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FO76 publicteam xpd.pngFor the Gun Runners' Arsenal version of this weapon, see Hunting Revolver (GRA).


The Hunting Revolver is a pistol in Fallout: New Vegas.

Gameplay

The Hunting Revolver is a large, double-action revolver that fires .45-70 Gov't ammunition. It has a scope attached by default, which grants a decent magnification at 2.46x. The revolver's base damage of 58 is the second highest of any non-energy pistol, and is surpassed only by the Ranger Sequoia. The weapon has a few drawbacks, including its low durability compared to other revolvers, and the relative scarcity of its ammunition type.

Despite being a one-handed revolver, the Hunting Revolver is not a holdout weapon, meaning that, even at a Sneak skill of 100, it will not pass a search when entering a weapon-free location, such as a casino.

Durability

The Hunting Revolver can fire a total of about 545 standard rounds, the equivalent of 109 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard & HP545109
SWC17936

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Hunting Revolver 58
871.5x158311.90.35554543500875756
Hunting Revolver Gun Runners' Arsenal58
871.5x158311.90.35554543500875756
Hunting Revolver With all weapon mods attached Gun Runners' Arsenal58
871.5x158311.90.26545460001500756
Ranger Sequoia 62
104.61.69x1.562302.10.1574541200300756

Locations

Notes

On the base of the handgrip, a generic serial number 05709234 is stamped into the metal.

Behind the scenes

The Hunting Revolver is based on the Magnum Research BFR, with elements taken from the Bison Bull as well.[Dev 1][Dev 2]

Bugs

PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have a Hunting Revolver equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.

Sounds

SingleShotVB.png

References

Developer Statements
  1. Question: "I have another Fallout: New Vegas weapon question for you, what gun, if any, is the Hunting revolver and Ranger Sequoia based on?"
    Joshua Sawyer: "They're based on the Magnum Research BFR with a little bit of the short-lived Bison Bull."
    (Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: Hunting Revolver and Ranger Sequoia inspiration, 2013 January 29)
  2. Joshua Sawyer: "In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations.
    There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.
    That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns."

    (Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: Weapon names, 2011 May 14)