×
Create a new article
Write your page title here:
We currently have 71,040 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
71,040Articles
(Redirected from .45 Auto pistol)


This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage.Joshua Graham

The .45 Auto Pistol is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Gameplay

The .45 Auto Pistol is a single-action, semi-automatic handgun that utilizes .45 Auto ammunition. While the .45 AP Night Sights modification is unused in the game, the sights are still present on the weapon's default model (pre- and post-modified versions). This gives the .45 Auto Pistol luminescent sights, and can be used in dark areas.

It is considered an improved holdout weapon and can be taken into weapon-free locations with a Sneak skill of 50 or greater. It also has the highest base damage of any silenced holdout weapon once the AP silencer mod has been added.

Durability

The .45 Auto Pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the HD Slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard & HP745107
+P62089
Super29543

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.45 Auto Pistol 29
79.82.75x129171.70.877451.517501166.7253
.45 Auto Pistol With all weapon mods attached 29
79.82.75x129171.70.8711201.519501300253
A Light Shining in Darkness 33
144.44.38x233152.20.55612451.245003750753

Locations

  • It can be purchased from the Gun Runners, Great Khans, Chet in the Goodsprings General Store after returning to the Mojave Wasteland. The Gun Runners will have a 98% condition gun every three in-game days, also Gun Runners will restock attachments for .45 Auto Pistol every three in-game days.
  • It can be purchased from Joshua Graham. Two or three of them will reappear in his inventory after he arrives at the Sorrows' camp.
  • Four in poor condition can be stolen from Joshua Graham's desk in Angel Cave. One in good condition is in a Footlocker.
  • Some of these are used by tribals in Zion.
  • One is given as a reward in perfect condition by completing the quest Bighorners of the Eastern Virgin.

Notes

Behind the scenes

  • The pistol's firepower was improved to balance weapons in the game as opposed to align with their real-world calibers.[Dev 1]
  • UI C Icon QianWangJianTou.png
    For additional real world information about this topic, check out the Independent Fallout Wiki's Real World article.

Bugs

  • Playstation 3Playstation 3 Xbox 360Xbox 360 If both mods are attached and you use a Weapon Repair Kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition.
  • PCPC Xbox 360Xbox 360 Sometimes, when both modifications are attached to the .45 Auto Pistol, it will not show in first person or third person view while in the Mojave Wasteland.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have the .45 Auto Pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when aiming down the sight while in the first-person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue.
  • PCPC Playstation 3Playstation 3 Sometimes, when ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improving.

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

References

  1. Courier: "Nice guns."
    Joshua Graham: "In the Great Basin and Colorado Plateau, all tribes are known for a specific weapon. White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years. Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets. This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage."
    (Joshua Graham's dialogue)
Developer Statements
  1. Comment: "The Devs in New Vegas actually tried to balance weapons based on the power of their real-world calibers, which is why they buffed 10mm, added 9mm as a replacement low-tier ammo, and got rid of .32 entirely (Because it was completely ludicrous)."
    Joshua Sawyer: "The exception to this was .45 Auto (ACP). To make it appealing as a mid-tier semi-auto caliber between 10mm and 12.7mm with a 7 round magazine, I had to give it TRUE TALES OF THE 1911 stats. I still feel slightly bad about it, but people like Last Man Standing-style .45s that throw guys 20' through the air, so..."
    (Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: .45 balancing, 2013 February 7)