×
Create a new article
Write your page title here:
We currently have 70,374 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
70,374Articles
Fallout Prime Banner.jpg

Sneak (Fallout: New Vegas)

FO76 publicteam xpd.pngFor an overview of the topic, see Sneak.

Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.— In-game description

Sneak is a skill in Fallout: New Vegas. It determines the chance of being detected while sneaking.

Initial level

\text{Initial level}=2+(2\times\text{Agility})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Agility of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15


Dialogue

Base

Index NPC Reward Speech Challenge Prompt Reply Outcome Notes
Fort Legionary Greeter VFreeformCottonwoodCoveFortLegionaryEntranceGreeterTopic009 Sneak (50) -- No < Keep holdout weapons > Sure, I agree to disarm. Your belongings will be returned to you when you leave.
Fort Weather Station Guard VFreeformTheFortFortWeatherStationGuardTopic004 Sneak (50) -- No < Keep holdout weapons. > Sure, here you go. You are free to leave.
Fort Weather Station Guard VFreeformTheFortFortWeatherStationGuardTopic008 Sneak (50) -- No <Keep holdout weapons> Here you go. Speak to me when you are ready and I'll have your weapons returned.
Gomorrah Entrance Guard vDialogueGomorrahGenericvGOMEntranceGuardTopic001 Sneak (50) -- No Okay. <Keep holdout weapons> You'll get these back on your way out.
878 Mr. Holdout vDialogueTheStripVStreetMrHoldoutTopic004 Sneak (50) 50 XP Yes I can get weapons past the guards, no problem. [SUCCEEDED] {Sizing the player up, nods}You might - one fellow I knew was able to slip a pistol past the guards. You? {Sizes up, impressed}I'm guessing you could get a machine gun by them.
Mr. Holdout vDialogueTheStripVStreetMrHoldoutTopic005 Sneak (<50) -- Yes Hmmm... think I could I slip bigger weapons past the guards? [FAILED] {Dubious}An experienced smuggler could get a machine gun or pistol in - you? You're welcome to try.
976 Private Crenshaw VMS08PrivateCrenshawTopic003 Sneak (40) -- Yes <Pull Pin>I just pulled the pin out of somebody's grenade. Man, I can't wait to see the look on his face!
Ranger Ghost GREETING Sneak (60) -- No Hnh - didn't even hear you come up the ramp. {Beat}You don't broadcast your movements. I like that.
Ranger Ghost GREETING Sneak (<60) -- No {Curious, but not in a nice way, more wtf}Hnh. Heard your footsteps coming up the ramp, didn't sound like a trooper or one of the merchants.
1194 Trudy VFreeformGoodspringsGSTrudyTopic030 Sneak (25) 25 XP Yes Near the saloon and store are good spots to stage an ambush - if I had the help. [SUCCEEDED] That does sound like a good plan. All right, you seem to know what you're doing, so you can count me in.
Trudy VFreeformGoodspringsGSTrudyTopic030 Sneak (<25) -- Yes I could probably take out the powder gang by surprise, if I had help. Probably. [FAILED] No thank you. Good luck with your, uh, "ambush."
Tops Greeter VDialogueTopsVTopsGreeter1Topic002 Sneak (50) -- No <Keep holdout weapons> Sure, here you go. Smooth and easy, just the way I like it. Don't worry, they'll be as safe as kittens till you're ready to leave.
1227 White Glove Greeter VMS18VMS18WhiteGloveGreeterTopic001 Sneak (50) -- Yes <Keep holdout weapons> Sure, here you go. My deepest apologies for the slightest inconvenience. You have my assurance that everything will be returned upon your departure.

DLCs

Index DLC NPC Reward Speech Challenge Prompt Reply Outcome Notes
78 Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic133 Sneak (75) 75 XP Yes You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. [SUCCEEDED] {Hesitant, but tempted, to himself}Hiding in the Sierra Madre... an interesting thought. {Under his breath}I'd come to see it more as a prison.
Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic133 Sneak (<75) -- Yes As long as you can find me, you mean. [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion.
80 Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic138 Sneak (<75) -- Yes Foresight, whatever it is, won't help you spot me. {DUPE}[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion.
Dead Money Father Elijah NVDLC01ElijahDialogueNVDLC01ElijahTopic138 Sneak (75) 75 XP Yes I've gotten past everything the Sierra Madre's thrown at me. You're no different. {DUPE}[SUCCEEDED] {Snarling}I've had enough... enough of others {emph}stealing from me.
240 Old World Blues Doctor Klein NVDLC03DialogueKleinNVDLC03DoctorKlein01Topic010 Sneak (45) 45 XP Yes Would the suit's dampening abilities allow me to sneak into the Forbidden Zone? [SUCCEEDED] I SUPPOSE IT COULD. IF IT COULD BE QUIET FOR MORE THAN A FEW MOMENTS, ALWAYS TALKING, TOUCHING THINGS...
Old World Blues Doctor Klein NVDLC03DialogueKleinNVDLC03DoctorKlein01Topic010 Sneak (<45) -- Yes Think the X-13 sneaky suit can slip in and get to Mobius? [FAILED] {Slight frustration}NO, THAT'S TOO EASY. AND IT WOULDN'T WORK BY ITSELF. IT'S... SLIGHTLY CO-DEPENDENT.

Perks

Perk Requirement Level Additional Requirements
Friend of the Night 30 2 Perception 6
The Professional 70 6
Mister Sandman 60 10
Silent Running 50 12 Agility 6
Ninja 80 20 Melee Weapons 80

Improving

Permanent
Temporary

Notes

  • Items without weight or value, such as spent ammunition casings (e.g. Case 9mm, drained microfusion cell, etc.) can be pickpocketed without a chance of failure or Karma loss, although this does not count as a "Picked Pocket" for any achievements. Many keys and cards also fall in this category.
  • For items with weight or value, a pickpocket attempt has a minimum chance to succeed of 5% and a maximum chance of 85%.
  • A failed pickpocketing attempt is not guaranteed to turn NPCs hostile, but it is possible.
  • When hidden by a Stealth Boy in enemy territory, they can be pickpocketed.
  • Stealing ammunition will make a non-player character unequip their weapon due to not having the ammunition for it, allowing even that to be stolen.
  • With a high enough sneak, Ranger Ghost at the Mojave Outpost will comment that she did not hear the player coming up the ramp.