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![]() | For a cross-game overview, see Angler. |
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Anglers are creatures found in Appalachia.
Gameplay
Biology
Anglers possess fleshy bioluminescent growths atop their heads (similar to an anglerfish's illicium) that acts as a camouflage for the predators, effectively disguising them as the surrounding lure weed to fool its prey.
Gameplay attributes
The angler is an aggressive creature with the ability to spit out a fireball made of mucus, inflicting heavy incendiary damage to any target in a small radius. In combat, they often rely on these long-ranged attacks but have been observed to charge at their prey and use their claws, though often they will halt mid charge to use their preferred method.
Anglers' Energy Resistance is much higher than their Damage Resistance, making ballistic or melee weapons the preferable choice for engaging them in combat. Anglers will not enter buildings or climb stairs. If a player character enters a building the angler will retreat but stay in the general area. Anglers will use their ranged attacks against their foes that they cannot get close to but will retreat if attacked with ranged weapons.
Variants
Angler
The most common variant of the creature, with all the characteristics described above.
Name (Form ID) | Abilities | Items | |
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Angler 00110772 |
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Albino angler
The albino angler is a stronger, more powerful angler that has been affected with albinism, making it pale white in appearance.
Name (Form ID) | Abilities | Items | |
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Albino angler 00110774 |
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Venomous angler
The venomous angler is a more powerful angler, characterized by blue and green coloration in its skin.
Name (Form ID) | Abilities | Items | |
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Venomous angler 00110775 |
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Glowing angler
The most powerful angler variant, distinguished by its green radioactive glow. This variant is created from high radiation levels, such as those in the Mire or nuke zones.
Name (Form ID) | Abilities | Items | |
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Glowing angler 00110773 |
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Ravenous angler
Capable of ranged assaults, however primarily concentrate on melee attacks. Introduced in the Nuclear Winter update.
Name (Form ID) | Abilities | Items | |
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Ravenous angler 003F32B5 |
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Bloodthirsty angler
Capable of ranged assaults, however primarily concentrate on melee attacks. Introduced in the Nuclear Winter update.
Name (Form ID) | Abilities | Items | |
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Bloodthirsty angler 003F32B6 |
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Deadly angler
Capable of ranged assaults, however primarily concentrate on melee attacks. Introduced in the Nuclear Winter update.
Name (Form ID) | Abilities | Items | |
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Deadly angler 003F32B7 |
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Scorched anglers
Scorched anglers have been affected by the Scorched Plague. Green ultracite crystals protrude from the back of their legs. Each regular angler variant has a corresponding scorched variant with the same stats, abilities, and items.
Name (Form ID) | Abilities | Items | |
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Scorched angler 001423A7 |
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Scorched albino angler 001423A7 |
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Scorched glowing angler 001423A7 |
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Scorched venomous angler 001423A7 |
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Locations
- Three anglers will consistently appear in the gnarled shallows.
- Often found in the parking lot of Braxson's Quality Medical Supplies.
- Chance to spawn at the treehouse village.
- Chance to spawn at Pylon V-13.
- Anglers will always spawn far north of Abbie's bunker, at Queen of the Hunt site Alpha (see gallery).
Notes
- Anglers in Appalachia hide underwater disguised as lure weed.
- Anglers are counted as cryptids for the purposes of completing challenges.
Appearances
Anglers appear in Fallout 76.