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FO76 publicteam xpd.pngFor the character, see Great Khan (character).
For the faction in Fallout, see Khans.

Doesn't he? Caesar's representative tells a different tale. The glory of the Great Khans will be restored, and once the NCR is pushed back to California, all the land from here to the Colorado will be ours.Papa Khan, Fallout: New Vegas

The Great Khans are a raider tribe in the Mojave Wasteland in Fallout: New Vegas. Located in Red Rock Canyon, they make a living by drug production and trafficking.

Background

The Great Khans became a unified tribe united under the leadership of Papa Khan, who led an exodus into the Mojave Wasteland from California.[1][2] Conflicts with the Three Families of the New Vegas Strip pushed them to settle at Bitter Springs.[3] From here, the tribe began to attack the New California Republic, raiding their caravans, towns, and camps.[4][Pub 1][Pub 2]

In response, the NCR followed them back to Bitter Springs, expecting the location to be comprised of combatants but finding it was utilized as their home settlement. A miscommunication in orders resulted in an attack on the camp and the death of several non-combatants who attempted to flee, known thereafter as the Bitter Springs Massacre.[5][6] The surviving Great Khans resettled in Red Rock Canyon.[7][8]

Red Rock Canyon is an inhospitable location, lacking adequate food and water.[9] Using basic science and chemistry skills gained from the Followers of the Apocalypse, the tribe has developed a profitable chem trade to support itself.[10][11] The tribe trades for necessary items with nearby Fiends and residents of Westside.[12][13][14][15] Calamity states that the Great Khans approach Jacobstown occasionally to keep an eye on the location, but keep their distance.[16]

In an effort to oppose the NCR and restore the glory of the tribe, Papa Khan is working towards an alliance with Caesar's Legion, housing an emissary in Red Rock,[17] and in exchange for promises of land, wealth, and revenge against the NCR to secure their allegiance,[18][19] the Khans would march to assist Caesar when the time came.[20] The ambassador strives to deceive Papa Khan's advisers with promises of holding positions of power within the Legion.[21][22] In actuality, the Legion's intentions include absorbing the tribe after using them to combat the NCR.[23][24]

Publications

The Great Khans are the only truly organized band of raiders in the Mojave, and as befits their warrior culture, men and women both can hold their own in a fight, whether a brawl or a shootout. As a tribe, however, the Great Khans are but a shadow of their former selves, their numbers and morale ravaged by a series of massacres and displacements. From their rocky stronghold at Red Rock Canyon, they eke out a living by drug-trafficking and the occasional raid or salvage find.

Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter. The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe’s leader, wants to believe Karl’s assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts. To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so entirely convinced.

Much as they want to exact revenge on the NCR and Mr. House’s Three Families, they know that they lack the strength to do so. Indeed, they believe it is only a matter of time before their enemies track them down, and that the Great Khans would be unlikely to survive such a confrontation. The looming conflict between Caesar’s Legion and the NCR and the message from Karl offers the possibility of a new way forward.
Fallout: New Vegas Official Game Guide/Faction Profiles

Endings

>> 
This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Papa Khan

# Slide Voice-over narration In-game condition
1
Great Khan end slide 01.png
After generations of being beaten down, the Great Khans were finally broken by the Courier. Those few who avoided the Courier's wrath moved north, into the wilderness of Idaho, where they tried once more to rebuild.
Kill Papa Khan and Regis
2
Great Khan end slide 01.png
After the Second Battle of Hoover Dam, the Great Khans returned for a time to Red Rock Canyon. The NCR's pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes.
Convince Papa Khan to break his alliance with Caesar's Legion, replace Papa Khan with Regis in For the Republic, Part 2, and complete the endgame quest Eureka! for the NCR.
3
Great Khan end slide 01.png
For supporting the NCR, the Great Khans were ruthlessly hunted down by the victorious Legion. Caesar destroyed all evidence of their existence at Red Rock Canyon, and forbade mention of their name in any history. The Great Khans' legacy was swiftly forgotten.
Convince Papa Khan to break his alliance with Caesar's Legion, and replace Papa Khan with Regis in For the Republic Part 2. Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
4
Great Khan end slide 02.png
As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many Great Khans mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR.
Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
5
Great Khan end slide 01.png
After driving the Legion out of the Mojave Wasteland, the victorious NCR turned its attention to those who had allied themselves with Caesar. The Great Khans were among the first tribes to suffer this fate, and the few who survived Hoover Dam were driven north, into the wilderness of Idaho.
Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Eureka! for the NCR.
6
Great Khan end slide 03.png
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
Convince Papa Khan to break his alliance with Caesar's Legion, but do not replace him with Regis. Afterwards, convince Papa Khan that the Great Khans should claim their own legacy. This ending is compatible with all 4 endgame quests and will override the others if both conditions are met.
7
Great Khan end slide 03.png
After their suicidal last stand at Hoover Dam, the Great Khans ceased to exist as a tribe. The few surviving members dispersed, joining up with other tribes and gangs across the Mojave, and quickly forgot their heritage.
Convince Papa Khan that the tribe has no true legacy.

Members

Notes

Some Great Khans are affected by the Sneering Imperialist perk.

Appearances

The Great Khans appear in Fallout: New Vegas.

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If you convince Papa Khan that his people should claim their own destiny, the game can regard this as if you killed them all instead. NPCs will remark that "I heard the Great Khans got massacred at Red Rock Canyon; no survivors this time," and relevant dialogue will be the same as if the Khans had all been killed.
    • Repair This is fixed in version 1 of YUP.
  • Xbox 360Xbox 360 It has been reported that at Nellis Air Force Base, after trying to convince the Boomers to aid the NCR, coming out of Pearl's shack there were two generic Great Khans.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 When trying to complete the Why Can't We Be Friends? quest, the dialogue option needed from Papa Khan may not show up especially if you are near the end of the Oh My Papa quest.
  • PCPC Xbox 360Xbox 360 When completing and turning in the portion of the Aba Daba Honeymoon quest that involves the delivery to Motor-Runner when already "Idolized" with the Khans, the player may gain reputation with them, but somehow be cycled back down to "Accepted." This may be related to keeping the Khans faction uniform on when handing the quest in.
  • Xbox 360Xbox 360 After killing Oscar Velasco in the side quest Climb Ev'ry Mountain, the player might find three Great Khans watching over them while they sleep. Three different Great Khans will appear at each bed and will not move or interact with the player. When talking to them, they will say 'Hi' and nothing else. Their appearance is probably due to the player's Great Khan reputation going down after murdering one of their clan; however, no attempt is made by them to attack or confront the player.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 A Great Khan may run up to you at any place in the Mojave and try to enter conversation but will not say anything. The screen zooms into her face and zooms back out. This may interrupt resting times as well, except when resting at places such as the Lucky 38 Presidential Suite.
  • PCPC Xbox 360Xbox 360 Three Great Khans may come with the Courier through the elevator to the Presidential Suite one day seemingly at random, after completing Oh My Papa and convincing the Great Khans to leave Red Rock Canyon. They wander around and interact with any companions that are staying in the Suite.
  • Xbox 360Xbox 360 After becoming the leader of the Great Khans, the armorer in the Great Khan armory will stop selling you weapons and the option to engage in trading will not even show up.
  • Xbox 360Xbox 360 The Khans will also spawn in areas that don't accept them (behind the Securitrons at the Strip Gate for example), this will generally result in them engaging whomever is hostile to them.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 During fast travel or when waiting, one, two, or three Great Khans will appear - even in NCR camps. This bug is related to reputation combination for Great Khans. The bug occurs consistently and repeatably when Great Khan reputation is Mixed, Unpredictable, Soft-hearted Devil, Dark Hero or Wild Child. (Fix on PC: use console to set fame/infamy so reputation is not one of the problem reputations.)

Gallery

References

  1. Courier: "Tell me about Papa Khan."
    Regis: "Papa is one of the best leaders the Khans have ever had. He's kept us together through all of our hardships, ever since we left California. Bitter Springs changed him, though. He started to really hate the NCR after the Massacre, and sometimes I worry that's poisoned his mind."
    (Regis' dialogue)
  2. Courier: "Maybe you could give me the short version."
    Papa Khan: "In a hurry, are you? Very well then: The Great Khans came east out of the NCR 14 years ago. We ruled the Wastes, then, and called no man master. But we underestimated the Families of the Strip, and they drove us back to Bitter Springs, where we remained until the NCR arrived and drove us here."
    (Papa Khan's dialogue)
  3. Courier: "How did the Three Families defeat you?"
    Papa Khan: "They allied with Mr. House, the self-proclaimed master of New Vegas. He supported them with the resources of New Vegas: weapons, technology, caps. They were better equipped, and we could not stand against them."
    (Papa Khan's dialogue)
  4. Courier: "What happened at Bitter Springs?"
    Papa Khan: "When the NCR came to the Mojave, we thought they would be easy pickings. We raided their caravans, their towns, their camps - they couldn't stop us. At least, that's what we thought. They tracked us to Bitter Springs and surrounded us. When our children, our sick and old, fled through a nearby pass, the NCR gunned them down."
    (Papa Khan's dialogue)
  5. Courier: "Any idea why a Great Khan would be so far from Red Rock Canyon?"
    Gilles: "About three years ago, NCR's 1st Recon launched an attack on the Khan encampment here. There was a communication mix-up that resulted in some noncombatants being killed. I guess he was still bitter about it. It was a tragic mistake, but we've done all we can to make amends."
    (Gilles' dialogue)
  6. Courier: "It was a Great Khan named Oscar Velasco. His family was killed by the NCR, and he wanted revenge."
    Gilles: "Ah. I should have expected as much. There's still a lot of bad blood between the Khans and the NCR, ever since the incident here."
    Courier: "What incident?"
    Gilles: "About three years ago, this canyon was the main encampment for the Great Khans. NCR's 1st Recon tracked them here after a raid and made an attack. There was a communication mix-up that resulted in some noncombatants being killed. It was a tragic mistake, but we've done all we can to make amends."
    (Gilles' dialogue)
  7. Courier: "Like what? It looks to me like the NCR ran the Khans out of Bitter Springs altogether."
    Gilles: "We provided medical aid to the wounded - all the wounded - and permitted the Khans to resettle at Red Rock Canyon."
    (Gilles' dialogue)
  8. Courier: "Tell me what you know about the Great Khans."
    Yes Man: "They've been kicked around a lot, but no one's finished them off! Not yet, anyway!"
    Courier: "How have the Khans been kicked around?"
    Yes Man: "They were one of the tribes the Three Families pushed out of Vegas! A whole bunch got killed! So they settled at Bitter Springs, but they kept being so obnoxious, the NCR had to kill a whole bunch more of them! So then they settle at Red Rock Canyon! There's just no getting rid of them!"
    (Yes Man's dialogue)
  9. Courier: "Tell me a little about the Great Khans."
    Diane: "I'll spare you the history lesson - talk to Papa Khan if you want to hear that story. Things have been rough for a while now, even with Jack working all the time and my runners making deliveries daily we're barely getting by. Maybe this alliance with Caesar will help, but I don't know."
    Courier: "Why are things so tough?"
    Diane: "Red Rock Canyon isn't exactly the most hospitable place - there's no food, barely any water, and nothing anybody wants. We used to send patrols out to acquire supplies, but ever since Bitter Springs there just aren't enough of us left."
    (Diane's dialogue)
  10. Courier: "I'm looking for something that could inspire the Great Khans. Know of anything like that?"
    Julie Farkas: "The Great Khans? Oh, you mean those raiders that used to clash with the Vegas tribes? Yes, some years back we taught them reading, writing, basic science - we hoped they would use it to make medical supplies, but they turned to drugs. I was never much involved in the cultural side of that project, but Ezekiel was."
    (Julie Farkas' dialogue)
  11. Courier: "How'd you get into this business?"
    Jack: "Guess I just had a natural talent for it. When I was a kid, these cats called the Followers of the Apocalypse came to our camp. They knew all kinds of kooky scientastical stuff, so I ate up all the chemistry they could teach. Diane had the head for business, so we teamed up."
    (Jack's dialogue)
  12. Courier: "Who do you sell to?"
    Diane: "We make regular shipments to a lot of settlements around the Mojave - a lot of our business comes from the Fiends lately. Personally, I think they're kind of creepy, but Papa likes the fact that they get hopped up on Psycho and harass NCR patrols."
    (Diane's dialogue)
  13. Courier: "What can you tell me about the Great Khans?"
    Dhatri: "We know they supply the Fiends with illegal chems, but they never stick around in NCR territory for long. They know the land, and move quick. There's talk from time to time about taking out their base at Red Rock Canyon, but nothing ever comes of it. The Great Khans are tough fighters. If we ever did go up against them on their home turf, we'd win, but casualties would be high."
    (Dhatri's dialogue)
  14. Courier: "What's going on in Westside?"
    Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch. That fucking mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside."
    (Motor-Runner's dialogue)
  15. Courier: "What is it you do here?"
    Diane: "We keep the Great Khans from falling apart, essentially. Jack manufactures the chems, I organize the runners and the shipments."
    Courier: "So you're drug dealers?"
    Diane: "We're supplying things people want in exchange for things our tribe needs. Don't judge us."
    (Diane's dialogue)
  16. Courier: "Does anyone other than Super Mutants come up this way?"
    Calamity: "The Great Khans come this way once in awhile, but they keep their distance. I think they're mostly keeping an eye on us."
    (Calamity's dialogue)
  17. Courier: "What does the Legion want with the Great Khans?"
    Karl: "Though they have been cruelly oppressed by the NCR, the Khans remain great warriors. The Legion is honored to have such allies in battle."
    (Karl's dialogue)
  18. Courier: "What's your role in Caesar's Legion?"
    Karl: "I am one of the frumentarii: it is my duty to scout the Wastes in Caesar's name and make contact with any tribes that might serve a useful purpose. You might say I'm somewhere between a scout and an ambassador. I'm assigned here as part of the alliance between the Legion and the Great Khans."
    (Karl's dialogue)
  19. Courier: "Caesar is only using you, he doesn't actually care about the Great Khans."
    Papa Khan: "Doesn't he? Caesar's representative tells a different tale. The glory of the Great Khans will be restored, and once the NCR is pushed back to California, all the land from here to the Colorado will be ours. I won't hear any more talk against Caesar or his alliance. The Great Khans will answer Caesar's call to war, and the NCR will pay for their crimes."
    Courier: "Do you really think Caesar is going to restore your tribe to glory? You'll be made slaves."
    Papa Khan: "Hah! The Great Khans will not be slaves. Caesar himself has promised us the land from here to the Colorado and the freedom to raid as we see fit. I won't hear any more talk against Caesar or his alliance. The Great Khans will answer Caesar's call to war, and the NCR will pay for their crimes."
    (Papa Khan's dialogue)
  20. Courier: "Who are you?"
    Karl: "My name is Karl. Glorious Caesar has sent me as an emissary to the Great Khans as a token of our alliance."
    Courier: "What alliance?"
    Karl: "In exchange for great Caesar's promise of all the lands west of New Vegas, the Khans have agreed to fight alongside the Legion when the time comes."
    (Karl's dialogue)
  21. Courier: "What about Melissa?"
    Regis: "Ah, Melissa. She's a bit of a dreamer. Last time she was in camp, Karl filled her head with stories of serving the Legion as a speculatore. Personally, I've never seen a woman in Legionaire's armor, so I have my doubts."
    (Regis' dialogue)
  22. Courier: "Regis says I should talk to you about speaking against the Great Khans' alliance with Caesar."
    Melissa: "You can ask, but why would I do that? Karl's told me all about life in the Legion! He says I've got all the makings of a speculatore."
    Courier: "Did he also tell you women aren't permitted to serve in the Legion?"
    Melissa: "What? No, he... what do you mean, aren't allowed to serve? Why would he lie about that?"
    Courier: "If the Great Khans join the Legion, you'll be sold as a slave. An officer's wife, if you're lucky."
    Melissa: "That lying little weasel! I almost fell for it, too! All right, you've got a deal. You can tell Papa I won't support an alliance."
    (Melissa's dialogue)
  23. Courier: "What do you think of the Great Khans?"
    Karl: "They're a tribe of fine warriors, with many proud traditions and a glorious history. They will be worthy additions to the Legion."
    Courier: "I've been wondering why you don't petition the Khans for membership as a show of allegiance."
    Karl: "[SUCCEEDED] Join? Oh, no, I simply couldn't. That is... I'm not worthy of such an honor."
    Courier: "But surely a warrior in service of glorious Caesar is the equal of any tribe's finest?"
    Karl: "[SUCCEEDED] Of course I am! That is to say, Caesar has many fine warriors, and I wouldn't wish to compare them to the Great Khans."
    Courier: "Because you know they'd come up lacking?"
    Karl: "[SUCCEEDED] Enough! How dare you compare Caesar's finest to this tribe of savages? The mightiest Great Khan is scarcely a match for a Legion recruit! The Burned Man would leave their mightiest shitting themselves in terror! I would... {Beat, realizing what he's just done}Uhhh, that is...."
    (Karl's dialogue)
  24. Courier: "You should look at this. It's Karl's journal, and it's very revealing of his true opinions."
    Papa Khan: "Let me see that... "filthy savages? Probably have to decimate the lot of them?" Are these the words of our "friend," Caesar? Great Khans! Drive Caesar's dog out of our camp! If he's too slow to flee, kill him!"
    (Papa Khan's dialogue)
Publications
  1. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "2278 Following the abduction and killing of four soldiers, NCR troops assault the Great Khans' settlement at Red Rock Canyon and massacre several dozen men, women, and children. This event goes unreported in NCR press."
    (Fallout: New Vegas Official Game Guide; Behind the Bright Lights & Big City)
  2. Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Great Khans
    The Great Khans are the only truly organised band of raiders in the Mojave, and as befits their warrior culture, men and women both can hold their own in a fight, whether a brawl or a shootout. As a tribe, however, the Great Khans are but a shadow of their former selves, their numbers and morale ravaged by a series of massacres and displacements. From their rocky stronghold at Red Rock Canyon, they eke out a living by drug-trafficking and the occasional raid or salvage find.
    Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter. The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe's leader, wants to believe Karl's assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts. To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so convinced.
    Much as they want to exact revenge on the NCR and Mr. House's Three Families, they know that they lack the strength to do so. Indeed, they believe it is only a matter of time before their enemies track them down, and that the Great Khans would be unlikely to survive such a confrontation. The looming conflict between Caesar's Legion and the NCR and the message from Karl offers the possibility of a new way forward."
    (Fallout: New Vegas Official Game Guide/Faction profiles)