For an overview of the topic, see Microfusion Cell. |
The Microfusion Cell is a type of ammunition in Fallout: New Vegas.
Gameplay
Microfusion Cells are more powerful than Energy Cells but are less capable of rapid discharge than Electron Charge Packs. Microfusion cells can also be rigged into improvised grenade weapons.
Production
Recycling
After firing, there is a chance that spent microfusion cells will turn into Drained Microfusion Cells. These are automatically placed in the player character's inventory. Drained microfusion cells can then be recycled back into usable ammunition at a workbench.
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Build/Scrapped at: Skill Level: Science: 25 | Microfusion Cell (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Build/Scrapped at: Skill Level: Science: 50 (actually requires 70)¹ Perk (Rank): | Microfusion Cell (1) |
¹ Due to the Vigilant Recycler perk having Science 70 as a prerequisite, efficient recycling can not be made at the skill level set.
- Conversion
Microfusion Cells can be converted into, and from, other energy weapon ammunition types (i.e. Electron Charge Packs and Energy Cells) at a workbench, with the appropriate Science skill.
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Build/Scrapped at: Skill Level: Science: 40 | Microfusion Cell (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Energy Cell (3) | Build/Scrapped at: Skill Level: Science: 20 | Microfusion Cell (2) |
- Conversion variant
The player character can also combine partially charged cells together to make more powerful variants that improve damage and bypass more enemy DT but will wear out the weapon's components faster.
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Microfusion Cell (3) | Build/Scrapped at: Skill Level: Science: 45 |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Microfusion Cell (5) | Build/Scrapped at: Skill Level: Science: 75 |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Microfusion Cell (3) | Build/Scrapped at: Skill Level: Science: 55 (actually requires 70)¹ Perk (Rank): |
¹ Due to the Vigilant Recycler perk having Science 70 as a prerequisite, none of the Optimized recipes can be made at the skill level set.
Weapons using this ammunition
- Test cell
Variants
Microfusion Cell, Bulk
Bulk Microfusion Cells are less potent than the standard version but are cheaper to purchase. The reduced charge results in only 85% of normal weapon damage and no Damage Threshold negation (standard microfusion cells negate 2 points), but also reduces the strain on the weapon as well, reducing weapon degradation rate to 85% of normal. The bulk design also means a significantly reduced chance of recovering a Drained Microfusion Cell (only 20% compared to the standard 35%).
Microfusion Cell, Over Charge
This ammunition is more powerful than standard Microfusion Cells. It increases the damage output of weapons by 25% and has a -5 Damage Threshold effect on enemies (standard Microfusion Cells give -2 to DT), but degrades weapons 50% faster than normal and only has a 25% chance to recover a Drained Microfusion Cell (the normal recovery rate is 35%).
Microfusion Cell, Max Charge
This is the most powerful of the Microfusion Cell variants. Max Charge Microfusion Cells increase weapon damage output to 1.5 times normal and have an armor-piercing effect of -10 Damage Threshold, but causes weapons to degrade at 2.5 times the normal rate and Drained Microfusion Cells can only be recovered 10% of the time.
Microfusion Cell, Optimized (GRA)
Added in the Gun Runners' Arsenal add-on, the Optimized Microfusion Cell causes 30% more damage, has an armor-piercing effect of -5 Damage Threshold and weighs only 60% of the weight of all other Microfusion Cells in Hardcore Mode. A Drained Microfusion Cell can be recovered at the same rate as standard ammunition (35%). The only drawback is a 10% increase in weapon degradation. It requires Vigilant Recycler and can only be crafted at a workbench. This type of Microfusion Cell is superior in all properties compared to Overcharged Microfusion Cells.
Microfusion Cell (Robot)
A variant used by NPCs such as Securitrons.
Comparison
Modifiers and Effects | |||||||
---|---|---|---|---|---|---|---|
Type | Weapon Damage | Target Damage Threshold | Weapon Condition | Weapon Spread | Bonus Effects | Craftable | Empty Casing % |
Microfusion Cell, Standard | x 1 | - 2 | x 1 | x 1 | 35% chance | ||
Microfusion Cell, Bulk | x 0.85 | x 1 | x 0.85 | x 1 | 20% chance | ||
Microfusion Cell, Over Charge | x 1.25 | - 5 | x 1.5 | x 1 | 25% chance | ||
Microfusion Cell, Optimized | x 1.3 | - 5 | x 1.1 | x 1 | 60% of standard weight | 35% chance | |
Microfusion Cell, Max Charge | x 1.5 | - 10 | x 2.5 | x 1 | 10% chance |
Locations
General Loot
- REPCONN Headquarters - A large stockpile of Microfusion Cells can be found behind an Average locked door on the first floor. Over 600 Microfusion Cells can be found throughout the rest of the building.
- Campanas del Sol - There are 80 in an open tool cabinet, in a ruined room on the west side of the second floor.
- Magnetohydraulics Complex - There are 260 at the bottom of the underwater section.
Merchants
- Quartermaster Bardon in the Hoover Dam Offices stocks large quantities.
- The Great Khan Armorer, southeast of Red Rock Canyon in the Great Khan Armory stocks large quantities.
- The Silver Rush sells very large quantities, and also has a lot of the ammo "on display" that can be stolen.
- Cliff Briscoe in the Dino Bite Gift Shop sometimes stocks large quantities.
Containers
- In Vault 22, over 100 Microfusion Cells can be found in the reactor room, inside two lockers in the common areas.
- MFC Ammo Box
- Four can be found in Vault 11:
- Three in the living quarters.
- One in the lower level.
- One can be found in Charleston Cave.
- Salida del Sol North, on a balcony. One can be found at
- Campanas del Sol. One can be found at
- Z-14 Pepsinae DNA Splicing Lab. One can be found in the
- X-13 Research Facility:
- One in the X-13 Stealth Testing Lab
- One in the X-13 Testing Facility
- One outside the facility
Three can be found at the - Little Yangtze. One can be found at
- MFC Ammo Box (Tier 2)
The only one in the game can be found in the Securitron Vault.
- MFC Enclave Crate
- One found on the first level of the Hidden Valley Bunker.
Other
- Hidden Valley Bunker - If the Courier gains Accepted or higher status with the Brotherhood of Steel, they will be approached by a BoS initiate telling them that they have placed recycled ammunition in a box at the bottom of the entrance stairs into the L1 area. The box will be replenished randomly with Microfusion Cells, Electron Charge Packs, and Energy Cells, providing a continuous supply of energy weapons ammunition.
- Having an NCR Emergency Radio, and an Energy Weapons skill higher than the Guns skill, will allow the Courier to call in and request a supply crate which usually contains a number of Microfusion Cells.
- ED-E can provide 20 Microfusion Cells a day after reaching rank 2 of the Camarader-E perk. This can be increased to 35 Microfusion Cells a day after passing a Repair 65 check through dialogue with him.
Notes
- Microfusion Cells are used by 12 different weapons, the largest number for any ammunition type in Fallout: New Vegas.
- In Hardcore Mode, they are very heavy when carried in bulk, as 10 of them weigh 1 pound.
- Rigged shotguns use a Microfusion Cell as a power source.
- A female Courier can mention the ammunition to Doctor 8.[1]
References
- ↑ Courier: "I usually just take a fusion cell and oscillate its charge, vibrates for like, an hour."
Doctor 8: "@@[=$+<_*]@@? @@[$((((..%]@@. @@[$$]@@! {AUDIO: "That's not a bad idea! Thanks!"}"
(Doctor 8/Dialogue)
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