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Assault Carbine (GRA)

FO76 publicteam xpd.pngFor an overview of the topic, see assault rifle.
For the main game version of this weapon, see Assault Carbine.


The Assault Carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Durability

The Assault Carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a Forged Receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the Forged Receiver and Extended Magazines.

Variants

Statistics

Ammunition TypeDurability
ShotsReloads
Standard, HP, & AP3745157
Surplus124552
JSP2495104

Modifications

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Assault Carbine 13
15612x0.06135203.31.224374563950658.3753
Assault Carbine With all weapon mods attached 13
15612x0.06135203.31.230374565250875753
Assault Carbine Gun Runners' Arsenal13
15612x0.06135203.31.224374563950658.3753
Assault Carbine With all weapon mods attached Gun Runners' Arsenal13
187.214.4x0.06136203.91.2304995687001450753

Locations

Notes

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 The sighting node in the mesh files for all the modifications is set further back than an unmodded Assault Carbine, thus causing targets to be difficult to see when aiming down the sights.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Applying all the modifications to this weapon may cause it to disappear when aiming down the sights in first-person view.

Sounds

Assault carbine icon.png
ReloadVB.png
JamVB.png

Gallery

References

Developer Statements