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Super Mutant (Fallout 4)

FO76 publicteam xpd.pngFor Super Mutant Behemoths, see Super Mutant Behemoth (Fallout 4).
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I am a Super Mutant! I am unstoppable!— Super mutant war-cry

Super Mutants are the variant of creature found throughout the Commonwealth, Nuka-World and the Island in Fallout 4.

Background

These mutants were created by the Institute using exposure to the Forced Evolutionary Virus. They are large, muscle-bound creatures with innate immunity to radiation and disease. They are most frequently encountered in central Boston, and can also be found in Fallon's Department Store, Fort Strong, Trinity Tower, Revere satellite array, Big John's Salvage, The Gwinnett Restaurant and several other locations throughout the Commonwealth, most of which can be identified by hanging meat bags, twisted girders protruding out of the ground, cages and gory waste piles.[1]

In Far Harbor, a group of Super Mutants have traveled to the Island and are located in the Vim! Pop factory, National Park HQ and Aldersea Day Spa. In Nuka-World, small bands of mutants can occasionally be found roaming the plains and foothills surrounding the amusement park. They consider themselves the superior race of the Commonwealth.[2][Pub 1][Pub 2] They express an interest in locating FEV, or "green stuff," to produce more mutants.

Institute

Research on samples acquired by the team was authorized by the directorate and the program began despite the objections of BioScience.[3] Citizens were abducted from the Commonwealth and submerged in the Institute's modified FEV, their mutations carefully tracked and investigated.[4][5] The first Super Mutants attacked human settlements as early as 2180.[6][7]

Despite perfecting two FEV strains, the accumulated radiation damage in test subjects was a barrier to further development.[8] The FEV research effort continued for several more decades, despite producing no useful data, except for manufacturing more Super Mutants for the surface to contend with.[9]

In April 2286, Dr. Brian Virgil succeeded Dr. Syverson as head of the project, and it quickly became evident to him that the FEV program had run its course, having produced no new data within the past ten years. As Virgil's conscience took its toll, the scientist lodged a formal complaint with the directorate.[9] They did not respond and Virgil rebelled, escaping the Institute after destroying as much of the project as he could.[10] This became known as "Incident V" within the Institute. He then proceeded to transform himself into a Super Mutant using a unique strain of FEV to flee into the Glowing Sea. At the time of the Sole Survivor's arrival at the Institute, the research wing remains in a security lockdown.

Gameplay

Super Mutants are randomly encountered around the Commonwealth in small groups, usually raiding parties, which can attack settlements allied with the player character. Much larger groups can be found infesting various buildings throughout the wastes. They have developed a unique relationship with mutant hounds and will utilize these beastly creatures as attack dogs, usually encountered in groups of 1-3.[11] Mutant hounds are exclusively used by Super Mutants in the Commonwealth, instead of the centaurs that have normally accompanied them in past installments of the game series.

Lower-level mutants are normally armed with various pipe weapons, hunting rifles and Molotov cocktails. For melee, they will often utilize wooden boards.

Higher-level mutants can appear with heavier weapons such as miniguns, missile launchers, Gauss rifles, laser weapons, assault rifles and fragmentation grenades. For melee, they normally wield large sledgehammers and super sledges.

Variants

Image Name Level Health Points (HP) Damage Threshold (DT) Energy Damage Radiation Damage Drops Game
FO4 super mutant suicider.jpg

Super Mutant Suicider

10

120

17

10

Immune

Fallout 4

Brian Virgil.jpg

Super Mutant

10

120

18

9

Immune

Fallout 4

FO4 Super mutant skirmisher.jpg

Super Mutant Skirmisher

16

200

20

Immune

Fallout 4

FO4 Super mutant brute.jpg

Super Mutant Brute

22

275

35

Immune

Fallout 4

FO4 Super mutant enforcer.jpg

Super Mutant Enforcer

28

375

55

Immune

Fallout 4

FO4 Super mutant butcher.jpg

Super Mutant Butcher

35

500

80+

40+

Immune

Fallout 4

FO4 Super mutant master.jpg

Super Mutant Master

42

600

85

50

Immune

Fallout 4

Fo4 Super Mutant Overlord.jpeg

Legendary Super Mutant Overlord

48

750

105

60

Immune

Fallout 4

Fo4 Super Mutant Overlord.jpeg

Super Mutant Overlord

48

750

105

60

Immune

Fallout 4

Behemoth.png

Super Mutant Behemoth

50

1000

145

100

Immune

Fallout 4

FO4 Super Mutant Primus.jpg

Super Mutant Primus

59

950

120

70

Immune

Fallout 4

FO4 Super Mutant Warlord.jpg

Super Mutant Warlord

68+

1535+

135+

80+

Immune

Fallout 4


Named

Notes

  • If the Sole Survivor manages to shoot a Suicider's Mini Nuke while hidden, it will not affect the detection status.
  • The mini nukes that Super Mutant Suiciders carry are much larger than the standard Mini Nuke.
  • The Sole Survivor can find a Super Mutant named Strong at the top of Trinity Tower. He can be recruited as a companion after completing the quest Curtain Call.
  • Super Mutants can be heard discussing hunting for both food and sport.[12]
  • Super Mutants refer to people in power armor as bucketheads, as they can sometimes be heard saying "Wish a buckethead would show up. I'd rip his legs clean off."
  • Super Mutants appear in the ending slides.
  • Rocks thrown by Behemoths will home in on their target, and cannot be avoided unless one is behind cover or out of range.

Quotes

  • "I'm super mutant, you're super mutant, we're all super mutant."
  • "Stupid blue lady!"
  • "I'm going to eat you alive after I kill you!"
  • "Ha! Hot potato!"
  • "You humans made us! Now suffer for your arrogance!"

Appearances

Super Mutants appear in Fallout 4 and its add-ons Far Harbor and Nuka-World.

Bugs

  • PCPC Playstation 4Playstation 4 After detonating a Super Mutant Suicider's Mini Nuke and killing nearby enemies, no additional XP is gained for these kills.
  • PCPC Upon re-entering a world space where a Super Mutant Suicider detonated, the Super Mutant may detonate again.
  • PCPC Xbox OneXbox One After looting the Mini Nuke from a Super Mutant Suicider, it may remain in his hand and may still detonate afterward.
  • PCPC Stunning a Super Mutant in V.A.T.S. will result in it becoming stuck in a T-pose, unable to do anything but follow its target around while stuck in the pose, with occasional vocalizations from its dialogue options.

Gallery

Behind the scenes

  • Jonah Lobe originally designed the Fallout 4 Super Mutants to have a "softer, more approachable humanity", and "wanted them to have more speaking roles, and to be potentially loveable". In the end, Bethesda Game Studios "went for a more thuggish design".[Dev 1]
  • He also designed a "fat" super mutant variant that never made it onto the game, the “Brute”[13].

References

  1. The Prydwen terminal entries; Scribe Neriah's terminal, Entry 0769-CM22
  2. Fallout 4 loading screens: "Super Mutants are stronger and more resilient than humans, and consider themselves the Commonwealth's superior race."
  3. FEV Research Notes (2178)
  4. The Institute terminal entries; terminal, Subject CM-153
  5. Preston Garvey: "Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out."
    (Preston Garvey's dialogue)
  6. Fallout 4 loading screen hints: "The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers."
  7. Sole Survivor: "Do you remember Edgar Swann?"
    Brian Virgil: "Swann? ...Yes, I saw his file. He was one of our first test subjects, years ago. His mutations destabilized. Started turning into a Behemoth. ...You think that could happen to me? Maybe I'm fine for a few months, a few years, but... god. I couldn't live like that."
    (Brian Virgil's dialogue)
  8. FEV Research Notes (2224)
  9. 9.0 9.1 The Institute terminal entries; Institute FEV terminal, Progress Reports, 2287.2.10
  10. Brian Virgil Personal Log 0176
  11. Fallout 4 loading screens: "Super Mutants are often accompanied by Mutant Hounds, monstrous dogs that are just as dangerous as their masters."
  12. Super Mutant 1: "Hunt! Yes, my brother. Hunt. But... for food? Or sport?"
    Super mutant 2: "Both?"
    Super mutant 1: "Ha ha. Yes, brother. Both."
    (Super Mutant (Fallout 4)/Dialogue)
  13. "Here’s the fat Supermutant (the “Brute”) that never made it into the game! (I’m an ex-Bethesda game artist who specialized in makin da monstas). Enjoy!"
    Jonah Lobe on Reddit (Archive)
Publications
  1. Fallout 4 Vault Dweller's Survival Guide Standard Super Mutants, p. 44: "Super Mutant armor is fairly crude, but Super Mutants are inherently durable. Even the least powerful Super Mutants have natural damage, energy, and poison resistance, and these values increase significantly in high-ranking Super Mutants. Specifics vary based on equipped armor, but Super Mutants tend to prioritize damage resistance. Melee weapons and fragmentation grenades are popular among Super Mutants. For ranged combat, they tend to favor pipe rifles, assault rifles, and laser rifles. When it comes to heavy guns, miniguns, and missile launchers are fairly common. Due to sensitive ears and a keen sense of smell, Super Mutants have relatively high Perception and a considerable amount of health. In most cases, it's best to target a Super Mutant's arms. This compromises their accuracy and improves your chances of surviving the encounter."
  2. Fallout 4 Vault Dweller's Survival Guide Super mutants, p. 44: "Super Mutants are massive, muscle-bound creatures with a natural immunity to radiation damage and an inherent hatred of humans. Most Super Mutants carry fairly crude gear, but they do have their share of powerful weapons, and many Super Mutant groups use trained Mutant Hounds to chase down trespassers. Super Mutants aren't particularly intelligent, but their physical strength and natural aggression have allowed them to establish a significant presence throughout the Commonwealth. Super Mutants can be found in Fallon's Department Store, Fort Strong, and many other locations—most of which can be identified by the human remains and hanging meat bags scattered around the area."
Developer Statements