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The origins of the Ghost People are a mystery, as is their strange reverence of the holographic ghosts that fill the city streets.Dead Money loading screens

Ghost People are characters found in the Sierra Madre in the Fallout: New Vegas add-on Dead Money.

Background

Ghost People are inhabitants of the Sierra Madre, impacted by the Cloud, a combination of corrosive rust-like toxins. They wear Hazmat Suits and are the only ones able to walk in and out of the Cloud unharmed.

The Ghost People originate from construction workers who worked on the Sierra Madre Villa before the war. During construction, an "unidentified airborne toxin" that was absorbed through the skin would evolve into the Cloud began leaking from the pipes and hospitalized a worker with severe lung and tissue damage and further progress was called off until protective gear could be issued.[1]

Hazmat suits designed specially in Big MT arrived to protect against the noxious gas. The gas leak itself was also created at Big MT, and with the hazmat suits being an "experiment followed up by another experiment."[2] The hazmat suits were bulky, difficult to speak through and grew stiff with use. The locking mechanisms would quickly corrode when in contact with the Cloud, to the point where the hazmat suit had to be cut open with a Cosmic Knife, yet the suits still did not provide proper protection from the poisonous gas.[3][4]

Dean Domino questions whether being "alive" applies to the Ghost People,[5] and states there are hordes of them living under the Sierra Madre's streets, comparing it to a hornet's nest.[6] Domino comments that they collect anywhere in the Sierra Madre away from holograms.[7][8]

Their most common hunting grounds are Salida and Puesta del Sol, especially in areas thick with the Cloud.[9] They die if their limbs are dismembered.[10] Dog explains that they have pockets of pressurized gas inside them and taste like plastic and copper.[11]

Gameplay

All Ghost People are hostile to the Courier. Crippling a limb while a ghost person is conscious will dismember the limb, killing them even if the crippling attack does not reduce their health to 0. The Bloody Mess perk increases the chance of dismemberment with standard firearms.

After the dialogue path with Dog starting with the phrase "I watched you devour one of the ghost people,"[12] Dog will give the Courier the Ghost Hunter perk, allowing one to kill Ghost People without Dog or chopping off their limbs.

Variants

Each variant has six levels of difficulty. Each level has identical statistics except for level and health.

Image Name Level Health Points (HP) Damage Threshold (DT) Energy Damage Radiation Damage Drops Game
Ghost harvester.png

Ghost Harvester

5 / 15 / 25 / 35 / 45 / 55

50 / 100 / 150 / 250 / 350 /450

0

Dead Money

Ghost trapper.png

Ghost People

5 / 15 / 25 / 35 / 45 / 55

75 / 150 / 225 / 250 / 375 / 525 / 675

0

Dead Money

Ghost harvester.png

Ghost Seeker

5 / 15 / 25 / 35 / 45 / 55

50 / 100 / 150 / 250 / 350 /450

0

Dead Money

Ghost trapper.png

Ghost Trapper

5 / 15 / 25 / 35 / 45 / 55

75 / 150 / 225 / 250 / 375 / 525 / 675

0

Dead Money


Notes

  • Ghost People are considered abominations and will count towards the "Abominable" challenge.
  • If their heads are not destroyed, their corpses will continue to breathe, even if all other limbs are removed, as can be shown by the green mist that is periodically issued from their breathing masks.
  • Miss Fortune is able to kill Ghost People instantly if her attacks cripple any limbs.
  • The incomplete Hazmat Suit worn by Ghost People is discoverable and usable by the Courier in the Fallout: New Vegas add-on Old World Blues, located in the Hazmat Testing Ground in Big MT.
  • Ghost People will not set off tripwire-based traps.
  • Unused Content Ghost People were meant to worship the Holograms of the Sierra Madre, and had both markers placed in several areas for them to worship at and had an animation for it made, but the markers either never had the animation attached or was removed during development.
    • This is restored in version 1 of YUP.

Appearances

Ghost People appear in the Fallout: New Vegas add-on Dead Money.

Sounds

Ghost People breathe loop

Gallery

References

  1. Admitted 3 workers from Puesta del Sol Switching Station. Exposed to some unidentified airborne toxin from the ventilation system. Caused severe lung and tissue damage, inhalation isn't the problem, it's absorbed through the skin. Researching its effects. The gas, whatever it is, may be building up in vents beneath the town. Asked foreman to look into source before government inspectors do.
    Villa clinic terminal entries; Terminal, Gas leak
  2. Got word today there was a chemical leak at the Sierra Madre, Sinclair was on the phone to ask for more help from the Think Tank Execs, so they're sending him the prototype chemical suits to protect the Villa workers. Looks like they're following up an experiment with another experiment? The whole process creeps me out, and the way they're monitoring the Sierra Madre Villa and examining the "results" - I don't think Sinclair even knows what he's really paid for. To be guineas like the Little Yangtze Chinese... maybe it'd be merciful if war did break out, put an end to this chain of horrors.
    Z-43 Innovative Toxins Plant terminal entries; Requisition order, Chemical suits
  3. Puesta del Sol switching station terminal entries; Suit Damage
  4. Puesta del Sol switching station terminal entries; Maintenance Report
  5. Courier: "Is anyone else alive around here?"
    Dean Domino: ""Alive's" a tricky word. The locals, the Ghost People? Not sure it applies to them. They're a little... uncivilized. They don't talk much. As in, at all."
    (Dean Domino's dialogue)
  6. Courier: "Is there anything else about them I should know?"
    Dean Domino: "Whatever we do - don't rile them up. Normally, there's only a few, maybe a pack. There's more out there, a lot more. If they find out someone's trespassing, it'd be shaking a hornet's nest. Don't want to think how many of them could fill these streets."
    (Dean Domino's dialogue)
  7. Dean Domino: "Was that him floating above the Fountain, the boss man? The one who put these bowties on our necks? Sure does like to make a presentation... wish he'd keep it down, or else the Ghost People are going to swarm the gates, Vera Hologram or no."
    (Dean Domino's dialogue)
  8. Courier: "If I clear out all the Ghost People in the area, will you change your mind?"
    Dean Domino: "No, you want to know why? Because there's more beneath the streets, in the buildings, and oh - everywhere else. They hear anything out of the ordinary, especially "music" screaming through the speakers when I close the connection? They'll be here, fast."
    (Dean Domino's dialogue)
  9. Courier: "What can you tell me about the Villa and the town?"
    Dean Domino: "Residential area, clinic, police station - should keep away from the police station, it's a Ghost People hangout. Salida del Sol, Puesta del Sol are East Town, West Town. "Sunrise" and "Sunset." Or were when the streets and sky weren't covered with toxic gas. Ghost People don't come into the Villa much. West Town and East Town, though... they're thick with the Cloud and Ghost People. Like hunting grounds."
    (Dean Domino's dialogue)
  10. Courier: "How tough are they?"
    Dean Domino: "You shoot them, they get back up. You stab them, they get back up. That's why I have explosives all over this place - unless you blow them up, chop them up, disintegrate 'em, the Ghost People don't go down. Not enough bullets in the town to spend on them. So unless you're a real good shot, save one for yourself right before they catch you."
    (Dean Domino's dialogue)
  11. Courier: "Do you know how the Ghost People taste?"
    Dog: "Taste like plastic and copper. Gas inside, in pockets, hssss when teeth sinks into them."
    (Dog's dialogue)
  12. Courier: "I watched you devour one of the Ghost People."
    Dog: "Dog doesn't like to eat them always, sometimes so many. Keep stabbing Dog, cutting him."
    (Dog and God's dialogue)