Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
Narration
The world's most famous stars and entertainers were invited to its Grand Opening. An invitation was a sign of... exclusiveness.
The opening was supposed to symbolize a road to a brighter future, not just for the world... ... but for all who came to its doors. A chance for anyone to begin again. Except - the Sierra Madre never opened.
”— Father Elijah, Dead Money intro
Synopsis
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that would have been the greatest casino in the west, had it ever been opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home. Trapped inside Hazmat Suits, they wander the streets, never speaking to their victims, instead only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to send out a distress signal on the day of the War, but the system did not broadcast an alert signal, having been hooked up to the gala event to broadcast adverts for the casino, so help never came.[1]
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Old World were rumored to be held.
The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. After the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Brotherhood of Steel, set out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open the casino's vault, long since lost to time. If the Courier wished to escape this hellish place, they would have to be clever, and use their new allies as Father Elijah did.
Characters
Mentioned-only
Creatures
Items
Apparel
Consumables
Weapons
Weapon mods
World objects
Other items
Locations
Image | Name | Cell ID |
---|---|---|
Abandoned BoS Bunker | SLBoSBunker (exterior) SLBoSBunkerINT (interior) | |
Campanas del Sol | NVDLC01ETPlayerGala | |
Cantina Madrid | NVDLC01Restaurant | |
Executive Suites | NVDLC01Suites | |
Medical District | NVDLC01ChristineArea | |
Puesta del Sol | WestTown (PdS north) WestTownSouth (PdS south) | |
Puesta del Sol Switching Station | NVDLC01Gala02 | |
Residential District | NVDLC01DeanBuilding | |
Ruined Building | NVDLC01WTNorth | |
Ruined Cafe | NVDLC01WTMid | |
Ruined Store | NVDLC01WTSouth | |
Salida del Sol | NVDLC01ETPlayerGala (Campanas) NVDLC01ETNorth (north) NVDLC01ETSouth (south) NVDLC01ETDogGala (switch. station) | |
Salida del Sol Courtyard | NVDLC01ETNorth | |
Service Route | NVDLC01WTTunnel | |
Sierra Madre | NVDLC01fountain | |
Sierra Madre Casino | NVDLC01Lobby NVDLC01Casino NVDLC01Restaurant NVDLC01Theater NVDLC01Suites NVDLC01Vault | |
Sierra Madre Lobby | NVDLC01Lobby | |
Sierra Madre Vault | NVDLC01Vault | |
Tampico | NVDLC01Theater | |
Villa | NVDLC01fountain | |
Villa Clinic | NVDLC01ClinicMainFloor (main f.) NVDLC01ClinicBasement (bas.) | |
Villa Police Station | NVDLC01PoliceStation NVDLC01PoliceStationBasement |
Quests
Perks
Regular perks
Name | Level req | Other requirements | Ranks | Benefit | Form ID |
---|---|---|---|---|---|
In Shining Armor | 1¹ | Repair 20, Science 70 | 1 | The perk is not implemented properly and does not function at all. It is supposed to grant +5 DT against energy weapons while wearing metal armor, with a further +2 DT while wearing reflective eyewear or helmets. | xx00F216, xx00F217 |
Junk Rounds | 1¹ | LU 6, Repair 45 | 1 | You can craft ammunition using Scrap Metal and Tin Cans. | xx00FB6A |
Light Touch | 1¹ | AG 6, Repair 45 | 1 | While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. | xx00E87B |
Old World Gourmet | 1¹ | EN 6, Survival 45 | 1 | +25% addiction resistance. +50% health bonus from snack foods. Scotch, Vodka and Wine now give you health in addition to their normal effects. | xx00F96F |
And Stay Back | 10 | Guns 70 | 1 | Shotguns have a 10% chance, per pellet, of knocking an enemy back. | xx00F218 |
Heavyweight | 12 | ST 7 | 1 | Weapons with a weight of more than 10 are cut in half. This does not affect weapons modded to under 10 wg. | xx011468 |
Hobbler | 12 | PE 7 | 1 | Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. | xx011469 |
- ¹ Although this perk has a level prerequisite of 1, the player starts the game at level 1 and cannot normally choose a perk at this point.
Companion perks
Name | Follower | Benefit | Form ID |
---|---|---|---|
In My Footsteps | God | Traps do not activate and you are given a stealth increase. | xx013B26 |
Ravenous Hunger | Dog | Dog will devour the limbs of any Ghost People, preventing them from resurrecting. | N/A |
Signal Interference | Christine | +50% time to escape signals. | xx008A2E |
Unclean Living | Dean Domino | Temporary cloud protection, take 25% less damage. | xx008A2F |
Special perks
Name | Unlock conditions | Ranks | Benefit | Form ID |
---|---|---|---|---|
Coin Operator | Dialogue with Christine | 1 | Adds recipe. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips | xx01039B |
Ghost Hunter | Dialogue with Dog | 1 | Ghost people are more likely to die outright without needing to be dismembered or disintegrated. | xx01039A |
Sierra Madre Martini | Dialogue with Dean Domino | 1 | Adds recipe to create Sierra Madre Martinis with 2 Junk Food, 1 Tin Can, and 1 Jar of Cloud Residue. | xx01039E |
Elijah's Last Words | Give Veronica holomessage from Elijah. | 1 | Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. | xx00D4A8 |
Elijah's Ramblings | Keep holomessage from Elijah after Veronica unlocks it. | 1 | Boosts melee critical damage by +50% (the description incorrectly states the bonus is 150%) | xx00D4A9 |
Achievements/Trophies
Challenges
Image | Name | Task | Reward | Form ID |
---|---|---|---|---|
All For One | Save All Dead Money Companions | 100 XP | xx011F34 | |
Assemble Your Crew | Recruit Dean Domino, Christine, and Dog and God | 100 XP Assemble Your Crew Achievement / Trophy |
xx011F2D | |
Authority Issues | Alert Sierra Madre Holograms 20 Times | 50 XP | xx011F2B | |
Big Winner | Use Sierra Madre Vending Machines 50 Times | 75 XP | xx0103B2 | |
Cash Out | Kill Father Elijah | 200 XP Cash Out Achievement / Trophy |
xx011F30 | |
Dead Man's Hand | Collect Sierra Madre Cards of the Dead Man's Hand | 100 XP | xx0134FB | |
Dean's Secret Stash | Find Dean's 15 Secret Suitcases | 100 XP | xx011B27 | |
Ghost Eater - Harvesters | Kill 10 Ghost Harvesters | 100 XP | xx0103B4 | |
Ghost Eater - Seekers | Kill 10 Ghost Seekers | 100 XP | xx0103B5 | |
Ghost Eater - Trappers | Kill 10 Ghost Trappers | 100 XP | xx0103B6 | |
Having a Ball | Complete the Sierra Madre Gala Event | 100 XP Having a Ball Achievement / Trophy |
xx011F2F | |
History's Sake | Read 8 Terminal Entries in the Sierra Madre | 100 XP | xx012FB3 | |
Kiss of Death | Use 10 Poisons | 100 XP | xx010EB2 | |
Loose Ends | Kill All Dead Money Companions | 100 XP | xx011F35 | |
Safety Deposit Box | Trap Father Elijah | 200 XP Safety Deposit Box Achievement / Trophy |
xx011F31 | |
Sierra Madre Souvenir Aficionado | Collect 500 Sierra Madre Chips | 150 XP Sierra Madre Souvenir Aficionado Achievement / Trophy |
xx0103B0 | |
Sierra Madre Souvenir Collector | Collect 250 Sierra Madre Chips | xx01352D | ||
The Whole Sad Story | Listen to Companions' and Elijah's Stories | 100 XP | xx012FB1 | |
Things to Come! | Hear 5 References to Future Add-ons | 75 XP | xx012FB2 |
Notes
- Installing Dead Money raises the level cap by 5, as with all story add-ons.
- It is recommended that first-time players reach level 20 or higher before beginning this add-on.
- Despite the warning received at the first door in the bunker, one can stay in the Mojave even if choosing to proceed; the actual point of no return is at the end of the bunker with the radio.
- Because of the explosive collar with which the Courier is fitted, one will be unable to leave the Sierra Madre until having completed the story. In addition, it will become important to avoid or disable radios and speakers found around the Villa to avoid a premature and fatal detonation.
- Companions cannot follow the player character to the Villa; they will be dismissed upon reaching the end of the hall.
- One can explore the Sierra Madre as much as they like after completing the story, but will not be able to return after leaving. You can return using console commands; using noclip with tcl through the radio at the Abandoned Brotherhood of Steel Bunker, one will find a "Door to Villa." Using that door will take the player character back to the Villa, with all the ghost people still alive, holograms working, etc. One even gets to keep their items. One can also use player.moveto ref id to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
- The player can still spend Sierra Madre Chips after returning to the Mojave Wasteland at a Sierra Madre Vending Machine in the abandoned BoS bunker. One can still turn in Cartons of Cigarettes, Packs of Cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a dropbox near the door, which provides a Complimentary Voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile: for example, after 6 days, there will be 2 complimentary vouchers and 200 chips.
- If a player turns in an item of apparel that raises Agility while wearing it, the Agility increase will remain. This can be repeated indefinitely; although the Courier's Agility will not increase above 10, additional points will offset any effects that would normally reduce Agility. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the Courier to take perks otherwise unavailable, unlike an increase from an implant.
- The add-on focuses more on skills than combat, often placing you into Speech, Explosives, Science, and Barter checks that have a large bearing on how companions will treat the player. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for Weapon Repair Kits.
- Fast travel cannot be used while inside the Sierra Madre.
- If playing in Hardcore Mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
- Since the player does not keep their items when entering the Sierra Madre, low-Endurance characters will have a tough time, because healing items are limited to snack foods and the odd stimpak. All quest items will be kept, including items such as the Rebreather.
- A recipe for stimpaks can be found during one of the first quests, inside the Clinic. This can make it much easier to survive when dropped here without sufficient gear.
- Once Dead Money is completed, the radio signal of the Sierra Madre will remain, but Vera Keyes has different dialogue at the end.
Behind the scenes
- According to Jason Fader, Chris Avellone tasked the team with watching films that were "relevant to the story/design" of the add-on, including Lifeboat, The Treasure of the Sierra Madre, Cube and Battle Royale.[Dev 1] Avellone added that Cube played a "key part" in the add-on's design.[Dev 2]
- Chris Avellone wrote a blog detailing the thought process behind design decisions that went into the game.
- When asked if Dead Man's Hand was the original title for Dead Money, Chris Avellone stated that it was, adding that Bethesda "assured" they could obtain the name before informing them they "couldn't get it." As a result, the name Dead Money was chosen instead.[Dev 3]
- A challenge named Dead Man's Hand is present in the add-on, requiring the player to collect two Sierra Madre Ace of Spades and 8 of Clubs cards, as well as one Queen of Clubs card. This card combination is a real life poker hand of the same name.
Bugs
Gallery
Official trailer
References
- ↑ Courier: "What do you mean about the Sierra Madre broadcast?"
Dean Domino: "Well, Vera's beautiful voice doesn't run on casino power, exactly. Her broadcast is tied into the emergency broadcast signal for the Sierra Madre. You know, in case of attack? Well, guess what - the night of the Gala Event, the emergency signal went out all right. But because the broadcast had been hooked up to the Gala Event, instead of an emergency signal, you get Vera's voice on the radio. Great, huh?"
Courier: " So... it's not a invitation, it's a call for help."
Dean Domino: "Yeah. The Sierra Madre's last song, one only a few people are ever going to hear. A little sad, but what can you do?"
(Dean Domino's dialogue)
- ↑ Jason Fader: "Dead Money was all from the mind of the great Chris Avellone! He drew from some classic stories and could probably explain the origins of it better than I could. Sadly, I wasn't involved with that DLC too much (jumped over halfway through) since I still had stuff to wrap up on FNV/patch planning.
It was a really fun experience as Chris gave the team a neat homework assignment of watching movies that would be relevant to the story/design (Battle Royale, Cube, Lifeboat, Treasure of the Sierra Madre). I hosted a few movie nights for the team to watch some of these and it was a blast! :-D"
(Fallout: New Vegas developer statements; Jason Fader: Dead Money Inspiration, 2012 July 20) - ↑ Question: "@ChrisAvellone Knowing Cube helped inspire Dead Money just had me geek out all the more. Awesome."
Chris Avellone: "I fucking loved that movie, problems and all, but yes, it was definitely a key part of the Dead Money design."
(Fallout: New Vegas developer statements; Chris Avellone: Dead Money Inspiration, 2020 March 5) - ↑ Question: "@ChrisAvellone is it true that Dead Money was originally intended to be called "Dead Man's Hand" but had to use "Dead Money" due to copyright issues?"
Chris Avellone: "Yes. Bethesda assured us they could get Dead Man's Hand through. Then after trying, they assured us they couldn't get it. Then they said they could assuredly could get another name through, and that name was most assuredly Dead Money."
(Fallout: New Vegas developer statements; Chris Avellone: Dead Money Different Title, 2023 May 17)
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