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Oh, I don't know anything, mister. I just think it, and then I don't.

The Forecaster is a child with psychic powers living underneath the 188 Trading Post overpass in Fallout: New Vegas.


The Forecaster is a young boy sitting on a bedroll, surrounded by a collection of assorted objects. He will greet passersby that traverse underneath the overpass. He can provide insight, or "forecasts," into both the future and the past.[1] He will share his thoughts with the Courier, and is forthright and practical about his unique ability. He tells the Courier that people who have heard his thoughts before have found them interesting and called it a "gift." He explains that he sees and hears a lot living at the 188, which he thinks might "account for the thinking."[2]

If he utilizes this ability too much, he suffers from headaches and wears a Psychic Nullifier, which he refers to as his "medicine," to avoid the side effects.[3] However, while it prevents the migraines, it also blanks his mind. The Forecaster deals with his empty mind by surrounding himself with items collected from the wasteland, such as books, cameras, and flags, which he describes as valuable.[4]

If asked why he is all alone at his young age, he replies that his parents passed away, and that he can only see them when he takes off his medicine, but is generally used to being on his own.[5] The Forecaster will share his thoughts with the Courier in exchange for caps, but will not sell his nullifier. If the Courier does not have the 100 caps required, the Forecaster will tell them that it is alright, as they will have the caps someday.[6]

Interactions overview

Icon quest starter.png
This character starts quests.
  • Thought for the Day: The Courier can hear the Forecaster's thoughts on three topics, which he describes as "you," "here," and "everywhere."
FO76 ui trading team.png
This character is a merchant.
  • Sells: Thoughts

The Forecaster has the following SPECIAL:

Attribute Quantity Description
Strength 5 Average Joe
Perception 5 Wary Trout
Endurance 5 Stain-Resistant
Charisma 2 Old Hermit
Intelligence 5 Knowledgeable
Agility 5 Under Control
Luck 5 Coin Flip


Topic Quote Sound file
"You" Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one. You're playing the hand you've been dealt, but you don't let it rest, you shuffle and stack, and a gamble... a gamble that may pay off? But how? Forecast: Rapidly changing conditions.
"Here" Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses. With regret comes a girl... smiling sad, brown robe, name Veronica, half here. Wraps her and her heart up like a pack, in the pack, a key, some say. Forecast: Cloudy, with a chance of friendship.
"Everywhere" Bull and Bear over the Dam, at each other's throats... but a light from Vegas? Ball spinning on the wheel, more than two at the table. Placing bets. All lose in different ways. A dam of corpses , towns of corpses, scattered across the sand. But whose in what shares? Even the dealer doesn't know. Forecast: A rain of blood will flood the desert and not purify it.


Apparel Weapon Other items
Wasteland scout uniform
Psychic nullifier


  • His headgear is a Psychic Nullifier that cannot be pickpocketed and is only obtainable through console commands.
  • His Wasteland Scout Uniform can be reverse pickpocketed.


The Forecaster appears in Fallout: New Vegas.

Behind the scenes

  • The Forecaster was designed by Joshua Sawyer and written/scripted by John Gonzalez.[Dev 1]
  • Sawyer was inspired by the experiments of the Cathedral in Fallout and wanted the first child the player would likely meet to be friendly and helpful.[Dev 2][Dev 3]
  • When asked if the Forecaster was a "Psyker," Sawyer responded "mysteries."[Dev 4]
  • The Forecaster is referred to as "Clay" in dialogue script notes.[1]


PCPC Playstation 3Playstation 3 If the player character has the Mister Sandman perk, visits the Forecaster at night and tries to pickpocket him while he sleeps, they will get the murder option. However, The Forecaster is a kid and cannot die, but the player character still gets the bonus XP.



  1. 1.0 1.1 Courier: "Do your thinking about "Everywhere.""
    The Forecaster: "Bull and Bear over the Dam, at each other's throats... but a light from Vegas? Ball spinning on the wheel, more than two at the table, placing bets. All lose in different ways, a dam of corpses, towns of corpses, scattered across the sand. But whose, in what shares? Even the dealer doesn't know."
    (The Forecaster/Dialogue)
  2. Courier: "You sell *thoughts?*"
    The Forecaster: "I can take off my medicine and do some thinking. People say it's real interesting. I don't know, because I never hear it. Some people say that it's a gift. Other people say that it's the kind of thinking anyone could do if they watched more than they talked. I don't know which is true. I see a lot, I think a lot. There's a lot to hear through the 188, too, that maybe accounts for the thinking."
    (The Forecaster/Dialogue)
  3. Courier: "What is your "medicine" and how do you take it off?"
    The Forecaster: "This thing on my head is headache medicine. It works real good, except I can't think when it's on. Really think, I mean."
    (The Forecaster/Dialogue)
  4. Courier: "You don't sell that junk behind you?"
    The Forecaster: "That's not junk. That's other people's thoughts. People had to think to make them, and the thoughts got stuck inside. I need other people's thoughts to fill my head when I'm not thinking myself. Otherwise it's... kind of empty."
    (The Forecaster/Dialogue)
  5. The Courier: "Where are your parents, kid? Are you here all alone?"
    "I don't have a mama or papa anymore. I see them sometimes when I take off my medicine, but they can't stay. I'm pretty used to being on my own."
    (The Forecaster/Dialogue)
  6. Courier: "Sounds interesting... I don't have 100 caps, though."
    The Forecaster: "That's all right, mister/ma'am. You will someday."
    (The Forecaster/Dialogue)
Developer Statements
  1. Asbury: "Speaking of examples of great writing: anyone know who came up with The Forecaster? Because--maybe embarrassingly--I had one of those clarity-dude meme moments when the kid said the stuff wasn't junk, but thoughts."
    Joshua Sawyer: "I designed him; John Gonzalez wrote him."
    (Joshua Sawyer on SomethingAwful Forums)
  2. Joshua Sawyer: "Even though the Forecaster was my idea, I still felt like he might have gone a little over the edge (not the writer’s fault, my fault)."
    (Joshua Sawyer on Tumblr)
  3. Q: "I can an relate to the forecaster bc I have migraines everyday as well. I've had them everyday for the past 11 years. How did you guys come up with him and does his "medicine" actually help him?"
    Joshua Sawyer: "He was inspired by the experiments performed in the Cathedral in Fallout 1. The Master's minions were performing experiments with psykers. The psychic nullifiers they wore were part of the experiments. He's honest when he says the nullifier makes him feel better, but we don't explain how or why. I also wanted the first child the player was (likely) to meet to be friendly and helpful."
    (Fallout: New Vegas developer statements/Joshua Sawyer Formspring posts/2012; 29 May 12)
  4. Fallout: New Vegas developer statements/Joshua Sawyer Formspring posts/2011; 30 Dec 11