katana is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Gameplay

The single-edged blade is effective against most enemies, with a high attack speed of over three hits per second.

Special attack

It has a special attack called Unlabored Flawlessness, an attack launched with a reverse grip. It does 250% damage in V.A.T.S. at the cost of 19 more action points (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal044212.1
Unlabored Flawlessness50110402.75
Legend
Type of attackType of attackSkill requiredSkill required
Damage per attack in V.A.T.S.Damage per attack in V.A.T.S.Action point costAction point cost
Damage per action pointDamage per action pointAdditional effectsAdditional effects
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Unlabored Flawlessness outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The katana can successfully strike about 995 times, or 1,495 times when equipped with the protective sheath, from full condition before breaking.

Modifications

  • Katana Authentic Blade - Increases damage by 5. Replaces the exhausted blade for a polished blade and the worn blue grip with a black grip.
  • Katana Protective Sheath - Increases condition by 50%. Adds a sheath attached to the belt on the left.
  • Katana Balanced Grip - Increases attack speed by 20%. Replaces the worn blue or black grip with a red grip in better condition.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Katana Gun Runners' Arsenal22
71.1x2 limb Damage3.23x222212.199532500833.3754
Katana With all weapon mods attached Gun Runners' Arsenal27
104.7x2 limb Damage3.88x222212.61495353001766.7754
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • When dropped, the current model appears as that of the base weapon, whether it is modded or not.
  • The katana's attack speed can get up to six times per second by having a high Melee Weapons skill, the perks Slayer and Ain't Like That Now, the balanced grip, and authentic blade modifications.
  • It is the only melee weapon in the game with a visible scabbard.
  • Every time the vendors' inventories are reset, Mick will always have one in stock.
  • After modding a katana with the protective sheath, dropping the weapon will cause both the sheath and the katana to drop separately.

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If modded with the protective sheath, when changing weapons or un-equipping the katana, the sheath will still be on the player's hip. When dropped, sometimes the sheath is not dropped. Occasionally, this bug may also result in two sheaths overlapping each other.
    • Equipping a different weapon that is holstered the same way will remove it, but sometimes changing weapons may not remove the sheath.
    • You may have to save the game, return to the main menu, and reload the save to fix the problem.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 If modded with the protective sheath, it will be stuck in a glitched condition when the weapon's condition is at 100%. This can be fixed by repairing it with another katana, or a one-handed melee weapon with the Jury Rigging perk. Also, when asking ED-E to repair the weapon, the condition will degrade every time.
  • PCPC Xbox 360Xbox 360 There's a chance that Cliff Briscoe will not have the katana in his inventory or it will sometimes disappear.

Sounds

Katana GRA icon.png

Unsheathed
Katana GRA icon.png

Sheathed

Gallery