For an overview of the topic, see eyebot. For the version in Lonesome Road, see ED-E (Lonesome Road). |
Split (reason: ED-E's Zapper)
Article is suggested to be split into independent articles as outlined above.
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Eyebot Duraframe Subject E, also known as ED-E (pronounced "Eddie" or "E-D-E"), is a Duraframe eyebot and possible companion in Fallout: New Vegas. It is first found broken at the Nash Residence in Primm.
Background
ED-E was manufactured by The Enclave for use in combat, as a prototype of the duraframe series of eyebots. ED-E has multiple enhancements compared to standard series eyebots, including an additional dish directed sensor, armor plating to protect side mounted vacuum tubes, and a front-mounted, miniaturized Tesla cannon for improved offensive capabilities.[Pub 1] In order to produce additional Hellfire armor, duraframe eyebot production was halted, all remaining eyebots were destroyed, and ED-E became the last surviving model. Dr. Whitley, the head researcher for the duraframe project, uploaded data on Poseidon Energy and his research into ED-E's logs,[1][2] then dispatched it, attempting to send it to Navarro.
ED-E stopped at an Enclave outpost in Chicago for upgrades and repairs,[3]then traveled across the Mojave Wasteland, where it was shot twice by a raider sniper (with a hand-load .308), damaging the eyebot.[4] The eyebot was eventually found near Primm by a courier of the Mojave Express and delivered to Johnson Nash, who hoped to use it for package delivery. Unable to repair it himself, Nash left ED-E on the counter of Mojave Express, where it remained until the Courier found it.[5] The Courier then has the choice to repair ED-E and recruit it as a companion.
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. Essential status expires when Hardcore Mode. | ||
This character is a permanent companion. They grant the Enhanced Sensors perk and the Camarader-E perk. | ||
This character is involved in quests. |
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This character can repair items. | Repair cap: 25 |
Other interactions
When first found in the Nash Residence at Primm, ED-E is broken and lying on a counter. It can be repaired by having one of the following:
- A Repair skill of 65.
- A Science skill of 55, with a subsequent Repair skill of 35.
- Three pieces of Scrap Metal, two Sensor Modules and one bundle of Scrap Electronics. Several of these pieces can be easily obtained from Lone Wolf Radio close to Primm.
Lonesome Road
- With the Lonesome Road add-on installed, ED-E can be used to craft items as if it were a Workbench or Reloading Bench through dialogue. This option will already be available even before Lonesome Road has begun.
- ED-E can be further upgraded by finding five Eyebot Upgrade Circuit Boards in the Divide, each of which provides one rank to the Camarader-E perk:
- Rank 1 - Weapon maintenance function: Access to a daily dialogue option allowing ED-E to instantly restore the condition of the Courier's currently equipped weapon by 25%. (This can be increased to 35% with skill check, after obtaining rank 2).
- Rank 2 - Energy/Microfusion Cell production: Access to a daily dialogue option allowing ED-E to produce several Energy and Microfusion Cells. Also, through dialogue and skill checks, ED-E can produce more cells per prompt, or be made to produce Flamer Fuel or Satchel Charges (which share the same once-per-day cooldown as the Energy and Microfusion Cells).
- Rank 3 - Increased DT: +2 DT for both the Courier and ED-E.
- Rank 4 - Beam damage bonus: +5 to beam weapon damage; affects the same list of weapons affected by the Laser Commander perk.
- Rank 5 - V.A.T.S. accuracy bonus: Chance to hit targets in V.A.T.S. increased by 5%.
Endings
# | Slide | Voice-over narration | In-game condition |
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1 | After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave. It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage. |
ED-E is destroyed. | |
2 | ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro. ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge. |
Don't repair ED-E. | |
3 | ED-E traveled with the Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro. Upon reaching Navarro, ED-E vanished and was not seen in the wastes again. |
Repair ED-E but do not complete the quest ED-E My Love. | |
4 | With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. |
Complete ED-E My Love by taking ED-E to the Followers of the Apocalypse, retrieve ED-E afterwards and keep it as an active companion during the Second Battle of Hoover Dam. | |
5 | With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots. |
Complete ED-E My Love and take ED-E to the Brotherhood of Steel, retrieve ED-E afterwards and keep it as an active companion during the Second Battle of Hoover Dam. | |
6 | With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. |
Complete ED-E My Love by taking ED-E to the Followers of the Apocalypse, then do not take ED-E to the Second Battle of Hoover Dam as a companion or leave ED-E in Primm after the upgrades are complete. | |
7 | With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots. |
Complete ED-E My Love by taking ED-E to the Brotherhood of Steel, then do not take ED-E to the Second Battle of Hoover Dam as a companion or leave ED-E in Primm after the upgrades are complete. |
Inventory
Apparel | Weapon | Other items | On death |
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Zapper | Energy Cells |
Notes
- When first encountered, ED-E has a bumper sticker on its right side saying "My child is an HONOR STUDENT at Roosevelt Academy," a location in Fallout 3. On the opposite side of the bumper sticker is a license plate reading "2ED-E59." The numbers are more worn and faded than the letters, making the letters "ED-E" more visible. This is elaborated on in Lonesome Road, where the duplicate version mentions that the original had to stop in Chicago for repairs and visited a family along the way.[3]
- Regardless of who upgrades it, ED-E's appearance will be altered. If upgraded by the Followers, the armor will remain the same, but its zapper will slightly change, shooting light blue projectiles similar to those of the Alien Blaster. Also, when in combat its laser will sound the same as a Tesla Cannon. If upgraded by the Brotherhood, it will result in ED-E having refurbished armor. Both upgrades will remove all of ED-E's stickers and the license plate.
- ED-E behaves like a human in pathfinding, which means it can set off traps (and can even be knocked down by the Ranger Takedown) even though it hovers. It also cannot travel vertically over obstacles.
- ED-E will sometimes make a distressed beeping sound when a gun is aimed at it. Other times it will just turn and face the Courier's direction.
- ED-E does not have much HP to start with. When it is upgraded, however, it will have more than most other companions.
- Even though ED-E is a robot, Stimpaks still work to heal it.
- If ED-E is ever frenzied, it will become hostile if dismissed as a companion and returned to Primm. The only exception is if it is sent to be upgraded. After a few days, ED-E should be willing to go with the player character again, found roaming around Primm instead of inside the Mojave Express.
- After having completed the game and the "ED-E My Love" quest, ED-E will give an account of what happened after the events of the game; however, its account will be spoken using its signature beeps, so general subtitles must be enabled to read them.
- ED-E might strafe side-to-side if multiple enemies are in sight.
- Unique comments from NPCs include:
- Legionaries will express their discomfort around it.
- Boomers will want to examine it further and will offer to take it from the Courier.
- Fiends will mutter "A flying robot... man, I must be fucked up..."
- James and Francine Garret, owners of the Atomic Wrangler Casino, will find it strange.
- Powder Gangers may comment that they envy the Courier for having a "flying" robot on their side.
- The four versions of ED-E (not working, working but not upgraded, upgraded by the Brotherhood of Steel and upgraded by the Followers of the Apocalypse) all have different IDs.
- The Courier interprets ED-E's beeping, at times resulting in responses such as <happy beeping> or <makes beeping sounds>.
Quotes
- "Eyebot Duraframe Subject E is both the prototype and the last functional model in this test group. – Whitley on ED-E."
- "Wow. That thing is definitely carrying around a bunch of Enclave intel. Adams is on the eastern seaboard of the country. Which means this little "Duraframe" sucker somehow managed to survive for over two thousand miles. Certainly lives up to its model name. – Arcade Gannon."
- "Funny robot make blinky sounds. – Nightkin."
Appearances
ED-E appears in Fallout: New Vegas and on the cover of All Roads. A clone of ED-E also appears in the add-on Lonesome Road, as a companion.
Behind the scenes
- ED-E was featured in the Meet the Companions Playstation Blog, written by Jason Bergman. The transcript appears below.
Sex: N/A
Age: 6
Ethnicity: N/A
Profession: Shop Security, Primm
Perk: Enhanced Sensors – while ED-E is a companion, the player can detect enemies at an increased range. Additionally, enemies will appear on the player’s compass and can be targeted in V.A.T.S. even when cloaked.
- ED-E's character arc was designed by Akil Hooper.[Dev 1]
- Justin Bell was responsible for creating and implementing the ED-E victory musical sound effect.[Dev 2]
Bugs
Bugs |
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Sounds
Gallery
ED-E in the Fallout: New Vegas E3 trailer
ED-E in an endings slide of Lonesome Road
ED-E's Divide counterpart
Left side view (with honor Student badge from Roosevelt Academy from the Capital Wasteland)
ED-E Miscellaneous Items Concept art, Fallout: New Vegas Official Game Guide/Behind the Bright Lights & Big City
References
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- ↑ Fallout: New Vegas Official Game Guide Game of the Year Edition p.467
- ↑ Chris Avellone: "For FNV, Josh Sawyer took this role and then each of the companions was delegated to other designers (Travis Stout for Raul and Lily, Eric Fenstermaker for Veronica and Boone, Akil Hooper for ED-E, Jesse Farrell for Rex, I did Cass and Ulysses, and Josh himself for Arcade) divided the work."
(Fallout: New Vegas developer statements; Unmasking the Gamers: Chris Avellone - Part 3) - ↑ Fallout: New Vegas - Stingers and Additional Music on Justin E. Bell YouTube
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