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Angler (Fallout 76)

FO76 publicteam xpd.pngFor a cross-game overview, see Angler.

Anglers are creatures found in Appalachia.

Gameplay

Biology

Anglers possess fleshy bioluminescent growths atop their heads (similar to an anglerfish's illicium) that acts as a camouflage for the predators, effectively disguising them as the surrounding lure weed to fool its prey.

Gameplay attributes

The angler is an aggressive creature with the ability to spit out a fireball made of mucus, inflicting heavy incendiary damage to any target in a small radius. In combat, they often rely on these long-ranged attacks but have been observed to charge at their prey and use their claws, though often they will halt mid charge to use their preferred method.

Anglers' Energy Resistance is much higher than their Damage Resistance, making ballistic or melee weapons the preferable choice for engaging them in combat. Anglers will not enter buildings or climb stairs. If a player character enters a building the angler will retreat but stay in the general area. Anglers will use their ranged attacks against their foes that they cannot get close to but will retreat if attacked with ranged weapons.

Variants

Angler

The most common variant of the creature, with all the characteristics described above.

Name (Form ID)AbilitiesItems
Angler
00110772
Attack
Unarmed (35 Damage)
Attack
Ranged (40 Damage)
Attack
Fire (10 Damage)

Albino angler

Albino angler.png

The albino angler is a stronger, more powerful angler that has been affected with albinism, making it pale white in appearance.

Name (Form ID)AbilitiesItems
Albino angler
00110774
Attack
Unarmed (65 Damage)
Attack
Ranged (60 Damage)
Attack
Fire (15 Damage)

Venomous angler

The venomous angler is a more powerful angler, characterized by blue and green coloration in its skin.

Name (Form ID)AbilitiesItems
Venomous angler
00110775
Attack
Unarmed (100 Damage)
Attack
Ranged (80 Damage)
Attack
Fire (20 Damage)

Glowing angler

FO76 Glowing angler.png

The most powerful angler variant, distinguished by its green radioactive glow. This variant is created from high radiation levels, such as those in the Mire or nuke zones.

Name (Form ID)AbilitiesItems
Glowing angler
00110773
Attack
Unarmed (135 Damage)
Attack
Ranged (105 Damage)
Attack
Fire (30 Damage)

Ravenous angler

Capable of ranged assaults, however primarily concentrate on melee attacks. Introduced in the Nuclear Winter update.

Name (Form ID)AbilitiesItems
Ravenous angler
003F32B5
Attack
Unarmed (170 Damage)
Attack
Ranged (130 Damage)
Attack
Fire (45 Damage)

Bloodthirsty angler

Capable of ranged assaults, however primarily concentrate on melee attacks. Introduced in the Nuclear Winter update.

Name (Form ID)AbilitiesItems
Bloodthirsty angler
003F32B6
Attack
Unarmed (205 Damage)
Attack
Ranged (155 Damage)
Attack
Fire (70 Damage)

Deadly angler

Capable of ranged assaults, however primarily concentrate on melee attacks. Introduced in the Nuclear Winter update.

Name (Form ID)AbilitiesItems
Deadly angler
003F32B7
Attack
Unarmed (250 Damage)
Attack
Ranged (190 Damage)
Attack
Fire (105 Damage)

Scorched anglers

Normal Scorched angler

Scorched anglers have been affected by the Scorched Plague. Green ultracite crystals protrude from the back of their legs. Each regular angler variant has a corresponding scorched variant with the same stats, abilities, and items.

Name (Form ID)AbilitiesItems
Scorched angler
001423A7
Attack
Unarmed (82 Damage)
Attack
Ranged (70 Damage)
Attack
Fire (17 Damage)
Scorched albino angler
001423A7
Attack
Unarmed (82 Damage)
Attack
Ranged (70 Damage)
Attack
Fire (17 Damage)
Scorched glowing angler
001423A7
Attack
Unarmed (82 Damage)
Attack
Ranged (70 Damage)
Attack
Fire (17 Damage)
Scorched venomous angler
001423A7
Attack
Unarmed (82 Damage)
Attack
Ranged (70 Damage)
Attack
Fire (17 Damage)

Locations

Notes

  • Anglers in Appalachia hide underwater disguised as lure weed.
  • Anglers are counted as cryptids for the purposes of completing challenges.

Appearances

Anglers appear in Fallout 76.

Gallery