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All lose in different ways, a dam of corpses, towns of corpses, scattered across the sand. But whose, in what shares? Even the dealer doesn't know.The Forecaster, Fallout: New Vegas

The Mojave Wasteland is the region synonymous with the old world Mojave Desert, spanning portions of the pre-War states of California, Nevada, and Arizona. It serves as the primary setting of Fallout: New Vegas.


Compared to other parts of the former United States, the Mojave survived the Great War relatively unscathed. Although during the Great War, 77 atomic warheads were launched at the city of Las Vegas and the surrounding areas, intricate defense systems set in place by wealthy businessman Mr. House resulted in 59 of the warheads forcefully disarmed mid-flight, nine were blasted out of the sky by a laser defense system atop the Lucky 38 Hotel & Casino, and the remaining nine hit the surrounding desert.[1]

Daniel Shin was recruited into the Brotherhood of Steel by Knight Alan Connors in the Mojave.[2] Nearly twenty years later, the Brotherhood First Expeditionary Force passed through the Mojave on their way to Appalachia. Jack Cabot mentions that his father Lorenzo thought there was an alien city buried under the Mojave Desert.[3]

In the years immediately following the war, the Mojave was largely ignored by the developing post-apocalyptic civilizations, such as the New California Republic in the west and Caesar's Legion to the east, thus allowing raiders, slavers, and Super Mutants to prosper there.[4] For years, Vegas sat at its heart, decayed by almost two centuries of neglect.

When NCR scouts reached Hoover Dam with the intent of expanding the NCR's borders, pre-War Securitrons rolled out onto the old Las Vegas Strip and rallied the three tribes occupying the city, at the behest of Mr. House, the man who had saved the city centuries prior.[5] In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. With House's forces already occupying the dam and surrounding area, and the threat of Caesar's Legion looming ever closer, the NCR negotiated with House, signing the Treaty of New Vegas.[6] The treaty allowed for the NCR to send 95% of Hoover Dam's power output back to their home states, and granted rights to establish military bases at the Hoover Dam and McCarran Airport. Mr. House's New Vegas Strip retained its sovereignty, as well as the remaining 5% of power.[7][8]

Shortly thereafter, combined forces of the Legion's 86 conquered tribes arrived from the east, led by Caesar and the Malpais Legate, seeking a city to call their capital.[9] The Legion launched an attack on the dam and the NCR troops stationed there, but were repelled by the NCR. Most of the credit went to Chief Hanlon for issuing a tactical retreat to Boulder City and luring the Legion into a trap laid by the that leveled half of the town, then routing the surviving Legionaries back across the dam. This ultimately led to the attempted execution of the Malpais Legate. The outcome of the battle solidified the delicate balance of power. Should one attack the other, the third could take advantage of the conflict and attack in turn.


FNV Wasteland Searchlight 1.png

The Mojave Wasteland has significant diversity in terms of inhabitants and landscapes. In the northwest, the Super Mutant and Nightkin-friendly settlement of Jacobstown overlooks the valley from the snow and pine-covered mountains. To the west, the Great Khans have settled in the vibrant cliffs of Red Rock Canyon. The independent settlements of Goodsprings and Primm sit amidst the encroaching New California Republic from Mojave Outpost and the Powder Gangers, a group of escaped convicts, from the NCR Correctional Facility and surrounding camps. The forces of Caesar's Legion are slowing seeping east across the Colorado River at all possible junctures, from their mainstay at The Fort, the newly captured town of Nelson, the destroyed settlement of Nipton, and Camp Searchlight, a former NCR stronghold sabotaged by means of radiation. Their forces gather strength each day, readying themselves for a second offensive against the NCR for control of the much-coveted Hoover Dam.

The central region hosts tall and imposing mountain peaks with accompanying valleys, one of which shelters the remainder of the area's Brotherhood of Steel chapter. A group of deranged super mutants and nightkin have taken residence on the foremost peak of Black Mountain. The independent settlement of Novac struggles with neighbors consisting of irradiated abominations, while businesses such as the Gun Runners, Crimson Caravan Company, and the 188 Trading Post traders attempt to keep commerce viable amidst the growing chaos.

Fringe groups in settlements circling the middle of the region, such as the Kings and Followers of the Apocalypse in Freeside, citizens of North Vegas Square and Westside, all actively exerting their independence while supporting and sheltering those who call the neighborhoods home.

In the center of it all, the glowing jewel of the desert, the New Vegas Strip's casinos light up the night sky, contently continuing business as usual by attracting those who wish to partake in the allure of riches. Yet similar to the surrounding powers that be, also quietly fortifying itself as a power against all those who may attempt to breach its walls is the secretive benefactor of the city itself.


Image Name Factions Settlements Military Bases Vaults Creatures
FNV Location Black Mountain.png Central Mountains State of Utobitha
Brotherhood of Steel
Bright Brotherhood
New California Republic
Powder Gangers
Black Mountain
188 Trading Post
Hidden Valley
NCR Correctional Facility
Ranger Station Charlie
NCR Ranger Safehouse
Vault 11 Super Mutants
Bark Scorpions
Feral Ghouls
FNV Novac Searchlight sign.jpg East Cliffs and South Rad Zone Caesar's Legion
New California Republic
Cottonwood Cove
Camp Searchlight
Camp Forlorn Hope
Ranger Station Echo
Abandoned BoS Bunker
Caesar's Legion Safehouse
Feral Ghouls
Golden gecko
Fire geckos
NewVegasStrip.jpg New Vegas Conurbation New California Republic
Free Economic Zone of New Vegas
Followers of the Apocalypse
White Glove Society
Westside Militia
Crimson Caravan
Gun Runners
Powder Gangers
The Strip
North Vegas Square
Aerotech Office Park
Grub n' Gulp Rest Stop
NCR Sharecropper Farms
Camp McCarran
Vault 21
Vault 3
Giant Rats
Mole Rats
FNV Guardian Peak sunset.jpg Northeast Territories New California Republic
Caesar's Legion
Followers of the Apocalypse
Brotherhood of Steel
Great Khans (formerly)
Nellis Air Force Base
Boulder City
Bitter Springs
Hoover Dam
The Fort
Nellis Air Force Base
Camp Golf
Legate's Camp
Ranger Station Alpha
Ranger Station Bravo
Ranger Station Delta
Camp Guardian
Brotherhood of Steel Safehouse
Vault 34 Lakelurks
Feral Ghouls
Mt Charleston.jpg Northwest Mountains Jacobstown
Great Khans
Enclave Remnants
Followers of the Apocalypse
Powder Gangers
Happy Trails Caravan Company
Red Rock Canyon
Ranger Station Foxtrot
Remnants Bunker
Vault 22
Vault 19
Super Mutants
Giant Mantises
Spore Carriers
FNV Location 11021 2.jpg Southwest Desert New California Republic
Powder Gangers
Caesar's Legion
Great Khans
Mojave Express
Mojave Outpost
Great Khan Encampment

Flora and fauna

According to Chief Hanlon, the state that was once Nevada is more fertile and has more water and foliage than California, as the population in California has exploded and caused the need for expansion east in search of new opportunities and land.

A large number of native and familiar species have continued to thrive in the Mojave Wasteland. A variety of birds including ravens are seen in the wastes, pecking through debris and vegetation for food. Fish are present in Lake Mead and the Colorado River. Coyotes have managed to survive in the wasteland with little to no mutation. Despite this, the Mojave wastes are still peppered with mutated species, such as bighorners, Brahmin, Radscorpions along with Nightstalkers and Cazadores, the last two due to experimentation at Big MT.

Nevada agave fruit grow in abundance, as do banana yucca fruit. The ever-present radioactive fallout has still altered some of the native life, with glowing mushrooms a common sight. Snow is also present in the area. Water encountered throughout the Mojave is safer to drink and some instances are free of radiation, plant life is found consistently throughout the area, and various animals are encountered on a regular basis, thriving in the mostly undisturbed lands.


Because only nine warheads hit the surrounding areas around the Mojave, rebuilding society has been less challenging than in other parts of the country. Many portions of the wasteland have remained untouched by humans since the Great War (such as Vault 22 and H&H Tools Factory), while others have been resettled (such as Freeside and Novac). The pre-War buildings and factories are more intact, allowing businesses such as the Gun Runners and Michael Angelo's Workshop to continue to run and operate. Technology is more well preserved, thanks to the lack of nuclear fallout, and items such as the neon signs that dot the New Vegas Strip, the monorail within Camp McCarran, or the massive generators of the Hoover Dam, have been repaired to proper working order.

Everyday society is stable in some areas and not in others. While small-time traders and traveling merchants along Highway 95 and the Long 15 are able to operate, it is a fraction of what the larger and more organized traders and caravans are capable of. The larger entities have the advantages of manpower and firepower, and those that have managed to acquire pre-War technology, such as the Crimson Caravan Company, prove even more successful, some even recruited out of the region to serve with military organizations elsewhere in the pre-War United States.[10]

Separating New Vegas from the rest of the Mojave exists a vast expanse of desert where many dangerous creatures such as Deathclaws, Feral Ghouls and Radscorpions thrive. This generally causes most travelers to traverse along NCR-controlled highways or hire mercenaries to escort them.

Casinos and gambling are popular among the locals in the area, making the New Vegas Strip a popular hub of activity for merchants, caravans, NCR Troopers, opportunists and everyday people wanting to hit it big at the slots. The main casinos, The Tops, Gomorrah, and the Ultra-Luxe, are run by the three tribes that settled in New Vegas. Each has its own personal rules and customs, other than the universal rule against carrying weapons into their casinos, and are overseen by Mr. House and his Securitrons.


Politics play a large role in the society of the Mojave. Politics in the region boils down to three major powers: the NCR, Caesar's Legion, and the Free Economic Zone of New Vegas. The NCR is finding its war with Caesar's Legion both increasingly unpopular back in California and expensive to fund. Caravans and merchants heading to and from the Mojave deal with exorbitant taxes and fees imposed on them by the NCR. Caesar's Legion is coming ever closer to finding out what happens when their absolute ruler, and god, finally passes away and is facing the question of what truly unified the Legion in the first place, Caesar's ideals or Caesar himself. The casinos on the Strip have their own agendas and Mr. House has his own mysterious plans for the Mojave and more specifically, the Strip.

The NCR's goal in the region is to annex the Strip as an NCR territory and completely settle the region as NCR land. Many NCR soldiers and former soldiers, such as Craig Boone, believe this is not possible until the NCR takes the fight to the Legion and takes out Caesar himself; only then will the NCR be an unchallenged power in the region and able to safely settle without danger of constant attack. This sentiment is brought on by the commanding officer in the region, General Lee Oliver, constantly ordering his forces to hold the line, despite objections from his subordinates such as Chief Hanlon, Colonel James Hsu and Major Dhatri. They feel that the position the general is putting them all in, holding the line against the Fiends, ordering Chief Hanlon to not pursue the Legion at the First Battle of Hoover Dam or ordering the NCR Rangers into a support role when they have more skill than the NCR's heavy troopers, are racking a higher body count than would actively pursuing an offensive campaign against these opposing entities, which each one feels the NCR is capable of doing.

The Legion's goal is to make the Strip its new capital, replacing Flagstaff to the southeast. It also desires complete control of Hoover Dam as it is a strategic position to defend a source of clean water. They are less interested in the power the plant provides as they reject advanced technology, believing it a crutch rather than a tool to be used. The Legion, despite a devastating defeat at the First Battle of Hoover Dam, has once again emerged from the east and actively attacks NCR outposts and camps from its base at Cottonwood Cove. Camp Forlorn Hope is an excellent example of how the Legion has regained strength, as they took the nearby city of Nelson and repeatedly assault the camp, lowering morale among the camp's inhabitants. Once the Legion takes a position, they seem to be able to hold it effectively, without much resistance. This is the opposite of the NCR, which is constantly losing footholds in positions in the eastern Mojave.

Meanwhile, Mr. House fortifies his position on the Strip, letting the conflict between the NCR and the Legion play out. He believes that the fewer soldiers of each organization who try to impede his progress at the next battle of Hoover Dam, the better. He patiently bides his time, waiting to exploit vulnerabilities generated by one faction attacking the other as a constant backdrop of distant explosions, artillery, and gunfire can be heard regularly throughout the region.


Brotherhood Knight Daniel Shin was recruited into the Brotherhood of Steel by Knight Alan Connors from the Mojave.[11]


The Mojave Wasteland appears only in Fallout: New Vegas and is mentioned in Fallout 4 and in Fallout 76 as of the Steel Dawn update.

Behind the scenes

  • The Mojave Desert is a real world location of the same name.
  • In the Mojave, the Moon changes phases each day according to the month.
  • The Mojave Wasteland map as seen in the Pip-Boy features a larger scale than the map of the Fallout 3 Capital Wasteland and the actual play area is similarly larger.[12][13][14]


Names in other languages

Language Title Meaning
Spanish Desierto de Mojave Mojave Desert
French Terres dévastées de Mojave Mojave Wasteland
German Mojave-Ödland Mojave Wasteland
Italian Zona contaminata del Mojave Mojave Contamination Zone
Russian Мохавская пустошь Mojave Wasteland
Polish Pustkowia Mojave Mojave Wasteland
Czech Mohavská poušť Mojave Desert
Japanese モハビ・ウェイストランド Mojave Wasteland


  1. The Courier: "What preparations did you make to save Las Vegas?"
    Mr. House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
    (Mr. House's dialogue)
  2. Fort Atlas Terminal Entries; Scribe Valdez's terminal, KNIGHT Shin, Daniel
  3. Sole Survivor: "How does it work?"
    Jack Cabot: "It uses standard energy cells for power - the artifact's internal power supply was destroyed. Otherwise... point and shoot. It doesn't kill people but you may still be able to find some use for it. As for myself... I don't know. Maybe I'll finally travel to the Southwest. My father was always convinced that there was another alien city buried somewhere in the Mojave Desert."
    (Jack Cabot's dialogue)
  4. Courier: "Okay, what are you supposed to be doing?"
    Hanlon: "To protect against all forms of tyranny. As simple as that. Thirty, forty years ago, the wasteland was full of despots. Slavers. Raiders. Tough-talking hoodlums with gangs who liked to kick around towns. Back then the NCR military was still young. Couldn't cover much ground. It took groups like ours to tip the balance back to the good guys."
    (Hanlon's dialogue)
  5. Courier: "How do you intend to enforce your claim on the city?"
    Mr. House: "To enforce, one must have force - a position of strength. Years ago, when I detected NCR scouts roaming the Mojave, I could tell from their uniforms that these were no mere tribesmen. I knew it was only a matter of time before an army appeared, to take control of the dam. And I knew my Securitrons wouldn't be enough to oppose them. And so I recruited the Three Families. Vegas belongs to me because I mustered enough strength to bring the NCR to the bargaining table."
    (House's dialogue)
  6. Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
    Mr. House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
    (House's dialogue)
  7. Courier: "What were the terms of your treaty with the NCR?"
    Mr. House: "NCR forces were permitted to occupy Hoover Dam and establish a military base at McCarran Airport. Well, it used to be one. They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy."
    (House's dialogue)
  8. Courier: "I'd like to know more about the NCR."
    Dennis Crocker: "I can provide a quick history lesson, if that's what you're looking for. In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. Rangers and army scouts had confirmed that the dam was basically unoccupied and could be restored to an operable condition. Upon arriving at the dam, however, they discovered that a large force of tribals and robots had occupied it. This was our introduction to the Three Families, the Securitrons, and, of course, Mr. House. Using his Securitrons as intermediaries, Mr. House called for parlay. He claimed his forces had occupied Hoover Dam in order to safeguard it for our arrival. And that he was ready to turn it over to us, so long as we could agree to terms. Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence. Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed. Basically Mr. House handed us a dumpy little building he had no interest in renovating. I'm the third ambassador to hold this post. And the first, I think, to accept its limitations. My predecessors had ambitions of engineering the annexation of the Mojave. They thought they'd convince Mr. House to join up. I've never even spoken to the man - or whatever he is. Maybe the situation will change once we've beaten the Legion once and for all."
    (Dennis Crocker's dialogue)
  9. Courier: "What'll happen at the Fort?"
    Cursor Lucullus: "You'll be meeting face-to-face with the mighty Caesar himself, founder of the Legion, conquerer of 86 tribes."
    (Cursor Lucullus)
  10. Fort Atlas Terminal Entries; Scribe Valdez's terminal, Brotherhood: Chapter Scrolls, KNIGHT Shin, Daniel
  11. Fort Atlas Terminal Entries; Scribe Valdez's terminal, KNIGHT Shin, Daniel
  12. Joshua Sawyer: "The 2D borders around the Mojave Wasteland world map do not have any relationship to the size of the game world relative to F3's Capital Wasteland. The Mojave Wasteland is not a perfect square. It is taller than it is wide and the boundaries are mostly defined by natural features: the Spring Mountains, Colorado River, etc. The approximate size of the Mojave Wasteland is 60-65 tiles tall by 40-45 tiles wide, tallest around Nellis AFB, widest around Jacobstown. The size of the Capital Wasteland is 51 tiles by 51 tiles. If anyone wants to open the GECK and load WastelandNV, you can see its exact size."
    JE Sawyer on Bethsoft forms
  13. Question: "In F:NV almost half of the map is unused. A huge "border" on the left, and significant borders on the right and upper part. Next time i suggest to crop it, cause that's a torture for players who loves to explore. Guess you didn't have time to build there."
    Joshua Sawyer: "We built our map following natural features of the Mojave Desert extrapolated from USGS topographical data. The Mojave Wasteland is pretty close to the Capital Wasteland in overall tiles. When people compare the two and conclude that the Mojave Wasteland is tiny compared to the Capital Wasteland, it's sort of odd. It's the equivalent of comparing two non-scale-equivalent maps of California and Colorado and concluding that Colorado is larger than California because the map occupies more pixels in a square encapsulating it. We tried to alleviate this disconnect in Honest Hearts by putting a dotted line around the outer wall of Zion Valley. Like the Mojave Wasteland, Zion Valley was also constructed by using USGS data as a starting point."

    Joshua Sawyer on Formspring
  14. Question: "The Mojave Wasteland is pretty close to the Capital Wasteland in overall tiles" Yes, but all the artificial walls in the middle make it feel smaller: you're funneled into corridors with which you become very familiar. Free roam would've solved this.'
    Joshua Sawyer: "It would not have solved line of sight issues. The Mojave Wasteland has deeper valleys/higher mountains than the Capital Wasteland, so in some cases the highest points of ostensibly walkable terrain overlook areas that look bad from a high vantage point. This was the first time any of us had used this technology, so many of the best practices for building only became apparent in retrospect, unfortunately. Were we to build the Mojave Wasteland again, we would make different choices in how to lay out the areas. Some of this can be seen in Zion Valley. The only collision blockers we used on that map were to prevent people from getting stuck while dropping down from higher elevations. ScottE and the other world builders put a lot of effort into making sure that people could scale anything on the interior of the valley, and the outer cliff faces tower far above the rest of the terrain."
    Joshua Sawyer on Formspring