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FO76 publicteam xpd.pngFor the characters in the Fallout Television Series, see Fiend (Fallout Television Series).

Pack of drugged-out killers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up Earth.— Major Major Dhatri

The Fiends are a raider gang made up entirely of chem fiends, hence their name,[1][2] in the Mojave Wasteland and New Vegas area.

Background

Motor-Runner and the Fiends took advantage of those who lived in Vault 3, gaining access to the facility and killing the inhabitants. Since then, the Fiends have grown stronger, and they now claim a large part of the southwestern New Vegas conurbation as their territory.[3] The NCR seek to get rid of the group, but are restricted to holding their line and not moving against them.[4]

Violet, Cook-Cook, Driver Nephi, and Motor-Runner lead the group. The Fiends attack anyone aside from the Great Khans, who supply them with chems.[5] Cook-Cook bought slaves from Saint James and Dermot.[6] Caesar considers their dependence on drugs to be unimpressive, killing them if given the chance.[7] The Fiends won't attack caravans marked by the Legion.[8]

The NCR seeks assistance in killing Fields near their headquarters at Camp McCarran and has put bounties on their leaders' heads.[9][10] Fiends kidnap locals from around New Vegas, and the Omertas mention that the NCR should "do their fucking job" and kill the Fiends as they are "bad for business," stealing a recent shipment of weapons.[11][12] as their secret gun shipments are occasionally compromised by Fiend activity.[13]

With a Speech check of 65, one can convince the main guard of Vault 3 that they are a Great Khan selling chems, which can be sold for 20 caps each or 22 caps with a Barter of 65.

Publications

Vault 3 was once an ordinary, happy vault. Unfortunately, it—and the entire southwestern part of the New Vegas conurbation—has been taken over by a large force of Raiders calling themselves the Fiends. They are unexceptional in every way, but there are a slew of them. The vault itself is wide-open, practically being a feral den for the Fiends and their huge packs of dogs. Whether it is murder, rape, or shooting innocents for sport, the Fiends are more than happy to bring their anarchy to this area, which has become a source of growing concern for the NCR. The Fiends are erratic and dangerous; their mental stability isn’t helped by the fact that they are almost constantly high on chems, most of which are provided by the Great Khans.Fallout: New Vegas Official Game Guide/Faction Profiles
Zapp's Neon Signs: You should be instantly familiar with Zapp's actual neon signs, as the Fiends have wielded many of them together to form impassible perimeter walls. The actual building is a graveyard of signs, including the feet of a Tall Boy statue. Inside, expect more Fiends, and additional traps.Tour of the Mojave Wasteland

Endings

Narrated by Motor-Runner

# Slide Voice-over narration In-game condition
1
Fiend end slide 01.png
Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
Kill all the Fiend leaders: Motor-Runner, Cook-Cook, Violet, and Driver Nephi. This ending overrides all others for the Fiends if this condition is met.
2
Fiend end slide 02.png
Never weakened by NCR, the Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. Though NCR repulsed the Fiends, they suffered heavy losses in the process.
Motor-Runner remains alive, complete the endgame quest Eureka! for the NCR.
3
Fiend end slide 02.png
The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. During the NCR's retreat, the Fiends overwhelmed many of the troopers before Mr. House's Securitrons could deal with them.
Motor-Runner remains alive, complete the endgame quest All or Nothing for Mr. House.
4
Fiend end slide 02.png
The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas.
Motor-Runner remains alive, complete the endgame quest No Gods, No Masters for an Independent New Vegas.
5
Fiend end slide 02.png
Though weakened, the Fiends attacked McCarran during the Second Battle of Hoover Dam. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever.
Kill Motor-Runner, complete the endgame quest Eureka! for the NCR.
6
Fiend end slide 02.png
The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Caesar, unimpressed with their performance and their dependence on chems, had them exterminated.
Complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
7
Fiend end slide 02.png
The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely.
Kill Motor-Runner, complete the endgame quest All or Nothing for Mr. House.
8
Fiend end slide 02.png
The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but never established full control over the area.
Kill Motor-Runner, complete the endgame quest No Gods, No Masters for an Independent New Vegas.

Members

Image Name Location
Bonegnash.jpg BoneGnash Vault 3
FNV Cook-Cook2.jpg Cook-Cook North of South Vegas Ruins West Entrance
Daniel FNV.jpg Daniel Vault 3 living quarters
Driver Nephi.jpg Driver Nephi South Vegas Ruins East Entrance
FNV Duke.jpg Duke Zapp's Neon Signs
FNVV3Boss.jpg Fiend Boss Vault 3, living quarters
FNV Fiend corpses.jpg Fiend Corpse REPCONN Headquarters
GhashBone.jpg GhashBone Vault 3
Infobox.webp Jackson Mentioned
FNV Character Motor-Runner.png Motor-Runner Vault 3
Infobox.webp Night Terror Mentioned
Queenie.jpg Queenie Outside South Vegas Ruins
Razz.jpg Razz Camp Golf, near the tents
Vault 3 fiend guard.png Vault 3 Fiend Guard Vault 3 entrance
Violet.jpg Violet Violet and Violetta Trailer Compound
FNV Violetta.jpg Violetta Violet and Violetta Trailer Compound

Notes

Appearances

Fiends appear in Fallout: New Vegas and the graphic novel All Roads.

Bugs

  • PCPC Upon dealing with Motor-Runner and the Fiends in a friendly way during Aba Daba Honeymoon or by passing a Speech Check at the entrance to Vault 3 the Fiends might become permanently friendly. Entering SetPCEnemyOfFaction 000ef323 1 in the console will make them hostile again.
  • PCPC Upon killing Cook-Cook, Violet and Driver Nephi (leaving Motor-Runner alive), and complete the endgame quest Eureka! for the NCR, one can still get the ending as if all Fiend leaders remain alive.
    • Completing the endgame quest No Gods, No Masters instead will result in no Fiend ending at all.

Gallery

References

  1. Courier: "The Fiends?"
    Col. James Hsu: "As in chem fiends. Biggest gang of raiders I've ever seen. Nothing like addiction to swell your numbers. Psychotic, and completely unpredictable. They've set up shop in Vault 3 to the west. Every day they attack our positions and my men repel them. But every day there's more of them and less of us. I sent one of my rangers after their leader to try and destabilize them. He didn't return. Hell of a thing, losing a ranger. You come to depend on them. And they come through for you so often, you forget it can happen."
    (Col. James Hsu's dialogue)
  2. Courier: "What do you know about the Fiends?"
    Major Dhatri: "Pack of drugged-out killers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up earth. I've got three Fiends I want dead, and I don't give a goddamn how it gets done. That sound like something that interests you?"
    (Major Dhatri/Dialogue)
  3. Fallout: New Vegas Official Game Guide Collector's Edition p.44: "Raider: Fiends": "Vault 3 was once an ordinary, happy vault. Unfortunately, it—and the entire southwestern part of the New Vegas conurbation—has been taken over by a large force of Raiders calling themselves the Fiends. They are unexceptional in every way, but there are a slew of them. The vault itself is wide-open, practically being a feral den for the Fiends and their huge packs of dogs."
  4. Courier: "Are there more dangerous posts?"
    Private Ortega: "Oh, you'd better believe it. I feel sorry for the troops who are charged with keeping the Fiends from overrunning everything. The Fiends are scary because they're unpredictable. One day, they'll be taking potshots at you and then running off before you can shoot back. And the next day, they'll come rushing at you pumped full of drugs and not stopping until you or they are dead."
    Courier: "If the Fiends are so dangerous, why hasn't the NCR wiped them out?"
    Ortega: "Current orders are to hold the line and nothing more. That's all we seem to do these days - hold the line. I guess it's a tricky situation since there's a vault in Fiend territory. If the NCR went after them, they'd just hole up."
    (Private Ortega/Dialogue)
  5. Courier: "What can you tell me about the Great Khans?"
    Major Dhatri: "We know they supply the Fiends with illegal chems, but they never stick around in NCR territory for long. They know the land, and move quick. There's talk from time to time about taking out their base at Red Rock Canyon, but nothing ever comes of it. The Great Khans are tough fighters. If we ever did go up against them on their home turf, we'd win, but casualties would be high."
    (Major Dhatri/Dialogue)
  6. Dermot's Ledger
  7. Fiends possible ending slide: "The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Caesar, unimpressed with their performance and their dependence on chems, had them exterminated."
  8. Courier: "Do they deal with any caravans at all?"
    Cass: "There's some caravans that deal with the Legion, yes. And as much as it pains me to say it, any caravan marked by the Legion is safe as houses. They guard their roads, their supply lines - even Fiends would hesitate before going after any trader dealing with Legion."
    (Cass' dialogue)
  9. Courier: "I'm here to provide support. Is there anything I might be able to help with?"
    Col. James Hsu: "Hmm... you don't cook by any chance, do you? Farber's doing his best, but it's hard to manage an army with half my staff in line for the latrine. Honestly, we're fighting a lot of fires right now. The Fiends keep pressing their position from Vault 3. We've got the Legion breathing down our necks across the river. We actually took an officer alive last week, but so far he hasn't spoken a word."
    (Col. James Hsu's dialogue)
  10. Courier: "What do you know about the Fiends?"
    Major Dhatri: "Pack of drugged-out killers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up earth. I've got three Fiends I want dead, and I don't give a goddamn how it gets done. That sound like something that interests you?"
    (Major Dhatri/Dialogue)
  11. Courier: "I'll go to Vault 3 and see if I can find your ranger."
    Col. James Hsu: "That Vault is a hornet's nest. If you have second thoughts, no one would think less of you for it. But if you can get him home, it'd mean a lot. Watch for civilians, too. The Fiends have been kidnapping locals. They just walk right into people's homes in the middle of the day and take them. But the man you're looking for is Bryce Anders. Anders was trying to find the leader, Motor-runner. You hear something like a chainsaw, you've found Motor-runner. Put a bullet in his head, and you'll have some new friends around here."
    (Col. James Hsu's dialogue)
  12. Gomorrah Receptionist: "Fiends are bad for business. NCR should do their fucking job."
    (Gomorrah Receptionist's dialogue)
  13. Courier: "Your bosses sent me to you to see if you needed any help with your work for them."
    Troike: "Yeah, I heard you might be coming. I appreciate the help, I'm in kind of a fix. I help the Omertas get guns without the NCR catching wind of it. I need someone to cover my ass with the last shipment."
    Courier: "Tell me about the problem with the last shipment."
    Troike: "The Fiends, a group of raiders freaked out on chems, stole my last shipment before I could get it into Vegas. I could sure use some help getting it from them."
    (Troike's dialogue)