For an overview of the topic, see Sneak. |
“Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.”— In-game description
Sneak is a skill in Fallout: New Vegas. It determines the chance of being detected while sneaking.
Initial level
\text{Initial level}=2+(2\times\text{Agility})+\left\lceil\frac{\text{Luck}}{2}\right\rceil
Example: A starting Agility of 5 and Luck of 5.
2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15
Dialogue
Base
Index | NPC | Reward | Speech Challenge | Prompt | Reply | Outcome | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Fort Legionary Greeter | VFreeformCottonwoodCoveFortLegionaryEntranceGreeterTopic009 | Sneak (50) | -- | No | < Keep holdout weapons > Sure, I agree to disarm. | Your belongings will be returned to you when you leave. | |||
Fort Weather Station Guard | VFreeformTheFortFortWeatherStationGuardTopic004 | Sneak (50) | -- | No | < Keep holdout weapons. > Sure, here you go. | You are free to leave. | |||
Fort Weather Station Guard | VFreeformTheFortFortWeatherStationGuardTopic008 | Sneak (50) | -- | No | <Keep holdout weapons> Here you go. | Speak to me when you are ready and I'll have your weapons returned. | |||
Gomorrah Entrance Guard | vDialogueGomorrahGenericvGOMEntranceGuardTopic001 | Sneak (50) | -- | No | Okay. <Keep holdout weapons> | You'll get these back on your way out. | |||
878 | Mr. Holdout | vDialogueTheStripVStreetMrHoldoutTopic004 | Sneak (50) | 50 XP | Yes | I can get weapons past the guards, no problem. | [SUCCEEDED] {Sizing the player up, nods}You might - one fellow I knew was able to slip a pistol past the guards. You? {Sizes up, impressed}I'm guessing you could get a machine gun by them. | ||
Mr. Holdout | vDialogueTheStripVStreetMrHoldoutTopic005 | Sneak (<50) | -- | Yes | Hmmm... think I could I slip bigger weapons past the guards? | [FAILED] {Dubious}An experienced smuggler could get a machine gun or pistol in - you? You're welcome to try. | |||
976 | Private Crenshaw | VMS08PrivateCrenshawTopic003 | Sneak (40) | -- | Yes | <Pull Pin>I just pulled the pin out of somebody's grenade. | Man, I can't wait to see the look on his face! | ||
Ranger Ghost | GREETING | Sneak (60) | -- | No | Hnh - didn't even hear you come up the ramp. {Beat}You don't broadcast your movements. I like that. | ||||
Ranger Ghost | GREETING | Sneak (<60) | -- | No | {Curious, but not in a nice way, more wtf}Hnh. Heard your footsteps coming up the ramp, didn't sound like a trooper or one of the merchants. | ||||
1194 | Trudy | VFreeformGoodspringsGSTrudyTopic030 | Sneak (25) | 25 XP | Yes | Near the saloon and store are good spots to stage an ambush - if I had the help. | [SUCCEEDED] That does sound like a good plan. All right, you seem to know what you're doing, so you can count me in. | ||
Trudy | VFreeformGoodspringsGSTrudyTopic030 | Sneak (<25) | -- | Yes | I could probably take out the powder gang by surprise, if I had help. Probably. | [FAILED] No thank you. Good luck with your, uh, "ambush." | |||
Tops Greeter | VDialogueTopsVTopsGreeter1Topic002 | Sneak (50) | -- | No | <Keep holdout weapons> Sure, here you go. | Smooth and easy, just the way I like it. Don't worry, they'll be as safe as kittens till you're ready to leave. | |||
1227 | White Glove Greeter | VMS18VMS18WhiteGloveGreeterTopic001 | Sneak (50) | -- | Yes | <Keep holdout weapons> Sure, here you go. | My deepest apologies for the slightest inconvenience. You have my assurance that everything will be returned upon your departure. |
DLCs
Index | DLC | NPC | Reward | Speech Challenge | Prompt | Reply | Outcome | Notes | ||
---|---|---|---|---|---|---|---|---|---|---|
78 | Dead Money | Father Elijah | NVDLC01ElijahDialogueNVDLC01ElijahTopic133 | Sneak (75) | 75 XP | Yes | You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. | [SUCCEEDED] {Hesitant, but tempted, to himself}Hiding in the Sierra Madre... an interesting thought. {Under his breath}I'd come to see it more as a prison. | ||
Dead Money | Father Elijah | NVDLC01ElijahDialogueNVDLC01ElijahTopic133 | Sneak (<75) | -- | Yes | As long as you can find me, you mean. | [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. | |||
80 | Dead Money | Father Elijah | NVDLC01ElijahDialogueNVDLC01ElijahTopic138 | Sneak (<75) | -- | Yes | Foresight, whatever it is, won't help you spot me. | {DUPE}[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. | ||
Dead Money | Father Elijah | NVDLC01ElijahDialogueNVDLC01ElijahTopic138 | Sneak (75) | 75 XP | Yes | I've gotten past everything the Sierra Madre's thrown at me. You're no different. | {DUPE}[SUCCEEDED] {Snarling}I've had enough... enough of others {emph}stealing from me. | |||
240 | Old World Blues | Doctor Klein | NVDLC03DialogueKleinNVDLC03DoctorKlein01Topic010 | Sneak (45) | 45 XP | Yes | Would the suit's dampening abilities allow me to sneak into the Forbidden Zone? | [SUCCEEDED] I SUPPOSE IT COULD. IF IT COULD BE QUIET FOR MORE THAN A FEW MOMENTS, ALWAYS TALKING, TOUCHING THINGS... | ||
Old World Blues | Doctor Klein | NVDLC03DialogueKleinNVDLC03DoctorKlein01Topic010 | Sneak (<45) | -- | Yes | Think the X-13 sneaky suit can slip in and get to Mobius? | [FAILED] {Slight frustration}NO, THAT'S TOO EASY. AND IT WOULDN'T WORK BY ITSELF. IT'S... SLIGHTLY CO-DEPENDENT. |
Perks
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Friend of the Night | 30 | 2 | Perception 6 |
The Professional | 70 | 6 | — |
Mister Sandman | 60 | 10 | — |
Silent Running | 50 | 12 | Agility 6 |
Ninja | 80 | 20 | Melee Weapons 80 |
Improving
- Permanent
- Leveling up (up to 10 + INT/2 + 2 with Educated perk)
- Chinese Army: Special Ops Training Manual (+3 or +4 with Comprehension perk)
- Agility Implant (+1 depending on current Agility, a perfect Agility of 10 will see no benefit)
- Tag! (+15)
- Skilled (+5)
- Temporary
- Fire Ant Nectar (+2-8 depending on current Agility, a perfect Agility of 10 will see no benefit.)
- Recon Armor (+5)
- Stealth Boy (+100, +75 cloaking field)
- Chinese Stealth Armor (+5)
- ¡La Fantoma! (+10 or +20 with Comprehension perk)
- Assassin Suit (+10)
- Salt-Upon-Wounds' helmet (+5)
- Stealth Suit Mk II (+15 or +25 with the Firmware 1.1 Upgrade)
- Dead Horses stalker armor (+5)
- Blood-Nap (+10)
Notes
- Items without weight or value, such as spent ammunition casings (e.g. Case 9mm, drained microfusion cell, etc.) can be pickpocketed without a chance of failure or Karma loss, although this does not count as a "Picked Pocket" for any achievements. Many keys and cards also fall in this category.
- For items with weight or value, a pickpocket attempt has a minimum chance to succeed of 5% and a maximum chance of 85%.
- A failed pickpocketing attempt is not guaranteed to turn NPCs hostile, but it is possible.
- When hidden by a Stealth Boy in enemy territory, they can be pickpocketed.
- Stealing ammunition will make a non-player character unequip their weapon due to not having the ammunition for it, allowing even that to be stolen.
- With a high enough sneak, Ranger Ghost at the Mojave Outpost will comment that she did not hear the player coming up the ramp.
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