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The Gorilla is a synthetic creature found in the BioScience division of the Institute contained in terrariums in Fallout 4. With the Wasteland Workshop add-on, they can be captured in cages and domesticated in settlements owned by the Sole Survivor.

Background

The gorillas are a pet project by Clayton Holdren, whose goal is to recreate pre-War gorillas and hopefully other species. There are two specimens, and both are synths. This is revealed upon talking to Clayton, who brings up the gorillas while introducing the Sole Survivor to BioScience during Institutionalized.

The Sole Survivor can read in the division's terminals that the gorillas react aggressively to perceived conflict, which may be a fault in their behavioral model.[1] Ghoulrillas are ghoulified varaints living in Nuka-World.

Gameplay

The gorillas ignore the player character and wander around their terrarium. During A House Divided, their enclosure can be opened, where they will be hostile to everything, including the player character. This can also happen if the The Nuclear Option quests are carried out against the Institute. Also, placing an Institute beacon during Airship Down may spawn a couple of them to the player character's side. Upon breaking into the BioScience division, the cage will then be opened and the gorillas will attempt to assist the synths in combating the Sole Survivor and whatever faction they chose to side with.

Statistics

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gorilla
000BA628
Level
15+
Experience Points
40
Perception
13
Hit Points
395+
Damage Threshold
75
Damage Resistance
75%
AI Data
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
AI Data
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI Data
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Variants

Image Name Level Health Points (HP) Damage Threshold (DT) Energy Damage Radiation Damage Drops Game
Gorilla.png

Gorilla

15+

395+

75

100

100

Fallout 4

FO4NW Ghoulrilla King.png

Ghoulrilla

40+

520+

75

100

100

Nuka-World


Notes

  • With Wasteland Workshop installed, gorillas can be caught in a cage and then released to serve and protect the settlement. They are docile by default, add 20 bonus happiness points to the settlement (as much as a tier 2 bar or clinic) and 10 points to the defense value (as much as a Deathclaw). However, the player character must have completed The Nuclear Option (with any faction) and given the evacuation order to be able to build the cage.
  • The captured gorilla will level together with the Sole Survivor.
  • It is also possible to obtain a docile gorilla in the base game. There is a 10% chance that the refugees in the quest Resettle Refugees will have a pet gorilla.[2]
  • Gorillas in settlements do not heal after a battle, unlike settlers and dogs.
  • There are plans for a standing and a sitting gorilla in Fallout 76.

Appearances

Gorillas appear in Fallout 4 and its add-on Nuka-World.

Gallery

References

  1. The Institute terminal entries; BioScience terminal, Behavioral Anomaly Report
  2. Scripts/Base/Fragments/Quests/QF_MinRecruit09_00164167.psc line 31:
    ; chance for pet gorilla :)
    if Utility.RandomInt(1, 100) > 90
    Alias_Refugees.AddRef(Alias_SettlementSpokesman.GetActorRef().PlaceAtMe(WorkshopGorilla))
    endif