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Van Graff Plasma Rifle

FO76 publicteam xpd.pngFor an overview of the topic, see Plasma Rifle.


The Van Graff Plasma Rifle is a unique weapon in Fallout: New Vegas.

Gameplay

The Van Graff Plasma Rifle is a unique variant of the Plasma Rifle. It deals less damage and critical hit damage than the standard variant, but has no skill requirements.

Durability

The Van Graff Plasma Rifle can fire a total of about 370 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard37031
Bulk43737
Optimized33628
Over charge24521
Max charge14513

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Plasma Rifle 47
65.81.4x247301.60.224(12)37081300162.5253
Q-35 Matter Modulator 40
962.4x262281.40.212124573000428.6252
Van Graff Plasma Rifle 32
44.81.4x232301.10.224(12)37081300162.503
Multiplas Rifle 105
(35x3)
1051x1343531.530(10)24572500357.1504

Locations

  • Given to the player character at the Silver Rush during the quest Birds of a Feather when given the choice between a Plasma Rifle or a Laser Rifle. Once the first part of the quest is finished, the armor and gun are taken from the Courier.
  • One way to obtain this weapon is to let the Silver Rush explode during Birds of a Feather. When the quest fails, one will be able to drop the rifle whenever you want to as it will not be marked as a quest item.
  • Another way to obtain this weapon permanently is to kill the Van Graffs while guarding the door during Birds of a Feather.

Notes

  • This item is marked as a quest item even after the quest involved with it is completed, and therefore if it is acquired through theft or the console, it may only be removed from the player character's inventory through console commands.
  • This weapon is not able to be modified.
  • If this weapon is chosen during the quest Birds of a Feather, Simon will comment to the player character that Plasma Rifles are fine, just so long as you hit whatever you're aiming at.

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png