For the character, see Great Khan (character). For the faction in Fallout, see Khans. |
The Great Khans are a raider tribe in the Mojave Wasteland in Fallout: New Vegas. Located in Red Rock Canyon, they make a living by drug production and trafficking.
Background
The Great Khans became a unified tribe united under the leadership of Papa Khan, who led an exodus into the Mojave Wasteland from California.[1][2] Conflicts with the Three Families of the New Vegas Strip pushed them to settle at Bitter Springs.[3] From here, the tribe began to attack the New California Republic, raiding their caravans, towns, and camps.[4][Pub 1][Pub 2]
In response, the NCR followed them back to Bitter Springs, expecting the location to be comprised of combatants but finding it was utilized as their home settlement. A miscommunication in orders resulted in an attack on the camp and the death of several non-combatants who attempted to flee, known thereafter as the Bitter Springs Massacre.[5][6] The surviving Great Khans resettled in Red Rock Canyon.[7][8]
Red Rock Canyon is an inhospitable location, lacking adequate food and water.[9] Using basic science and chemistry skills gained from the Followers of the Apocalypse, the tribe has developed a profitable chem trade to support itself.[10][11] The tribe trades for necessary items with nearby Fiends and residents of Westside.[12][13][14][15] Calamity states that the Great Khans approach Jacobstown occasionally to keep an eye on the location, but keep their distance.[16]
In an effort to oppose the NCR and restore the glory of the tribe, Papa Khan is working towards an alliance with Caesar's Legion, housing an emissary in Red Rock,[17] and in exchange for promises of land, wealth, and revenge against the NCR to secure their allegiance,[18][19] the Khans would march to assist Caesar when the time came.[20] The ambassador strives to deceive Papa Khan's advisers with promises of holding positions of power within the Legion.[21][22] In actuality, the Legion's intentions include absorbing the tribe after using them to combat the NCR.[23][24]
Publications
Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter. The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe’s leader, wants to believe Karl’s assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts. To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so entirely convinced.
Endings
Narrated by Papa Khan
# | Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | After generations of being beaten down, the Great Khans were finally broken by the Courier. Those few who avoided the Courier's wrath moved north, into the wilderness of Idaho, where they tried once more to rebuild. |
Kill Papa Khan and Regis | |
2 | After the Second Battle of Hoover Dam, the Great Khans returned for a time to Red Rock Canyon. The NCR's pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes. |
Convince Papa Khan to break his alliance with Caesar's Legion, replace Papa Khan with Regis in For the Republic, Part 2, and complete the endgame quest Eureka! for the NCR. | |
3 | For supporting the NCR, the Great Khans were ruthlessly hunted down by the victorious Legion. Caesar destroyed all evidence of their existence at Red Rock Canyon, and forbade mention of their name in any history. The Great Khans' legacy was swiftly forgotten. |
Convince Papa Khan to break his alliance with Caesar's Legion, and replace Papa Khan with Regis in For the Republic Part 2. Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. | |
4 | As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many Great Khans mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR. |
Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. | |
5 | After driving the Legion out of the Mojave Wasteland, the victorious NCR turned its attention to those who had allied themselves with Caesar. The Great Khans were among the first tribes to suffer this fate, and the few who survived Hoover Dam were driven north, into the wilderness of Idaho. |
Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Eureka! for the NCR. | |
6 | During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest. |
Convince Papa Khan to break his alliance with Caesar's Legion, but do not replace him with Regis. Afterwards, convince Papa Khan that the Great Khans should claim their own legacy. This ending is compatible with all 4 endgame quests and will override the others if both conditions are met. | |
7 | After their suicidal last stand at Hoover Dam, the Great Khans ceased to exist as a tribe. The few surviving members dispersed, joining up with other tribes and gangs across the Mojave, and quickly forgot their heritage. |
Convince Papa Khan that the tribe has no true legacy. |
Members
Notes
Some Great Khans are affected by the Sneering Imperialist perk.
Appearances
The Great Khans appear in Fallout: New Vegas.
Bugs
- This is fixed in version 1 of YUP.
If you convince Papa Khan that his people should claim their own destiny, the game can regard this as if you killed them all instead. NPCs will remark that "I heard the Great Khans got massacred at Red Rock Canyon; no survivors this time," and relevant dialogue will be the same as if the Khans had all been killed.
- Nellis Air Force Base, after trying to convince the Boomers to aid the NCR, coming out of Pearl's shack there were two generic Great Khans. It has been reported that at
- Why Can't We Be Friends? quest, the dialogue option needed from Papa Khan may not show up especially if you are near the end of the Oh My Papa quest. When trying to complete the
- Aba Daba Honeymoon quest that involves the delivery to Motor-Runner when already "Idolized" with the Khans, the player may gain reputation with them, but somehow be cycled back down to "Accepted." This may be related to keeping the Khans faction uniform on when handing the quest in. When completing and turning in the portion of the
- Oscar Velasco in the side quest Climb Ev'ry Mountain, the player might find three Great Khans watching over them while they sleep. Three different Great Khans will appear at each bed and will not move or interact with the player. When talking to them, they will say 'Hi' and nothing else. Their appearance is probably due to the player's Great Khan reputation going down after murdering one of their clan; however, no attempt is made by them to attack or confront the player. After killing
- Lucky 38 Presidential Suite. A Great Khan may run up to you at any place in the Mojave and try to enter conversation but will not say anything. The screen zooms into her face and zooms back out. This may interrupt resting times as well, except when resting at places such as the
- Oh My Papa and convincing the Great Khans to leave Red Rock Canyon. They wander around and interact with any companions that are staying in the Suite. Three Great Khans may come with the Courier through the elevator to the Presidential Suite one day seemingly at random, after completing
- After becoming the leader of the Great Khans, the armorer in the Great Khan armory will stop selling you weapons and the option to engage in trading will not even show up.
- The Khans will also spawn in areas that don't accept them (behind the Securitrons at the Strip Gate for example), this will generally result in them engaging whomever is hostile to them.
- During fast travel or when waiting, one, two, or three Great Khans will appear - even in NCR camps. This bug is related to reputation combination for Great Khans. The bug occurs consistently and repeatably when Great Khan reputation is Mixed, Unpredictable, Soft-hearted Devil, Dark Hero or Wild Child. (Fix on PC: use console to set fame/infamy so reputation is not one of the problem reputations.)
Gallery
Great Khan totem concept art, Behind the Bright Lights & Big City
References
|
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.458: "2278 Following the abduction and killing of four soldiers, NCR troops assault the Great Khans' settlement at Red Rock Canyon and massacre several dozen men, women, and children. This event goes unreported in NCR press."
(Fallout: New Vegas Official Game Guide; Behind the Bright Lights & Big City) - ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Great Khans
The Great Khans are the only truly organised band of raiders in the Mojave, and as befits their warrior culture, men and women both can hold their own in a fight, whether a brawl or a shootout. As a tribe, however, the Great Khans are but a shadow of their former selves, their numbers and morale ravaged by a series of massacres and displacements. From their rocky stronghold at Red Rock Canyon, they eke out a living by drug-trafficking and the occasional raid or salvage find.
Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter. The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe's leader, wants to believe Karl's assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts. To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so convinced.
Much as they want to exact revenge on the NCR and Mr. House's Three Families, they know that they lack the strength to do so. Indeed, they believe it is only a matter of time before their enemies track them down, and that the Great Khans would be unlikely to survive such a confrontation. The looming conflict between Caesar's Legion and the NCR and the message from Karl offers the possibility of a new way forward."
(Fallout: New Vegas Official Game Guide/Faction profiles)