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User:MeatServo/Optimized Start

User:MeatServo > Optimized Start

Optimized Start

Below are steps one can take to maximize their early game progress.

SPECIAL

33 points, up to 1 more each with implants, 1 to any after lonesome road and up to 10 more with intense training.

Strength 6

7 with implant. (33-5=28)

Strength helps carry weight, melee damage and weapon handling.

The highest needed for any perk is 7 base (1+5+implant),

The highest weapon needs 10 modified which can be reduced to 8 with the weapon handling perk. +2 is easily obtained through OWB

Perception 6

7 with implant (28-5=23)

Perception helps with vats accuracy, enemy detection and is used in some dialog checks.

7 base (1+5+implant) is enough for any perk. It's possible to boost it to 10 with apparel or drugs without much difficulty.

Endurance 7

Helps survival skill, HP, resistances, unarmed. Dictates the number of implants you can get.

8 is enough for all perks (1+6+implant)

8 after the implant. (23-6=17)

7 base is enough for all SPECIAL implants. 9 base is enough for all implants, but the CHA implant is not needed.
The Endurance bonus from the implant does not count toward your implant allowance.

  1. Strength
  2. Perception
  3. Endurance
  4. Charisma
  5. Intelligence
  6. Agility
  7. Luck
  8. Sub-dermal Armor
  9. Hyperbreeder

Without intense training, one must choose 2 implants to skip. Charisma and hyperbreeder are good choices

Charisma 1

No implant (17-0=17)

Impacts speech and barter. Increases companion damage output and is used in some speech checks (@7). 6 base is enough for either perk (animal friend, ferocious loyalty).

Unless you specifically want to use charisma perks like animal friend, and since it can be boosted 8+ points on demand with drugs, charisma is a dump stat that can be left at 1 without an implant.

Intelligence 9

10 after implant. (17-8=9)

Impacts the number of skill points per level. 7 base is enough for any perk, 9 modified is enough for all speech checks. Low int offers unique dialog options in many places. Can be boosted with drugs and apparel. Recommended to set at 9 (1+8) and then get the implant.

Since the first level up is even, the .5 points from INT 9 rounds to the full 15. Meaning you can get the implant any time before level 3 for maximum perk points.

Agility 6

(9-5=4) +5 & Small Frame (4) (8) AP, draw, reload, sneak 8 base is enough for any perk (1+5+SF+implant), an extra point can be gained through small frame (at the expense of slightly less melee damage and more easily crippled limbs). A melee focused build might want to skip small frame and bump one point with intense training if the highest perks are desired.

Luck 5

(4-4=0) +4 (0) (6) Crit chance, gambling odds, slight boost to all skills 6 base is enough for any perk (1+4+implant), 9 is enough for the single highest skill check (Et Tumor, Brute?). 7 is high enough to tip all casino games in your favor. +1 with naughty nightwear, +1 with lucky shades in legion safehouse.

Final Build

The build below offers max perk points and allows access to every non CHA perk

5,5,6,0,8,5,4 (33)

6,6,7,1,9,6,5 (40)

After implants and traits 7,7,8,1,10,8,6 (47)

Tag speech, barter (both low from CHA) and some other skill of choice. Repair, survival or sneak is good. Choose small frame for the +1 agility and Logan's loophole to remove addiction risk (can be changed later). Skilled in place of Logan's loophole will get you 65 skill points and give you more time to get the intelligence implant. Educated at level 4 for 2 extra skill points per level. Comprehension at 6 for additional points with Skill books (+1/3).

Strength

  • Melee Weapons

Perception

  • Energy Weapons
  • Explosives
  • Lockpick

Endurance

  • Survival
  • Unarmed

Charisma

  • Barter
  • Speech

Intelligence

  • Medicine
  • Repair
  • Science

Agility

  • Guns
  • Sneak

Play

Locations

Go out of doc Mitchell's and turn right at the road. As you reach the end, go in the back door of the house on your left and grab the star bottle cap. Exit and fast travel to goodsprings, then tag the mailbox. Then head east toward the giant cross. When you crest a hill just north of some fences (on your right), turn to walk between with the map markers (SE, toward 2 antennas on the mountains. Once you reach the road, near a dead brahmin, turn east/northeast toward the most prominent nearby mountain. Travel southeast around it toward the map marker on the compass and you should discover hidden valley before you reach the fence.

Fast travel to that new location. Feel free to check the hollow rock in front of you, then turn east/northeast toward the hole in the fence. Run past the scorpions staying toward the Southeast/south. When you reach a giant scorpion, consider climbing up the rocks on the left and staying to that side to keep away from the rest of the scorpions. You'll come around to a valley that heads North/northeast. You'll see Helios one. As you exit, aim for the tower until you reach the uphill slope for the building. Then turn north.

You'll see a map marker, head toward that and turn east once you can see it's fence. Head toward the map marker until you crest the hill and can see the ants. Back down the hill and head ~north while keeping low and coming around toward the north east. Head toward the left most pylon and pass under it. Walk toward the overpass camp to get the marker and then move back to the pylon, continuing north/northeast past the billboard until you reach railroad tracks in the other side of the roads. Follow those tracks northwest until you see rail cars. Break right to go around them, walking the low area pointing toward the casino tower. Continue northwest until you pass under the overpass and follow that road north.

You'll reach a wooden bridge and map marker for durable Dunn's sacked caravan. Loot all the bodies and ash piles for weapons and armor. From end of the far bridge, aim toward the water tower and you'll reach Crimson Caravan (rad free water) and new Vegas medical clinic to its east. Talk to Alice McLafferty to start her quests - focusing on these will open up Cass as a companion. Go through crimson caravan to the far gate and turn south to reach the freeside gate and the gun runners. If you've aimed right, you'll have only discovered 8 locations and have 80xp of the 275 needed to level up. Travel to the silver rush, watch the show then steal everything (use z to pick stuff up and move it where you can't be seen in the back room). Carry the items back to the express box and ship them to Goodsprings.

Bankroll

At some point Malcolm Holmes will show up to talk to you about your star caps. Kill him and take his barter gear/caps. Keep an eye on mailboxes for a salesman weekly. One can be stolen from the saloon office. You can find food in the house South of the saloon along with doc Mitchell's. You can store items safely in victors shack (the one with the lights). There's a weapon repair kit that can be used to repair your most valuable weapon. Best value using it on the most degraded item of a given value. Look for a repair boost to make the most. A grape mentat from any merchant would give you a +10 to barter.

At this point you have access to these merchants: 188 traders, roaming traders, new Vegas clinic, van Graff's, atomic wrangler, Mick and Ralph's, gun runners, crimson caravan, Dixon, chet, trudy and doc Mitchell. If you go to 188 you can get Veronica and go straight to the BoS Bunker. Enter the actual bunker and turn around to avoid picking up a quest. Getting one more merchant and a guard that can kill enemies without getting you more XP. Keep an eye out for scrap metal, sensors and scrap electronics.

Leave Veronica at victor's shack and walk Southeast out of Goodsprings. Avoid markers, heading to primm. Once you have the marker, fast travel to it to avoid the mines, sneak in to the office and repair ED-E. Sneak away and fast travel back to goodsprings to grab Veronica, looting any bodies if ED-E kills anyone. Go back to primm and navigate toward the canyon wreckage, letting them kill the coyotes (or go solo and run past to avoid the XP). Loot the area outside the base, access the missile base to get the repair upgrade for ED-E (25% condition boost once a day in dialog). Unlock the commissary. Use mentats and programmers digest if you want to pass ED-Es first science check.

ED-E can also be used as a mobile work/reloading bench. Use the repair to boost your item value before selling. Having a 35 repair will let you boost the repair percentage to 35%, but it may not be an option until a second upgrade is obtained. Waiting through the days to refresh inventories gives you more chances to repair stuff in the meantime.

Once you have your barter gear and salesman weekly, pass the days at victor's shack repairing weapons to increase their sale value. If you're playing survival, you can hunt coyotes and other wildlife around Goodsprings cave all the way down to the canyon wreckage to have "free" food. Take the weapons to the commissary to sell when you get them fully repaired. With starting cha of 1, luck of 5, and barter tagged barter should be 22. Barter gear would get that to 32, beer to 34, moonshine to 38, mentats to 40 and grape mentats to 50. Salesman weekly would get that to 60. Items will sell for 72% of the actual value. So you'll need 5556 caps worth of trade to have enough for the luck implant.

After that you can use that implant along with the naughty nightwear to close down all the casinos. Skip the Tops until you are ready to end act 1. Since you can get the INT implant any time before level 3, you can also hit level 2 and put all 15 points into barter to sell at around 78% face value. Check into saving outside the casino (or even different interior spaces) to see if the gambling cool down can be bypassed and "maximum" payout achieved on a slot or roulette bet before getting banned.

Trudy will sell 1:1 while accepted + without infamy

Chet will give a 50% discount after run Goodsprings run, 25% more with a mixed reputation (up to 75%). Selling prices unknown.

Johnson Nash will give a 75% discount if Meyers is made sheriff. Unknown boost to selling prices.

Cliff Briscoe will sell 1:1 with the discount from Jeannie Mae Crawford and some specific Barter value

Ada Straus discount for services with positive novac rep

Julie Farkas, Dr. Usanagi, 1:1 when accepted by the followers. Discounted medical services after addressing supplies.

Great Khans Armorer, 1:1 when accepted and barter of 25+

Dr. Kemp "discount on supplies" if Morales corpse is recovered. Supposedly more if reward is declined.

Cpl Farber, discount on food after repairing the food processor

Mixed freeside rep, discount at Mick and Ralph's

Unverified BoS discount with mixed reputation

Mortimer, beef discount?

Alice Maclafferty, gun discount after gun runner theft?

Contreras, special stash at a discount after quest

Jack, discount with mixed rep

Mr. Holdout discount based on rep

Street Vendor, discount based on strip rep?

Implants

Buy the luck implant for 4000 caps, buy the naughty nightware at Mick and Ralph's (luck to 7) and then gamble at the atomic wrangler to make enough for the int implant (another 4000) before you hit level 2. Educated at level 4, comprehension at level 6, save skill books until then. Well rested bonus will offset the skill point loss when possible. If you put all 15 points in barter, that will allow trades to the commissary at nearly 80% actual value at level 2 before you unlock the Khan armory. But at this point you can start your normal gameplay.

Boosts

Weapon repair kits, armor repair kits - cheap to make and can boost item value tremendously.

Free shovel at Goodsprings source

Mail boxes in settlements - Goodsprings, freeside, novac, primm, lvb station

Snow globes - Goodsprings, test site, the strip, Hoover dam, jacobstown, Mormon fort, nellis

Don't do ghost town gunfight until you've done the other powder ganger quests. Take the powder charge schematics from the cell block.

If you want to complete them all and not be attacked on site, don't kill any yourself during GTGF and tip them off about the pending attack (will make the NCR that appear hostile, but no others, faction armor if you want to come back)

Companions

Arcade at old Mormon fort, speech check

rex at the kings, dialog after starting GI blues

Cass at MO, speech or barter check during or after you can depend on me.

Boone in novac - kill Jeanie may and then retrieve the bill of sale from her safe in the motel office

lily in Jacobs town - dialog, possibly after speaking with doc Henry

Raul on black mountain - complete crazy³ or otherwise kill the super mutants

Gear

Chances knife

Walk the hill side West of town, going north until you reach the grave. Requires shovel to access, like the one at Goodsprings Source

Monorail access and sniper rifle

Sniper rifle in the barracks tent, grab a uniform from a fallen soldier South of the airport to use the monorail (or just run, they calm down after a couple days). Also, free energy weapons.

Riot armor in LR

Access LR, release ED-E and activate the commissary terminal to purchase armor. Open the door and continue down the hallway to find an upgrade board that will give you a once a day free weapon repair (25%) through dialog with ED-E

Save Khans to get full barter, faction pricing with followers, novac, Goodsprings, etc.

Skill book recipes in OWB - good for 4 points each, require 25 in that skill (net) to craft.

Skill Books

Starting

Start Tag Traits L2 LCK INT L3 STR PER AGL L4 L5 L6
Strength 6 7
Melee Weapons 17 19
Perception 6 7
Energy Weapons 17 19
Explosives 17 19
Lockpick 17 19
Endurance 7
Survival 21
Unarmed 21
Charisma 1
Barter 22 37 52 67
Speech 22 37
Intelligence 9 10
Medicine 23 25
Repair 38 53 55
Science 23 25
Agility 6 7 8
Guns 19 21 23
Sneak 19 21 23
Luck 5 6

Level 2

Barter +15 to 37

Naughty Nightwear
luck implant +1 to all
int implant +2 to medicine, repair, science

Level 3

Barter +15 to 53

Strength implant +2 to melee
Perception implant +2 to energy weapons, Explosives, Lockpick
Agility implant +2 to guns, sneak

Level 4

Barter +15 to 68

Educated, 17 skill points when leveling

Level 5

Repair +17 to 58

Level 6

Repair +17 to 75

Comprehension, 4 points from skill books, 20 from magazines

  • Science +4 to 30
  • Sneak +8 to 30
  • Medicine +8 to 34
  • Repair +12 to 87
  • Explosives +16 to 36
  • Melee +8 to 28
  • Guns +12 to 34
  • Speech +12 to 35
  • Energy Weapons +4 to 24
  • Unarmed +8 to 30
  • Barter +4 to 72
  • Lockpick +4 to 24
  • Survival +8 to 30

By this point you can boost your lowest stats to 50 and the highest to 100. Go play.

Locations

Name Closest map marker Location description
Big Book of Science Nipton On the desk in Mayor Joseph B. Steyn's office on the top floor of the Nipton Town Hall building
Chinese Army: Special Ops Training Manual Goodsprings In the Goodsprings home inhabited by Trudy and Sunny Smiles, east from the schoolhouse, on a bookshelf
Chinese Army: Special Ops Training Manual NCR sharecropper farms On some papers, by the corner desk inside the sharecropper barracks near the four water towers in the northeast corner of the fenced-in area
D.C. Journal of Internal Medicine HELIOS One Upstairs in the main building, lying on a bed in the same room with the east terminal password
D.C. Journal of Internal Medicine Novac In the middle of the queen-sized bed, inside Ranger Andy's bungalow
Dean's Electronics Abandoned Brotherhood of Steel bunker On the metal sill, opposite the reloading bench, in the area with the office. Though the location exists without the add-on, it is sealed by a keyless lock. Note: If the game is unpatched, the door is unlocked and can be accessed.
Dean's Electronics Nellis Air Force Base Inside Loyal's house, on the long counter next to the ruined terminal
Dean's Electronics Sloan In the worker barracks, on the top shelf to the left of the entrance
Duck and Cover! Mojave Outpost Inside the Mojave Outpost barracks, below the bar counter in the middle of the bottom shelf
Duck and Cover! Nellis Air Force Base Among the books on the shelf, above the grenade rifle, inside Pearl's barracks
Duck and Cover! Ranger Station Foxtrot On the table next to Comm Officer Lenk.
Duck and Cover! Sloan It is inside the worker barracks on the back left shelf under a first aid box.
Grognak the Barbarian Cannibal Johnson's cave On the mattress near the radio, close to the campfire
Grognak the Barbarian Jacobstown Lying in front of the oven in the southernmost bungalow.
Guns and Bullets Gomorrah In Big Sal's office past a Hard locked door, upstairs from the main level of Brimstone, on the first low bookshelf on the left
Guns and Bullets Nevada Highway Patrol station On the desk without the computer in the entrance office room, nearest the door leading to the cells
Guns and Bullets Raul's shack Inside the shack, in the wooden crate next to the door
Lying, Congressional Style Brooks tumbleweed ranch On an open locker shelf, in the upstairs room with the chessboard
Lying, Congressional Style Cerulean Robotics On the floor among the office desks
Lying, Congressional Style NCR Correctional Facility Second floor of the NCR CF administration, on a desk
Nikola Tesla and You Hidden Valley Located on the first floor of the Hidden Valley bunker building, in the white plastic bin by the desk in Schuler's office, west of the central hub corridor junction
Pugilism Illustrated Nipton Road reststop Inside the store, lying on the wooden shelf on the left upon entering, close to the counter
Pugilism Illustrated The Tops Inside the presidential suite, inside the pool room, on the tiny table in the corner
Tales of a Junktown Jerky Vendor Allied Technologies offices In the largest room on the west side of the building, on the floor in front of the Nuka-Cola machine
Tumblers Today Wolfhorn ranch Inside the farmhouse, partially under the fridge without a door.
Wasteland Survival Guide Lone Wolf Radio Inside the radio trailer, near the mattress
Wasteland Survival Guide Matthews Animal Husbandry Farm Top balcony of the northern barn, near the barrel crate
Name Closest map marker Location description
Big Book of Science Ashton missile silo Lonesome Road (add-on) In the north corner of launch deck, level 3 of the silo wreckage just past a Hard locked safe
Big Book of Science Brewer's beer bootlegging In the cellar, in the back room on a table to the left of the chemistry set
Big Book of Science Camp Forlorn Hope In the command center, in the southeast corner, on the desk
Big Book of Science HELIOS One Dialogue Reward from Ignacio Rivas for distributing power to entire grid during That Lucky Old Sun
Big Book of Science Nipton On the desk in Mayor Joseph B. Steyn's office on the top floor of the Nipton Town Hall building
Big Book of Science REPCONN headquarters Located on the ground floor through the door next to the radioactive barrel display, located on a shelf past the Hard locked door
Big Book of Science Sierra Madre Casino Dead Money On a bookshelf in Vera's room, which is found in the Executive suites area of the Sierra Madre casino
Big Book of Science Y-0 Research Center Old World Blues (add-on) In a corner of the canyon south of the Y-0 building, between two xander root plants by the hand of a skeleton
Chinese Army: Special Ops Training Manual Camp Searchlight In the east church's basement, by the eastern wall, at the foot of the metal shelves, on the floor.
Chinese Army: Special Ops Training Manual Goodsprings In the Goodsprings home inhabited by Trudy and Sunny Smiles, east from the schoolhouse, on a bookshelf
Chinese Army: Special Ops Training Manual NCR sharecropper farms On some papers, by the corner desk inside the sharecropper barracks near the four water towers in the northeast corner of the fenced-in area
Chinese Army: Special Ops Training Manual Puesta del Sol switching station Dead Money In the easternmost room of the switching station there is a large machine on the south side of the room, located on the catwalk that runs around the machine
Chinese Army: Special Ops Training Manual Sunstone Tower roof Lonesome Road (add-on) On a bookshelf facing the wall (hidden from view) on the southeast landing up one flight of stairs from the ground floor interior entrance, acquired by placing/throwing explosives onto the bookshelf underneath the filing cabinet
Chinese Army: Special Ops Training Manual Vault 3 In the living quarters on a shelf, down the stairs from the recreation area through an Average locked door
Chinese Army: Special Ops Training Manual X-13 research facility Old World Blues (add-on) On the floor, opposite the door in the room where the chest plate for the stealth suit Mk II is found
Chinese Army: Special Ops Training Manual X-13 research facility Old World Blues (add-on) In the testing facility section, in the reward safe upon completion of all the stealth suit tests
D.C. Journal of Internal Medicine Cave of the Abaddon Lonesome Road (add-on) After exiting the Cave of the Abaddon, in the south corner under a nightstand, in the room with the bed and the exit to The Divide (In the "Buried Building"), underneath the RALPHIE poster
D.C. Journal of Internal Medicine Followers safehouse On the bedside table shelf, by the bed on the right, in the second room. Entry requires a key.
D.C. Journal of Internal Medicine HELIOS One Upstairs in the main building, lying on a bed in the same room with the east terminal password
D.C. Journal of Internal Medicine Hell's Motel The shack inside the Mesquite Mountains crater, below the globe with a hat, on the table with the radio and repair kit
D.C. Journal of Internal Medicine Novac In the middle of the queen-sized bed, inside Ranger Andy's bungalow
D.C. Journal of Internal Medicine Villa clinic Dead Money In the Villa clinic basement, in a tool cabinet next to some fire extinguishers
Dean's Electronics Abandoned Brotherhood of Steel bunker Dead Money On the metal sill, opposite the reloading bench, in the area with the office. Though the location exists without the add-on, it is sealed by a keyless lock. Note: If the game is unpatched, the door is unlocked and can be accessed.
Dean's Electronics Hopeville Missile Silo Bunker Lonesome Road (add-on) When walking into the room with the first missile, the book is located to the left of the stairs, amongst some rubble
Dean's Electronics Nellis Air Force Base Inside Loyal's house, on the long counter next to the ruined terminal
Dean's Electronics Puesta del Sol switching station Dead Money Puesta del Sol switching station in the south center of the map on the upper level next to the terminal that shuts off power to the protected speakers. It is very difficult but possible, to reach without Christine and disarm the tripwire before the collar detonates
Dean's Electronics Sloan In the worker barracks, on the top shelf to the left of the entrance
Dean's Electronics Southern Nevada wind farm In the shack, on the table with the clipboard and scrap metal
Duck and Cover! Collapsed overpass tunnel Lonesome Road (add-on) Just south of the exit to The High Road, behind some sandbags, in a crate underneath a teddy bear
Duck and Cover! Mojave Outpost Inside the Mojave Outpost barracks, below the bar counter in the middle of the bottom shelf
Duck and Cover! Nellis Air Force Base Among the books on the shelf, above the grenade rifle, inside Pearl's barracks
Duck and Cover! Ranger Station Foxtrot On the table next to Comm Officer Lenk.
Duck and Cover! Residential District Dead Money It is stuck underneath the bed in the room Dean Domino is first encountered, only obtainable by using explosives or other simlilar mechanisms to force the book out
Duck and Cover! Sloan It is inside the worker barracks on the back left shelf under a first aid box.
Grognak the Barbarian Cannibal Johnson's cave On the mattress near the radio, close to the campfire
Grognak the Barbarian Cottonwood Cove Inside Aurelius of Phoenix's office on the upper floor of the HQ, inside the nightstand next to the bed
Grognak the Barbarian Hidden supply cave Resting on one of the large metal crates in the cave, sometimes behind the metal crates. Cave is behind an Average locked door.
Grognak the Barbarian Hopeville women's barracks Lonesome Road (add-on) At the back of the barracks on a small table under a ruined book
Grognak the Barbarian Jacobstown Lying in front of the oven in the southernmost bungalow.
Grognak the Barbarian Villa police station Dead Money Inside the police station basement, on the floor in the room in the northwest corner in front of the filing cabinets
Guns and Bullets Gomorrah In Big Sal's office past a Hard locked door, upstairs from the main level of Brimstone, on the first low bookshelf on the left
Guns and Bullets Hopeville Armory Lonesome Road (add-on) Underneath the desk in northeast corner, with a bed that can be slept on
Guns and Bullets Nevada Highway Patrol station On the desk without the computer in the entrance office room, nearest the door leading to the cells
Guns and Bullets Raul's shack Inside the shack, in the wooden crate next to the door
Guns and Bullets Sierra Madre casino Dead Money On the floor behind the cashier's desk, accessible by the ceiling beams
Guns and Bullets Vault 34 On the small metal table between the sofas by the pool table, in the armory common room
Lying, Congressional Style Brooks tumbleweed ranch On an open locker shelf, in the upstairs room with the chessboard
Lying, Congressional Style Cerulean Robotics On the floor among the office desks
Lying, Congressional Style Lucky Jim Mine Inside the Lucky Jim Mine house, on the bottom shelf below a varmint rifle
Lying, Congressional Style NCR Correctional Facility Second floor of the NCR CF administration, on a desk
Lying, Congressional Style The Tampico Dead Money On a shelf, opposite the holotape projector
Lying, Congressional Style Third Street Municipal Building Lonesome Road (add-on) In the eastern most corner underneath a physician's desk (may have fallen off building after detonating warhead)
Nikola Tesla and You Hidden Valley Located on the first floor of the Hidden Valley bunker building, in the white plastic bin by the desk in Schuler's office, west of the central hub corridor junction
Nikola Tesla and You Hopeville Missile Base Headquarters Lonesome Road (add-on) Located in the first room, on the wooden shelf directly on the right upon entering, hidden underneath a burned book
Nikola Tesla and You Old nuclear test site Inside the nuclear test shack on the small table opposite to the exit
Nikola Tesla and You REPCONN headquarters On the first floor, past the Very Hard locked door, on top of the safe. The key is on the third floor from a suitcase next to a skeleton. The room can also be accessed through a hole in the floor of a western room on the second floor, past a Hard locked door.
Nikola Tesla and You REPCONN headquarters A second copy can be found on the second floor, through the first door on the left, on the desk with the very easy locked terminal.
Nikola Tesla and You Sierra Madre vault Dead Money In the pipes below the vault, in a duffle bag
Pugilism Illustrated Fisherman's Pride shack On the bedside table, inside the shack
Pugilism Illustrated Nipton Road reststop Inside the store, lying on the wooden shelf on the left upon entering, close to the counter
Pugilism Illustrated The Tops Inside the presidential suite, inside the pool room, on the tiny table in the corner
Pugilism Illustrated Vault 11 Inside the living quarters, in the first female dorm, by the fallen dresser near a small sign on the ceiling that says "ladies"
Pugilism Illustrated Villa Dead Money Behind the fountain at the entrance of the Dead Money add-on
Pugilism Illustrated Wastewater treatment plant Lonesome Road (add-on) In the northeast corner of the third room, behind a set of tipped-over lockers
Tales of a Junktown Jerky Vendor Allied Technologies offices In the largest room on the west side of the building, on the floor in front of the Nuka-Cola machine
Tales of a Junktown Jerky Vendor Cap counterfeiting shack On the suitcase by the bed, in the small back cellar room
Tales of a Junktown Jerky Vendor Marked men guard outpost Lonesome Road (add-on) Located through a cellar door on the eastern wall of the building, downstairs on a table near some gore on the northwest wall
Tales of a Junktown Jerky Vendor Primm Inside the Bison Steve Hotel, on the floor of the gift shop, behind the counter
Tales of a Junktown Jerky Vendor Salida del Sol South Dead Money In a building opposite the door to Salida del Sol house, on a book shelf
Tales of a Junktown Jerky Vendor Vault 22 In the lab room up the stairs from the elevator in pest control, on the table with the bubbling vials
Tumblers Today Bitter Springs recreation area Inside the office shack to the west, on the desk in the smaller of the two rooms.
Tumblers Today Hopeville Missile Base Lonesome Road (add-on) Inside the Hopeville men's barracks, in the toilets underneath an overturned box.
Tumblers Today Prospector's Den Inside the caves, in the subterranean den structure, in the large barracks room, on the floor in the far right corner.
Tumblers Today Sierra Madre Casino Dead Money In the casino floor area, in the southeast third floor office on top of the tool cabinet.
Tumblers Today Silver Peak mine Inside the shack, behind the two small tables, on the ground in an open locker, to the right of the entrance.
Tumblers Today Wolfhorn ranch Inside the farmhouse, partially under the fridge without a door.
Wasteland Survival Guide Lone Wolf Radio Inside the radio trailer, near the mattress
Wasteland Survival Guide Matthews Animal Husbandry Farm Top balcony of the northern barn, near the barrel crate
Wasteland Survival Guide Mesquite Mountains camp site Inside the western tent, behind the bedding and toolbox, may glitch into the ground)
Wasteland Survival Guide Scavenger platform Among the books under the fallen metal bookshelf, on the northern platform section
Wasteland Survival Guide Waste disposal station Lonesome Road (add-on) In the middle of the fallen radioactive barrels, behind a skeleton draped over one of the barrels, between two lead-lined metal boxes
Workbench crate Angel cave To the right of Joshua Graham.
Workbench crate Cueva Guarache In the Survivalist's room.
Workbench crate Fallen Rock cave In the same room as the Compliance Regulator.
Workbench crate Stone Bones cave In the same room as the Desert Ranger combat armor.

Locations of recipes

Skill Book Recipe Closest Map Marker Location Description
Barter Signal Hills Transmitter On the ground to the right upon entering, underneath the bottom of the shelves, next to a piece of scrap electronics.
Energy Weapons Z-38 Lightwave Dynamics Research Inside, on the very top catwalk, under the screen of a microfilm reader in the little piece of catwalk that juts out to the left.
Explosives X-7a "Left Field" artillery launch In the Artillery Command Center, on the lip of the main console.
Guns X-7b "Boom Town" Target Zone From fast traveling to the location, head forward through fence, third crater on left with the footlocker near the NW corner of the area, after firing the artillery cannon at X-7a "Left Field" Artillery Launch.
Lockpick X-13 research facility Hidden inside the SW vent in the Reception Observation Area of the X-13 stealth testing lab. Go across the center bridge (the one with the toolbox and footlocker at the end).
When reached, look to the left to see a rectangular vent which can be opened by jumping toward it and activating it in mid-air. The recipe is inside along with some random loot.
Medicine Higgs Village In House #103, upstairs in a bedroom, on the shelf by the desk.
Melee Weapons Y-0 Research Center On the roof.
Repair Higgs Village Inside House #00. Sandwiched in a rack of old world scientific equipment on the upstairs landing. Look opposite the table with the toolbox, and it is between the lowest two items of equipment.
Science Higgs Village In House #102 upstairs in the back room, on top of a black box.
Sneak X-13 research facility In the X-13 stealth testing lab, inside the Testing Area, found on the floor of the kitchen area, between the 2 fridges.
Speech Higgs Village On top of a radio on the second floor of House #104.
Survival Little Yangtze Bed to the right after entering the tent.
Unarmed Big MT West Tunnel Inside, behind a locked door (Easy) to the right upon entering.

Perks

Name Level req Other requirements Ranks Benefit
02 Black Widow
Lady Killer
2 Female PC
Male PC
1 +15% damage to the opposite sex and unique dialogue options with certain characters.
Cherchez La Femme
Confirmed Bachelor
2 Female PC
Male PC
1 +10% damage to the same sex and unique dialogue options with certain characters.
Friend of the Night 2 PER 6, Sneak 30 1 Your eyes adapt quickly to low-light conditions.
03 Heave, Ho! 2 STR 5, Explosives 30 1 +50% thrown weapon velocity and range.
Hunter 2 Survival 30 1 In combat, you do 75% more critical damage against animals and mutated animals.
Intense Training 2 10 You can put a single point into any of your SPECIAL attributes.
In Shining Armor 2 Repair 20, Science 70 1 +5 DT against energy weapons while wearing metal armor, with a further +2 DT while wearing reflective eyewear or helmets.
Junk Rounds 2 LCK 6, Repair 45 1 You can craft Junk rounds using scrap metal and tin cans.
Light Touch 2 AGL 6, Repair 45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance.
Old World Gourmet 2 END 6, Survival 45 1 +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects.
Rapid Reload 2 AGL 5, Guns 30 1 All of your weapon reloads are 25% faster than normal.
Retention 2 INT 5 1 Skill magazines last for 3 real-time minutes.
Swift Learner 2 INT 4 3 You gain an additional 10% whenever experience points are earned.
Cannibal 4 1 When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma.
05 Comprehension 4 INT 4 1 You gain one additional skill point for reading books and double the skill points for reading magazines.
04 Educated 4 INT 4 1 You gain two more skill points every time you advance in level.
Entomologist 4 INT 4, Survival 45 1 You do an additional 50% damage every time you attack a mutated insect.
Rad Child 4 Survival 70 1 Regenerate 2 HP per second per 200 rads accumulated.
Run 'n Gun 4 Guns 45 or Energy Weapons 45 1 Halved spread with one-handed ranged weapons while walking or running.
Travel Light 4 Survival 45 1 While wearing light armor or no armor, you run 10% faster.
Bloody Mess 6 1 +5% overall damage; more violent death animations.
07 Demolition Expert 6 Explosives 50 2 Each rank grants +10% damage and +10% larger explosion radius.
06 Mad Bomber 6 Repair 45, Explosives 45 1 Enables you to create special explosive recipes at any workbench.
Ferocious Loyalty 6 CHA 6 1 When you drop below 50% HP, companions gain +50 DR.
Fortune Finder 6 LCK 5 1 Considerably more bottle caps will be found in stockpiles.
Gunslinger 6 1 +25% accuracy in V.A.T.S. with one-handed weapons.
Hand Loader 6 Repair 70 1 When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches.
Lead Belly 6 END 5 1 -50% radiation taken from food and water sources.
Shotgun Surgeon 6 Guns 45 1 When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold.
The Professional 6 Sneak 70 1 Your Sneak Attack Criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage.
Toughness 6 END 5 2 +3 DT permanently.
Vigilant Recycler 6 Science 70 1 When using Energy Weapons, you are twice as likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches.
Commando 8 1 +25% accuracy in V.A.T.S. with two-handed weapons.
08 Cowboy 8 Guns 45, Melee 45 1 +20% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns.
Living Anatomy 8 Medicine 70 1 Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls.
09 Pack Rat 8 INT 5, Barter 70 1 Items with a weight of two pounds or less now weigh half as much.
Quick Draw 8 AGL 5 1 Makes weapon equipping and holstering 50% faster.
Rad Resistance 8 END 5, Survival 40 1 +25% radiation resistance permanently.
Scrounger 8 LCK 5 1 Considerably more ammunition in stockpiles.
Stonewall 8 STR 6, END 6 1 +10 DT against melee and unarmed attacks and cannot be knocked down during combat.
11 Strong Back 8 STR 5, END 5 1 +25 Carry Weight.
Super Slam! 8 STR 6, Melee Weapons 45 1 All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee.
Terrifying Presence 8 Speech 70 1 Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.
10 Grunt 8 Guns 45, Explosives 20 1 20% more damage with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers and combat knives.
Home on the Range 8 Survival 70 1 Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings.
Sneering Imperialist 8 1 +15% Damage and +25% accuracy in V.A.T.S. to various tribal and raider characters.
Tribal Wisdom 8 Survival 70 1 -50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison Resistance, ability to eat mutated insects in sneak mode.
Fight the Power! 10 1 +2 Damage Threshold and +5% NCR, Legion or Brotherhood of Steel armor.
Here and Now 10 1 You instantly level up again.
Animal Friend 10 CHA 6, Survival 45 2 With the first rank, hostile animals become neutral. With the second rank, they assist in combat, but not against other animals.
Finesse 10 1 +5% Critical Chance.
Math Wrath 10 Science 70 1 Reduces all AP costs by 10%.
Miss Fortune 10 LCK 6 1 10% chance that Miss Fortune will incapacitate a target in V.A.T.S.
Mister Sandman 10 Sneak 60 1 Can instantly kill a sleeping non-player character and earn bonus XP when doing so.
Mysterious Stranger 10 LCK 6 1 10% chance that the Mysterious Stranger will finish off a target in V.A.T.S.
Nerd Rage! 10 INT 5, Science 50 1 +15 DT and STR increased to 10 whenever health is 20% or lower.
Night Person 10 1 +2 INT and +2 PER between 6:00 P.M. and 6:00 A.M.
Plasma Spaz 10 Energy Weapons 70 1 AP costs for all plasma weapons are reduced by 20%. Increases attack rate with plasma weapons by 20%.
And Stay Back 10 Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back.
Alertness 12 PER between 6 and 9 1 +2 PER when crouched and still.
Heavyweight 12 STR 7 1 Weapons with a weight of more than 10 are cut in half. This does not affect weapons modded to under 10 wg.
Hobbler 12 PER 7 1 Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%.
Fast Metabolism 12 1 +20% Hit Points restored with stimpaks.
Ghastly Scavenger 12 Cannibal perk 1 When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma.
12 Hit the Deck 12 Explosives 70 1 +25 DT against explosives.
Life Giver 12 END 6 1 +30 hit points.
Long Haul 12 END 6, Barter 70 1 Being over-encumbered no longer prevents you from using fast travel.
Piercing Strike 12 Unarmed 70 1 All your unarmed and melee attacks negate 15 points of DT.
Pyromaniac 12 Explosives 60 1 +50% damage with fire-based weapons.
Robotics Expert 12 Science 50 1 +25% damage to robots; can shut down robots by sneaking up on them and deactivating.
15 Silent Running 12 AGL 6, Sneak 50 1 Running no longer factors into a successful sneak attempt.
Sniper 12 PER 6, AGL 6 1 25% more likely to hit the target's head in V.A.T.S.
13 Splash Damage 12 Explosives 70 1 Explosives have a 25% larger area of effect.
Unstoppable Force 12 STR 7, Melee Weapons 90 1 x4 normal damage through enemy blocks with melee and unarmed attacks.
14 Adamantium Skeleton 14 1 Damage taken by limbs reduced by 50%.
Center of Mass 14 Guns 70 1 In V.A.T.S., you do an additional 15% damage when targeting the torso.
Chemist 14 Medicine 60 1 Chems and (in Hardcore) stimpaks last twice as long.
Jury Rigging 14 Repair 90 1 Repair any item using a roughly similar item.
Light Step 14 PER 6, AGL 6 1 Floor traps or mines will not be set off.
Purifier 14 1 You do 50% extra damage with melee and Unarmed weapons against centaurs, night stalkers, spore plants, spore carriers, deathclaws and super mutants.
Action Boy/Action Girl 16 AGL 6 2 +15 Action Points.
Better Criticals 16 PER 6, LCK 6 1 +50% damage with critical hits.
Chem Resistant 16 Medicine 60 1 Half as likely to get addicted.
Meltdown 16 Energy Weapons 90 1 Foes killed by your Energy Weapons emit a corona of harmful energy.
16 Tag! 16 1 Fourth "tag" skill: +15 points to that skill.
Weapon Handling 16 STR < 10 1 Weapon STR requirements are now 2 points lower than normal for you.
Walker Instinct 18 Survival 50 1 +1 PER and AGL when outside.
Computer Whiz 18 INT 7, Science 70 1 Can make one extra attempt to hack a locked-down terminal.
Concentrated Fire 18 Energy Weapons 60, Guns 60 1 +5% accuracy in V.A.T.S. with every subsequent attack on a given body part queued.
Infiltrator 18 PER 7, Lockpick 70 1 Can make one more attempt to pick a broken lock.
Paralyzing Palm 18 Unarmed 70 1 Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack.
Eye for Eye 20 1 For each crippled limb you have, you do an additional 10% damage.
Atomic! 20 END 6 1 In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal.
Mile in Their Shoes 20 Survival 25 1 You have come to understand night stalkers. Consuming night stalker squeezin's now grants +1 PER, +5 Poison Resistance, and +5 Sneak in addition to the normal benefits.
Them's Good Eatin' 20 Survival 55 1 Any living creature you kill has a 15% chance to have the potent healing items thin red paste or blood sausage when looted.
Explorer 20 1 All locations are marked on your map.
Grim Reaper's Sprint 20 1 A kill in V.A.T.S. restores 20 AP immediately.
Ninja 20 Melee Weapons 80 OR Unarmed 80, Sneak 80 1 Increase Critical Chance by 15% with melee and unarmed weapons and grants +25% damage with melee/unarmed sneak attack criticals.
Solar Powered 20 END 7 1 +2 STR and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M.
Irradiated Beauty 22 END 8 1 Sleep removes all Rads (Hardcore: only -100 Rads).
Voracious Reader 22 INT 7 1 Damaged books become blank magazines; can copy existing magazines into blank magazines.
Laser Commander 22 Energy Weapons 90 1 You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon.
Nuka Chemist 22 Science 90 1 Unlocks special Nuka-Cola recipes at the workbench.
Spray and Pray 22 1 Your attacks do 75% less damage to companions.
Slayer 24 STR 7, AGL 7, Unarmed 90 1 The speed of all your melee and unarmed attacks is increased by 30%.
Broad Daylight 24 Sneak 70 1 No Sneak penalty for using Pip-Boy light.
Certified Tech 24 Science 90 1 +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots.
Nerves of Steel 26 AGL 7 1 20% faster AP regeneration.
Lessons Learned 26 INT 6 1 +1% XP gain per player level.
Tunnel Runner 26 AGL 8 1 +25% sneaking speed when wearing light or no armor.
Roughin' It 28 Survival 100 1 Sleeping outside gives Well Rested benefit.
Rad Absorption 28 END 7 1 -1 Rad every 2 seconds.
Implant GRX 30 END 8 2 You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 3 to 5 (activated in the Pip-Boy inventory).
Burden to Bear 30 STR 6, END 6 1 +50 carry weight.
Ain't Like That Now 34 Karma less than -250 1 Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits.
Just Lucky I'm Alive 34 Karma between -250 and 250 1 +4 LCK for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage.
Thought You Died 34 Karma at least 250 1 +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits.

Quests

Name Location(s) Given by Reward Quest ID
Tutorial quests
Ain't That a Kick in the Head Goodsprings Doc Mitchell Vault 21 Jumpsuit, Pip-Boy 3000, 18 Caps, 6 Bobby Pins, extra items based on tagged skills. (see quest page for details) 00104c1c
Back in the Saddle Goodsprings Sunny Smiles 50 caps, varmint rifle, 30 5.56mm rounds, 60 5.56mm rounds (Optional), 50 XP, Goodsprings fame. (optional) 0010a214
By a Campfire on the Trail Goodsprings Sunny Smiles Healing powder 0015d912
Main quests
They Went That-a-Way Primm, Nipton, Novac, Boulder City Doc Mitchell 1000 XP 000842dd
Ring-a-Ding-Ding! The Tops Jessup 1000 XP - 1200 XP 0011345d
Independent/Yes Man quests
Wild Card: Ace in the Hole The Tops Yes Man None 00165c37
Wild Card: Change in Management Lucky 38 Yes Man 300 XP
NCR infamy
Legion infamy. Will cause you to fail The House Always Wins.
00157321
Wild Card: You and What Army? The Fort Yes Man 750-500 XP 0016a161
Wild Card: Side Bets The Strip Yes Man Legion Infamy. Will cause you to fail Beware the Wrath of Caesar! and Don't Tread on the Bear! if you have also completed Wild Card: Change in Management 00157322
Wild Card: Finishing Touches Lucky 38, El Dorado Substation Yes Man 500 XP, NCR infamy 0015827d
You'll Know It When It Happens Hoover Dam Ranger Grant, Yes Man, Mr. House 1000 XP, NCR fame 00131f08
No Gods, No Masters Lucky 38 penthouse Yes Man End game 00154233
Mr. House quests
The House Always Wins I Lucky 38 Mr. House 600 XP, 1000 Caps, Lucky 38 presidential suite 00147885
The House Always Wins II Lucky 38 Mr. House None 00147886
The House Always Wins III Lucky 38 Mr. House NCR/Legion infamy 00147887
The House Always Wins IV Lucky 38 Mr. House NCR/Legion infamy. Will cause you to fail Beware the Wrath of Caesar! and Don't Tread on the Bear! 00147888
The House Always Wins V Lucky 38 Mr. House Brotherhood of Steel infamy 00147889
The House Always Wins VI Lucky 38 Mr. House None 0014788a
The House Always Wins VII Lucky 38 Mr. House NCR Infamy 001599cd
The House Always Wins VIII Lucky 38 Mr. House None 0014788b
All or Nothing Hoover Dam Mr. House End game 00154234
New California Republic quests
Things That Go Boom Nellis Air Force Base Dennis Crocker 200 XP, 300-400-500 caps, NCR fame 00116b41
Kings' Gambit NCR Embassy Dennis Crocker 1300 XP, 600 caps, NCR fame or NCR infamy if you kill The Kings. 0011f95b
For the Republic, Part 2 Hoover Dam Colonel Cassandra Moore 475 XP, NCR fame/Legion Infamy after telling Colonel Moore that the Khans have been destroyed, NCR Infamy if you convince the Brotherhood of Steel to have an alliance with the NCR.

Will cause you to fail Beware the Wrath of Caesar! if you complete the 2nd part (The Omertas). Will cause you to fail the quest line for Mr. House if you complete the 3rd part.

00136166
You'll Know It When It Happens Hoover Dam Ranger Grant, Yes Man, Mr. House 1000 XP, NCR fame 00131f08
Eureka! Hoover Dam General Lee Oliver End game 00133075
Caesar's Legion quests
Render Unto Caesar The Fort Caesar Legion fame, NCR Infamy.

Will cause you to fail the quest line for Mr. House if you complete the 2nd part (Mr. House). Will cause you to fail Don't Tread on the Bear! if you complete the 4th part (White Glove Society).

00129d14
Et Tumor, Brute? The Fort Caesar None 001252d6
Arizona Killer The Fort Caesar, Lucius Legion fame 00131f09
Veni, Vidi, Vici Legate's camp Legate Lanius End game 00137ab9
Side quest arcs
A Valuable Lesson Sunset Sarsaparilla Headquarters Festus 1600 XP, 1500 Caps, Pew Pew 00105998
Aba Daba Honeymoon Red Rock Drug Lab Diane Turbo recipe or 250 caps, 450 caps, Khan Trick, Great Khans fame 00140c3b
Ant Misbehavin' Nellis Array Raquel 300 XP, Boomers fame 1083de
Anywhere I Wander Techatticup Mine Renolds 100 XP, NCR fame 0011f935
Back in Your Own Backyard Nelson Ranger Milo 150 XP, 50 caps, NCR fame, Legion infamy 129445
Beyond the Beef Ultra-Luxe Mortimer or Heck Gunderson 100/500 XP, 250/500 caps, The Strip fame, White Glove Society fame 10d2c6
Beware the Wrath of Caesar! Mojave Wasteland Caesar's Legion None, Legion infamy 167f0f
Birds of a Feather Silver Rush Gloria Van Graff, Jean-Baptiste Cutting 600 XP, Van Graff Combat Armor, 1000 caps 124123
Bitter Springs Infirmary Blues Bitter Springs Markland 2 stimpaks, 4 Rad-X, 4 RadAway, NCR fame 139b8d
Bleed Me Dry The Thorn Red Lucy Dinner Bell, Hunting Revolver, Hunting Rifle, 1,650 XP, 5,200 caps 001348db
Booted Nipton, Legion Raid Camp Boxcars 100 XP, Powder Ganger fame 131e7c
Boulder City Showdown Boulder City Lieutenant Monroe 300 XP, NCR fame, Great Khans fame 0010e908
Bye Bye Love Gomorrah Joana 400 caps (600 possible with a Barter check) from Carlitos, 200 from Joana. 00110a65
Caesar's Favor Cottonwood Cove Self Legion Denarius, random loot 00163427
Caesar's Hire The Fort Self Legion Denarius, Legion mixed reputation 00163429
Can You Find it in Your Heart? Mojave Outpost Ranger Jackson 200 XP, service rifle, 72 5.56mm armor piercing rounds, 100 caps, 2 Weapon Repair Kits, 2 Caravan Lunches., NCR fame 00144122
Classic Inspiration Michael Angelo's Workshop Michael Angelo 150 caps per photo, 200 XP & 500 caps., The Strip fame 00112577
Climb Ev'ry Mountain Bitter Springs Captain Gilles 100 XP, NCR fame 00133046
Cold, Cold Heart Nipton Vulpes Inculta 150 XP, Possible Legion fame 001349b5
Come Fly With Me Novac, REPCONN Test Site, Gibson Scrap Yard, Clark Field Manny Vargas, Jason Bright, No-bark Noonan 800 XP + 200 XP, Space Suit, Novac fame 00080664
Crazy, Crazy, Crazy Black Mountain Neil 1000 XP 00166b87
Cry Me a River Red Rock Canyon Jerry the Punk 350 XP 00140c3c
Debt Collector Atomic Wrangler Casino Francine Garret 600 XP, 300 caps, player housing at the Atomic Wrangler Casino, Freeside fame 0010e1dc
Don't Make a Beggar of Me Great Khan Encampment, Sloan, Primm Melissa 150 caps, various chems or 85 caps, Great Khans fame or NCR fame 000e37e7
Don't Tread on the Bear! Mojave Wasteland NCR Failure of several NCR quests, NCR infamy 167f0e
ED-E My Love Nash residence, Primm ED-E ED-E upgrade 001572e8
Emergency Radio Mojave Wasteland Self NCR supply drop 0015fb7c
Eye for an Eye Camp Searchlight Astor 200 or 250 caps, 500 or 1000 XP, NCR or Legion fame 00134498
Eyesight to the Blind Hidden Valley bunker, Black Mountain Elder McNamara Membership in the Brotherhood of Steel, T-45d power armor, Power Armor Training and full access to the armory. 001638f0
Flags of Our Foul-Ups Camp Golf McCredie 200 XP, NCR fame 0010431c
For Auld Lang Syne Several Arcade Gannon 500 XP, Remnants power armor, Gannon Family Tesla Armor, Power Armor Training. 00157e60
G.I. Blues King's School of Impersonation The King 500-1500 XP, Freeside fame 0010e196
Ghost Town Gunfight Goodsprings Trudy 250 caps, 150 XP, Goodsprings fame, Powder Gangers infamy 00104eae
Guess Who I Saw Today Jacobstown Doctor Henry 500 XP, Oh, Baby! 0013f405
Hard Luck Blues NCR Sharecropper Farms,East Pump Station, West Pump Station Morgan Blake 200-250 XP, NCR fame 00159fa0
Heartache by the Number Mojave Outpost Cass 500 XP, Hand of Vengeance or Calm Heart perk for Cass, 0015da16
High Times Old Mormon Fort Julie Farkas 500 XP, Followers of the Apocalypse fame 0010e1da
How Little We Know Gomorrah Cachino, Joana 400 caps or 50 Gomorrah tokens, Pimp-Boy 3 Billion 00110a63
I Could Make You Care Specific locations Veronica Santangelo Bonds of Steel or Causeless Rebel perk for Veronica, 1000 XP 00145f85
I Don't Hurt Anymore Camp McCarran or Camp Forlorn Hope Lieutenant Gorobets 250 XP, NCR fame 0015e480
I Forgot to Remember to Forget Novac Craig Boone 1st Recon survival armor or 1st Recon assault armor for Boone. 001349a7
I Fought the Law NCR Correctional Facility Eddie Various items, 300-200 XP, 100 caps, 1 Mentats, 1 Psycho, 1 Buffout., NCR or Powder Ganger fame 0008d0e3
I Hear You Knocking The Fort Lucius 100 XP, Legion fame 001268bd
I Put a Spell on You Camp McCarran, The Fort Col. James Hsu, Vulpes Inculta 500XP, 250 caps or 550 XP, 250 caps, NCR or Legion fame 000e790f
Keep Your Eyes on the Prize Mojave Outpost Ranger Ghost 100 XP, NCR fame 00144124
Left My Heart Cottonwood Cove Frank Weathers or Mrs. Weathers 1000 XP, 50 caps or 300 XP, 50 caps 00135f63
Medical Mystery Camp Forlorn Hope Dr. Richards 300 XP, NCR fame 001214ab
My Kind of Town Primm Beagle or Johnson Nash 300 XP 000da115
No, Not Much Bitter Springs Captain Gilles 300 XP, positive Karma or 2 Pork n' Beans, 2 Purified Water, $20 NCR or $100 NCR, 21 case 5.56mm, negative Karma., NCR fame 00133045
Nothin' But a Hound Dog King's School of Impersonation The King Rex as companion, 500 XP 001176b8
Oh My Papa Red Rock Canyon Regis 700 XP, 500 caps (or) 2 low-quality 10mm SMGs (or) 2 super stimpaks., Great Khans fame 00140c3a
One for My Baby Novac Craig Boone 150 XP, 100 caps, 1st Recon Beret 00151403
Pheeble Will Las Vegas Boulevard Station Walter Phebus 375 XP and 400 caps, or 500,1000,1500 caps and 100 - 200 XP 0011f86a
Pressing Matters Sunset Sarsaparilla Headquarters Alice McLafferty 100 XP, 500 caps, NCR fame 0014ef5f
Restoring Hope Camp Forlorn Hope, HELIOS One, Nelson Major Polatli, Carl Mayes 300 XP, Liberator, NCR fame 001214aa
Return to Sender Camp Forlorn Hope Reyes 500-600 XP, NCR fame 0014f3b1
Run Goodsprings Run Goodsprings Joe Cobb None, Powder Ganger fame 0015ec5b
Someone to Watch Over Me North Vegas Square, North Sewers Crandon 1000 caps, 150 XP 000f2429
Still in the Dark Hidden Valley bunker Elder McNamara 1000 XP, 1400 caps, Brotherhood of Steel safehouse key, Brotherhood of Steel fame 0015d79d
Sunshine Boogie Nellis Array Loyal 300 XP, Boomers fame 0015ecc9
Talent Pool The Tops Tommy Torini 550 XP, 150 caps, The Strip fame 00116504
Tend to Your Business Freeside Head Paladin Hardin Membership into the Brotherhood of Steel, T-45d power armor 001633f2
That Lucky Old Sun HELIOS One Fantastic or Lt. Haggerty 350 XP, Big Book of Science, caps, chems, NCR fame or infamy or Followers of the Apocalypse fame 000e282d
The Coyotes Aerotech Office Park Captain Parker 250 XP, 150 caps 000f8892
The Finger of Suspicion The Fort, Vault 21 Vulpes Inculta 100 XP, Legion fame 001271ea
The House Has Gone Bust! Lucky 38 control room Mr. House None, NCR or Legion fame 00165ac2
The Legend of the Star Sunset Sarsaparilla Headquarters Festus Unlocks doors for next quest 000e8f7d
The Moon Comes Over the Tower New Vegas Strip Emily Ortal 500 XP, Followers of the Apocalypse fame 0011a0c5
The White Wash Camp McCarran Lt. Carrie Boyd Key to MP confiscated goods trunk 000f0629
There Stands the Grass Camp McCarran Thomas Hildern 1200-1500 XP, 1200-2000 caps 000efb3b
Three-Card Bounty Camp McCarran Dhatri 250 caps per bounty, 100 XP per bounty, NCR fame 000f81bd
Unfriendly Persuasion Jacobstown Marcus 350 XP, 2500-3000 caps 00148a34
Volare! Nellis Air Force Base Pearl 500 XP, Boomer Flightsuit, Boomers Helmet, Boomers fame 000ff5df
Wang Dang Atomic Tango Atomic Wrangler Casino James Garret 150-400 caps, 450 XP, Freeside fame 0010e1db
We Are Legion Nelson Dead Sea Liberator, 300 XP, Legion fame 00125e7e
We Will All Go Together Camp Searchlight Astor 25 caps and 25 XP per dogtag, service rifle 0014050c
Wheel of Fortune Camp Searchlight Logan Random weapons, 100 XP 0014050d
Why Can't We Be Friends? Vault 19 Philip Lem or Samuel Cooke 300 XP, Powder Ganger fame 0013e5af
You Can Depend on Me Crimson Caravan Company Alice McLafferty 500 caps, 550 XP 000edb37
Young Hearts Nellis Hangars Jack 300 XP, 470 caps, Boomers fame 0015cb8b
Unmarked quests
A Bit of Slap and Tickle Casa Madrid Apartments Self Sex with a prostitute of your choosing 000f8b79
A Final Plan for Esteban Camp McCarran Christina Morales Karma or 50 Caps 000e7363
A Pair of Dead Desperados, I Primm Self None 000e2892
A Pair of Dead Desperados, II Wins Hideout Self Vance's Lucky Hat (optional), Vikki's Bonnet (optional), Vance's 9mm Submachine Gun 000e2892
A Team of Moronic Mercenaries Primm Layla The casino reopens 000e8d24
A Trusted Aide The Fort Lucius Caesar's Legion safehouse 0011f9cf
Access Powers REPCONN headquarters Self Q-35 matter modulator 000e7533
All Fired Up! Vault 34 Self All-American, Pulse Gun
An Ear to the Ground Camp Forlorn Hope Private Sexton NCR fame 00126d49
Andy and Charlie Novac, Ranger Station Charlie Ranger Andy Ranger Takedown, Novac fame 0008d750
Arachnophobia Camp Searchlight Kyle Edwards Positive Karma, 50 bottle caps or negative Karma, 60 XP 00144519
Arizona Scavenger Cottonwood Cove Aurelius of Phoenix Caesar's Legion fame, caps 00140a97
Barton the Fink Goodsprings Source Barton Thorn Miscellaneous loot 0015834f
Bear Necessities Nellis Air Force Base Lindsay Boomer fame or infamy 000fed44
Big Winner, ... New Vegas (and Sierra Madre with Dead Money add-on) casinos Self Caps, suites, banned from gambling at the casinos 00145f88
(The Tops)
Bounty Killer Vault 3 Col. James Hsu NCR fame 000f7eac
Brotherhood Bond Hidden Valley bunker Self Brotherhood of Steel fame 000e327c
Caching in at the Cove Cottonwood Cove Self Caesar's Legion fame and various supplies 00140a97
Caesar's Foe Mojave Wasteland Self Legion infamy 00163428
Cajoling a Cudgel Sealed Sewers Self The Humble Cudgel
Claws Mended Sloan Snuffles NCR fame 001406a5
Claws Out Quarry Junction Chomps Lewis NCR fame 001406a5
Dealing with Contreras Camp McCarran Contreras, Lt. Carrie Boyd This Machine 000e7363
Defacing the Humble Stone Boulder City Private Kowalski Possible NCR infamy 0010c6e9
Democracy Inaction Vault 11 Self 500 XP 00008875
Don't Poke at the Bear! Mojave Wasteland Self NCR fame or infamy
Eddie's Emissary NCR Correctional Facility Eddie Powder Ganger fame 000cef3a
Exhumin' Nature Goodsprings Cemetery Self Various loot 00104c66
Fight Night The Thorn Red Lucy 120 caps 0015f18a
Flogging a Dead Corpse Freeside, near Mick & Ralph's Freeside thug None 0010e195
Friend of the Followers Old Mormon Fort Julie Farkas 300 XP (if joining the Followers), caps 0010e195
Gland for Some Home Cooking Primm Ruby Nash Ruby's casserole 000e7363
Harder, Better, Faster, Stronger New Vegas Medical Clinic Dr. Usanagi Various implants and more SPECIAL points
Hat's Entertainment Atomic Wrangler Casino Francine Garret Atomic Wrangler room key 0010e195
Help for Halford Camp Guardian Private Halford Dog Tag Fist schematics 0013f400
Hidden Valley computer virus Hidden Valley Scribe Ibsen Access to Hidden Valley database 000e327c
Highway to the Danger Zone Nellis Air Force Base George Nellis Artillery Timing Details and various amounts of caps 000fed44
Honorary Rocketeer REPCONN headquarters Self Tour of facility 000e7533
I Love Bananas Vault 3 Rick Lancer Overseer's computer password, Vault 3 maintenance key 000e6a83
Iron and Stealing Nellis Air Force Base Jack Boomers fame 000fed44
Keith's Caravan Charade Aerotech Office Park Captain Parker 250 caps 000f95b9
Laurifer Gladiator The Fort Otho Fight in the Legion arena 0011f9cf
Lenk's Bad Debts Ranger Station Foxtrot Comm Officer Lenk 250 caps and good or bad Karma/NCR infamy 0010d228
Lily and Leo Jacobstown Lily Bowen Varying combat effects for Lily 0013e510
Long-Term Care Old Mormon Fort Julie Farkas Followers / Freeside fame 0010e195
Malleable Mini Boomer Minds Nellis Air Force Base Mini Boomers Boomer fame or infamy 000fed44
Maud's Muggers Cerulean Robotics Malefic Maud None
Meeting an Equal North Vegas Square Jules .44 Magnum hand load schematics
Missing a Few Missiles Nellis Air Force Base Raquel Boomer fame 000fed44
Most Wanted Mojave Wasteland Self Significant negative NCR reputation 0015f4ff
Not Worth a Hill of Corn and Beans Camp McCarran William Farber Discount 000e7363
Old School Ghoul Novac, Camp McCarran or Camp Forlorn Hope, Nellis Air Force Base Raul Tejada Old Vaquero or Full Maintenance perk for Raul 000e61a5
Papers, Please Mick & Ralph's Mick Counterfeit Passport 0010e195
Pistol Packing Hidden Valley Knight Torres Tri-beam Laser Rifle, Brotherhood of Steel fame 0010a6fc
Playing on the Old Joana Gomorrah courtyard Joana Party with Joana 0010c721
Poor Meat Never Makes Good Soup Camp McCarran Concourse William Farber NCR fame 000e7363
Powder to the People The Fort Siri Healing powder, Legion fame 0011f9cf
Power to the People Sloan Self NCR fame or 5 Scrap Metal, Conductor, Sensor Module 001406a5
Razzle Dazzle! Gomorrah courtyard Dazzle Good time with Dazzle 0010c721
Reach for the Sky, Mister! Freeside Max Euclid's C-Finder 0010e195
Rest and Resupply Camp McCarran Terminal Building Col. James Hsu NCR Ranger Safehouse 000f7eac
Ringo's Caravan Rules Goodsprings Ringo Caravan Deck 00104c66
Rotface's Loose Lips Freeside Rotface Eulogy Jones' hat
Saving (or Savaging) Sergeant Teddy The Fort Melody Bad Karma or Good Karma and Legion fame 0011f9cf
Short-Term Treatment Old Mormon Fort Julie Farkas Followers / Freeside fame 0010e195
Silus Treatment Camp McCarran Lt. Carrie Boyd NCR fame 00e7913
Smooth-Talking Criminal Freeside Santiago Discount at Mick & Ralph's 0010e195
The Star Showdown Nipton Tomas and Jacklyn 2-7 Sunset Sarsaparilla Star Bottle Caps 001019a6
Strategic Nuclear Moose Brewer's Beer Bootlegging Self Big Book of Science and Sunset Sarsaparilla Star Bottle Cap
Straus Calls Novac Dr. Ada Straus Cheaper healing 000ce959
Strip Search The Strip North Gate Securitron Granted access to the New Vegas Strip
Suits You, Sarah Vault 21 Sarah Weintraub Sex with Sarah, The Strip fame 00117ac4
Tags of Our Fallen Camp Forlorn Hope, Cottonwood Cove Carl Mayes, Aurelius of Phoenix 2-10 caps per dogtag
The Screams of Brahmin Novac Dusty McBride 75 caps, 10 brahmin steaks, Novac fame 0008d750
Thought for the Day 188 Trading Post The Forecaster None 000e5f34
Tourist Traipse Vault 21 Sarah Weintraub Vault 21 history 001290c2
Trudy's Radio Repair Goodsprings Trudy Goodsprings fame, 50-75 caps 00104c66
Useless Baubles or Fancy Trinkets? Lucky 38 Jane 2000 caps per snow globe 0011a9f1
We Must Stop Beating Like This Near Goodsprings Victor None 0015ffec
We Must Stop Meeting Like This Goodsprings, Novac, Boulder City, New Vegas Strip Victor None 0015ffec
0015ffed
00154151
Wind-Brahmin Wrangler Brooks Tumbleweed Ranch Nightkin Possible Stealth Boy 0015ffee
You Gotta Break Out a Few Eggs Sloan, Quarry Junction Jas Wilkins Wasteland Omelet 001406a5
You Make Me Feel Like a Woman 188 Trading Post Veronica Santangelo Scribe Counter 001467b4
Dead Money
Sierra Madre Grand Opening! Abandoned Brotherhood of Steel Bunker Father Elijah Holorifle
Dead Money Jumpsuit
005229
Find Collar 8: "Dog" Villa police station Father Elijah Dog as a companion, Ravenous Hunger 0139df
Find Collar 12: Christine Villa Clinic Father Elijah 200 XP, Christine as a companion 0139e1
Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a companion 139fe0
Fires in the Sky Salida del Sol South Father Elijah 800 XP 013a3f
Strike Up the Band Puesta del Sol South Father Elijah 800 XP 013a40
Mixed Signals Puesta del Sol switching station Father Elijah 800 XP 013a04
Trigger the Gala Event Salida del Sol North Father Elijah 1600 XP 000fc0
Put the Beast Down Cantina Madrid, Sierra Madre Casino Father Elijah XP/Karma vary amongst decisions 013a03
Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah None 013a43
Last Luxuries Executive Suites, Sierra Madre Casino Father Elijah None 013a44
Heist of the Centuries Sierra Madre vault, Sierra Madre Casino Father Elijah 37 Gold Bars 000fc1
Honest Hearts
Happy Trails Expedition Northern passage Happy Trails Expedition Broadcast 175 caps
When We Remembered Zion achievement
008891
Arrival at Zion Zion Canyon Jed Masterson Variable XP 008893
Roadside Attraction Dead Horses camp Joshua Graham Variable XP 00f6ee
Gone Fishin' Dead Horses camp Joshua Graham Variable XP 00f6ef
Tourist Trap Dead Horses camp Joshua Graham Variable XP 00f6f0
Deliverer of Sorrows Zion Canyon Joshua Graham Variable XP 00f708
The Grand Staircase Sorrows camp Daniel Variable XP 008894
The Advance Scouts Zion Canyon Joshua Graham Variable XP 00c7c0
The Treacherous Road Old Rockville Bridge Daniel Variable XP 00c7c1
River Monsters Yao guai cave Daniel Variable XP 00c7c2
Gathering Storms Sorrows camp Daniel Variable XP 00f304
Crush the White Legs Zion Canyon Joshua Graham Variable XP
A Light Shining in Darkness
Chalk's Headdress
Daniel's Outfit
Daniel's hat
Joshua Graham's Armor
Salt-Upon-Wounds' helmet
Salt-Upon-Wounds' Power Fist
Scripture
008a36
Flight from Zion Zion Canyon Joshua Graham Variable XP
A Light Shining in Darkness
Chalk's Headdress
Daniel's Outfit
Daniel's hat
Joshua Graham's Armor
Salt-Upon-Wounds' helmet
Salt-Upon-Wounds' Power Fist
Scripture
008a37
Chaos in Zion Zion Canyon Self Variable XP 00ae9c
Departing Paradise Southern passage Self None 010c25
A Family Affair Sorrows camp Waking Cloud Variable XP 010c82
Bighorners of the Eastern Virgin Eastern Virgin Follows-Chalk Variable XP
.45 Auto Pistol
War Club
00a3b9
Civilized Man's Burden Dead Horses camp Follows-Chalk Variable XP 010c83
Prisoners of War Zion Canyon Joshua Graham Variable XP 00b4d3
Retake the Bridge Zion Canyon Joshua Graham Variable XP 00b4d1
Rite of Passage Sorrows camp
White Bird's cave
Ghost Den
White Bird Variable XP
She's Embrace
0094c3
Sanctity of the Dead Zion Canyon Joshua Graham Variable XP 00b4d2
Old World Blues
Midnight Science Fiction Feature! Mojave Drive-in Mysterious Broadcast Variable XP 01002FCA
Welcome to the Big Empty The Sink Self None 01002fcb
X-2: Strange Transmissions! The Think Tank Doctor Klein Variable XP 01002fcd
X-8: High School Horror! The Think Tank Doctor Klein Variable XP 01002fce
X-13: Attack of the Infiltrator! The Think Tank Doctor Klein Variable XP 01002fcf
Old World Blues Big MT Doctor Klein Add-on completion, Big Mountain Transportalponder! 01002FCC
A Brain's Best Friend The Think Tank Doctor Borous Variable XP 014bF8
All My Friends Have Off Switches The Sink Sink Central Intelligence Unit Various The Sink services 0112e3
Coming Out of Her Shell The Think Tank Doctor Dala Various ammunition once per day 014c2c
Field Research The Sink The Sink Various sink services 0112d6
He Came... And Went The Think Tank Doctor Dala Variable XP 01014C2D
Influencing People The Sink The Sink Various sink services 0112e5
On the Same Wavelength The Think Tank Doctor 8 Variable XP 01014c63
Picking Your Brains The Think Tank Various Doctors Variable XP 010121e3
Project X-13 X-13 stealth testing lab Test terminal Stealth suit Mk II 01006d8d
Sonic Emitter Upgrade The Think Tank Doctor Klein Variable XP 010166e2
What's in a Name? The Think Tank Doctor 0 Variable XP 01014cfb
When Visitors Attack! The Think Tank Various Doctors Variable XP 01014CFE
X-8 Data Retrieval Test X-8 Research Center Test terminal Variable XP 0100dd5c
Lonesome Road
The Reunion Canyon Wreckage Radio Signal 10 XP 003603
The Silo The Divide Pip-Boy 2200 XP 003617
The Job Hopeville Missile Silo Bunker Ulysses 2310 XP 00360f
The Launch High Road Ulysses 4400 XP 0039e3
The Divide Ashton silo control station Pip-Boy 4400 XP 003610
The Tunnelers Cave of the Abaddon Pip-Boy 2200 XP 003613
The Courier Ulysses' Temple Pip-Boy 2200 XP 003616
The End Ulysses' Temple Pip-Boy 5000 XP, a footlocker containing various unique items, +1 SPECIAL Point,
+ Brotherhood of Steel fame, and Followers of the Apocalypse fame.
003615
The Apocalypse Ulysses' Temple Pip-Boy 5000 XP
Courier duster, Ulysses' Duster, Ulysses' Mask
+1 SPECIAL Point, Access to the Long 15 and/or Dry Wells
Boomers and Powder Ganger fame (both targets only)
NCR fame (targeted Legion)

Legion fame (targeted NCR)
NCR and Legion infamy (depending on which ones you targeted)

00bf03