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(Redirected from Proton axe)


The Proton Axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

Gameplay

The Proton Axe resembles a futuristic war-axe with a glowing blue blade of electrical energy at its head. On the other side, it has two capacitors which also share the same blue electric current. It deals electrical damage with extra damage against robots and Power Armor users. It can be repaired with the inexpensive Proton Throwing Axe, raising its resell value drastically.

Special attack

It has a special Proton Electrocutioner attack that does 200% damage in V.A.T.S. at the cost of 13 more action points (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100224.55
Proton Electrocutioner50200355.71
Legend
Type of attackType of attackSkill requiredSkill required
Damage per attack in V.A.T.S.Damage per attack in V.A.T.S.Action point costAction point cost
Damage per action pointDamage per action pointAdditional effectsAdditional effects
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Proton Electrocutioner outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The Proton Axe can successfully strike about 995 times from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Proton Axe 50
90.8+50 EMP robots
+20 EMPPower Armor
1.82x125224.599583500437.5505
Protonic Inversal Axe 58
105.3+50 EMP robots
+20 EMPPower Armor
1.82x145254.6124584000500555
Proton Throwing Axe 40
32.2x1.5 limb Damage
+50 EMP robots
+20 EMPPower Armor
0.8x12920449951100100251
Protonic Inversal Throwing Axe 60
52.7x1.5 limb Damage
+50 EMP robots
+20 EMPPower Armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

All cyberdogs are affected by the additional EMP damage done by this weapon.

Sounds

Protonic axe icon.png

Gallery