Glowing Ones are characters in Fallout 2.
Background
In the ghoul settlement of Necropolis, the Glowing Ones lived in the remains of Vault 12, and there was an animosity between them and the "normal" ghouls led by Set, who inhabited the ruins of the town. After Necropolis was overrun by the Super Mutants, the glowing ones who left the town lived much more harmoniously with the other ghouls.
Gameplay
They are former humans who absorbed enough radiation to the point that they are luminescent.
Variants
Glowing One
A standard Glowing One, found across the wastes.
Name (Proto ID) | Statistics | DT/DR | Abilities | |||||||||||||||||||||
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Generic 00000173 |
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Reactor
These Glowing Ones are working in nuclear power plant in Gecko. The radiation doesn't have much effect on them. If the Chosen One fixes the reactor's radiation leak, the ghouls in the plant (not just the Glowing Ones), will comment on how the plant feels chilly.
Name (Proto ID) | Statistics | DT/DR | Abilities | |||||||||||||||||||||
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Reactor 00000101 |
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Named
- Hank - Glowing One in Gecko.
- Refinery supervisor - Glowing One in Broken Hills.
- Typhon - Glowing One in Broken Hills.
Appearances
Glowing Ones appear in Fallout 2.